TehStoneMan Posted September 9, 2020 Share Posted September 9, 2020 What about some form of logistics system (pipes, conveyor belts,...) that can be used to connect our containers and machines? Could include things like routers, splitters, filters, buffers, extractors,... Maybe could even a port system that could transfer between separate constructs (cores). Link to comment Share on other sites More sharing options...
Hazard0814 Posted September 10, 2020 Share Posted September 10, 2020 That would be another load on an already stressed server, though the aesthetics would be nice. Link to comment Share on other sites More sharing options...
runner78 Posted September 10, 2020 Share Posted September 10, 2020 I think there are ways to make it performant, e.g. When building, the server simply validates the connections and saves them internally as they are currently. Link to comment Share on other sites More sharing options...
ZeeRohSum Posted September 11, 2020 Share Posted September 11, 2020 The linking system gets the job done. Maybe if you want just aesthetics add mini drones that travel between linked elements to carry the cargo. I love a good factory game, but thats not really what this is Link to comment Share on other sites More sharing options...
runner78 Posted September 11, 2020 Share Posted September 11, 2020 What bothers me about the current system is that you can't connect an input container as an output. Is there a reason for this other than that it makes things more complicated? Link to comment Share on other sites More sharing options...
Luukullus Posted September 11, 2020 Share Posted September 11, 2020 3 hours ago, runner78 said: What bothers me about the current system is that you can't connect an input container as an output. Is there a reason for this other than that it makes things more complicated? Thats right. I would love it not to double up machines to get autimatically productions. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now