Kormolos Posted August 11, 2021 Share Posted August 11, 2021 hello i suggest to do like Eve online with CPU and powergrid max for fiting a ship for exemple: the M core basic have 2.000 CPU, the exotic core M have + 50% CPU 1 wing cost 200 cpu, 1 engine cost 300 CPU etc then we have new gameplay for fiting our ship and it s end of big ship can carry 100.000 tonnes with 200 engine and 100 wing ? Haunty 1 Link to comment Share on other sites More sharing options...
joaocordeiro Posted August 11, 2021 Share Posted August 11, 2021 The original idea was to have a "energy" system. But it was not considered a priority. Link to comment Share on other sites More sharing options...
Akthurya Posted August 12, 2021 Share Posted August 12, 2021 On 8/11/2021 at 1:08 PM, Kormolos said: hello i suggest to do like Eve online with CPU and powergrid max for fiting a ship for exemple: the M core basic have 2.000 CPU, the exotic core M have + 50% CPU 1 wing cost 200 cpu, 1 engine cost 300 CPU etc then we have new gameplay for fiting our ship and it s end of big ship can carry 100.000 tonnes with 200 engine and 100 wing ? I totally want to promote this idea. I talked about the same things with my mate. That may fit well with a futur power generator update joaocordeiro mention : core may provide a "computation" (may be a Flops number as used as unit in the supercalculator world) & power generator provide powergrid equivalence. This will provide a part of the dynamic build gameplay where balance & choice is an important things and allow to remove dumb hard limit like weapon size on core size (the limit became handled by the required flops an item like a weapon will need to work). We may also imagine a mecanism to shutdown an item to stop its power & computations resources usage. Link to comment Share on other sites More sharing options...
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