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Industrial Hub


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We already have Container Hub that allows us to unite multiple containers into single mega-container. Why not do the same with industrial buildings of same type? Let Industrial Hub unite up to 10 (or 100 depending on rarity/size/etc) industrial elements of same type and make life easier for everybody (NQ included) and allow to order batches of items between default standard size and size multiplied by amount industrial units hooked up to the Industrial Hub.

 

Who gains from it? Lets list it:

Solo Players & Small Organization - management of limited industry they have becomes easier and there is no longer need to setup multiple industry lines for infinite runs.

Medium, Big and Huge Organization - management of huge industrial infrastructure they have becomes efficient and production of large batches of items becomes easy.

Novaquark Themselves - considerable reduction in server load: instead of processing 100 requests at the same time, servers have to process only 1 and instead of pinging 100 industrial units with infinite runs, only one of them have to be pinged, or even maybe none at all, because switching industrial production will become super easy and comfortable, instead of coming close to every industrial element.

 

Just make sure that element is affordable and can be build from basic T1 materials (at least basic version), like programming board, and you'll see it used everywhere, considerably reducing server load and increasing overall performance and Quality of Life for everybody.

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7 hours ago, WarStalkeR said:

We already have Container Hub that allows us to unite multiple containers into single mega-container. Why not do the same with industrial buildings of same type? Let Industrial Hub unite up to 10 (or 100 depending on rarity/size/etc) industrial elements of same type and make life easier for everybody (NQ included) and allow to order batches of items between default standard size and size multiplied by amount industrial units hooked up to the Industrial Hub.

 

Who gains from it? Lets list it:

Solo Players & Small Organization - management of limited industry they have becomes easier and there is no longer need to setup multiple industry lines for infinite runs.

Medium, Big and Huge Organization - management of huge industrial infrastructure they have becomes efficient and production of large batches of items becomes easy.

Novaquark Themselves - considerable reduction in server load: instead of processing 100 requests at the same time, servers have to process only 1 and instead of pinging 100 industrial units with infinite runs, only one of them have to be pinged, or even maybe none at all, because switching industrial production will become super easy and comfortable, instead of coming close to every industrial element.

 

Just make sure that element is affordable and can be build from basic T1 materials (at least basic version), like programming board, and you'll see it used everywhere, considerably reducing server load and increasing overall performance and Quality of Life for everybody.

This idea has good potential. If you understand correctly.
Instead of running along the line of identical production buildings and wasting time, you can run up to one and adjust 10-100 identical buildings at once.
- Yes, it should definitely be a computer. "Computer for mass customization". It would be even better if it was customizable. Those. Let's say we have a cabinet inside which you can mount a motherboard (base), processor, RAM, hard drive, wireless network card.
- The computer will have limited performance in terms of the number of buildings that it can serve. To increase the number of buildings and the complexity of the executable code, you can put more powerful components (processor, etc.) into your computer.
- Components are installed visually on stand points. There are many points - you can choose the one you want (to get the placement design).
- In the future, you can add a video card component so that a screen can be connected to a computer and summary information on factories can be displayed.
- Naturally, the computer can be saved as a drawing.
- But then you need a new mechanic in the game. We already have a "link" for connecting buildings, but that could be said to be a connection for transporting goods. Maybe then include in the game a similar tool to create an Internet connection between buildings? In the future, the tool "Internet connection" may still come in handy, for example, to massively turn on or off lamps or other identical objects.

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Why not call it a smart station/home/base hub at that point then. one item to manage your entire base so instead of running to each industrial machine you could just go to this million dollar device and manage the whole base/home/station. It could also be used for upgrading elements with your skills instead of having to pick them up and place them back down when you get new skills in the "%when placed down" area.

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