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LordGanny

Stun Weapons

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Just an idea I am tossing around with my faction, is the ability to make and run a prison, and to be able to run bounty hunting missions. So I am thinking of ways to capture prisoners alive, and I have a few ideas, but one thing that would greatly improve that ability would be stun weapons. It would also add to pvp by giving us the option to choose lethal vs non lethal actions.

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Mmmm nahhh.  I appreciate the idea but am against the idea of imprisoning people at this stage in the game.  Sure, for you cops, that's a cool idea.  But that would bring rise to actual slave trades if you could incap and bind people.  Griefing would get out of hand.

 

Now, for a non-lethal alternative, maybe have a system with diminishing returns.  First "stun" lasts at 100% of its time, up to say 10 seconds max.  From there the stunned player gets a 1 minute stacking buff that gives 20% duration resistance to the next stun effect.  That would guarantee over 30 seconds of positive control over someone and give you and your crew the opportunity to surround them and tell them to peacefully "comply or else." At the end of that 30 seconds of control, they will have 1 minute of autonomy before you can incapacitate them again.

 

See, you can't just hijack somebody's account by enslaving them.  That ruins the fun for them, no matter how much pleasure you get out of it.  But if you can have a control method where you can convince them to RP with you and comply to your demands, well that's different.  At the same time, the player being set upon ultimately gets the final choice of whether to try and run, fight back, or go peacefully and maybe reassess their options again later.

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This was discussed in another thread (tried to find it, but I can't see it at the moment) and there is a lot of issues with any sort of "Prison" system.

 

In essence It's just restricting game play to certain people who you deem to be in "the wrong" by your standards, rules, or laws. I can create a law that says no body is allowed to speak/talk within my claimed tiles. It's obviously over the top as an example, but how would to expect to full enforce that and "imprison" players?

 

You can't lock paying players up with no mean of escape/release, this is just trolling on so many levels, especially if one of your enforcers has a vendetta against an individual and refuses to release them.

 

The only "fair" way is to Fine a player for any infractions and not allow them back into your territory until they have payed the Fine. If they refuse to pay then you can put a Kill Order on them and send bounty hunters after them.

 

This then leads to how other orgs will interpret the threat or a Kill Order on one of their members...could lead to war! I can't wait! 😁

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The only thing our prison would be used for, would be traitors and spy’s within our own alliance. Prison sentence would only be a couple hours allowing us the ability to determine how bad the leak was, respond to it, and seize retribution (monetary, or resources). It would not be so much a restriction on game play, so much as it would be a way to keep all of us safe. 

 

But it the whole system is useless without the ability to capture.

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I do like the idea of diminishing returns on stun weapons. Other uses for these weapons would be shock troops, and boarding parties. The ability to possibly lock down a player(s) while boarding/attacking or defending would allow for an interesting alternative to the typical kos style of game play we have all come to know.

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On 11/4/2019 at 4:12 AM, LordGanny said:

The only thing our prison would be used for, would be traitors and spy’s within our own alliance. Prison sentence would only be ...

Read that again and realize the problem with this.  "[...]our prison system" implies restricted use to just you.

 

Again, if you start making capture and containment a simple thing, you WILL have slave trades and griefing.

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On 11/4/2019 at 4:16 AM, LordGanny said:

I do like the idea of diminishing returns on stun weapons.

Thanks, I genuinely believe that's the only functional way for stun effects to be practical in this game.  And on that note, it makes it quite practical...!

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