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Alpha Tester
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  1. I whole heartedly agree Fenrave, this talk about stun weapons steams from a riot control, police force nature or self defense. Originally we were talking about a prison system, to be used on our own members, Incase of sabotage, spies, or treason. While possibly outsourcing our prison for other factions to use (for a price of course), for the same reasons, as well as POWs the thing is you have to rely on the player base to not imprison for life, and to have rules of conduct for how long a person can stay in said prison.
  2. That was our reasoning for it, a prison sentence would not be a lifetime as people fear, but more of an inconvenience. Kill orders might take away a skill or 2 which while annoying, isn’t as annoying as spending the better part of your day locked up. An easy way to not let stun weapons be abused, is after say a 30 second stun, you have a 5 minute timer, before you can be stunned again, done by game mechanics. 30 seconds with a seasoned group would be long enough. when it comes to slavery systems, you also have to think about food for however many people you are trying to force to do things, water, oxygen, and so on. And if you cannot get them to “work” for you, than it’s wasted resources.
  3. That is absolutely true, one of the many things we have passed around in our talks, was the need for immunity, or other mechanics, so as to not be the be all end all of stun locks. Another great thing for stun weapons though would be ship mounted electronic warfare, to shut down ships and the like. However, you could have a mainframe on the ship/station with buffers to withstand these assaults.
  4. I’ve played a lot of those games, and the good ones have a built in safety, such as after x amount of time the imprisonment instrument despawned or unlocked, most of those games however, were indie games made by developers that had a streak of games they started but never finished, as such the games dies aka: Reign of kings
  5. I do like the idea of diminishing returns on stun weapons. Other uses for these weapons would be shock troops, and boarding parties. The ability to possibly lock down a player(s) while boarding/attacking or defending would allow for an interesting alternative to the typical kos style of game play we have all come to know.
  6. The only thing our prison would be used for, would be traitors and spy’s within our own alliance. Prison sentence would only be a couple hours allowing us the ability to determine how bad the leak was, respond to it, and seize retribution (monetary, or resources). It would not be so much a restriction on game play, so much as it would be a way to keep all of us safe. But it the whole system is useless without the ability to capture.
  7. Just an idea I am tossing around with my faction, is the ability to make and run a prison, and to be able to run bounty hunting missions. So I am thinking of ways to capture prisoners alive, and I have a few ideas, but one thing that would greatly improve that ability would be stun weapons. It would also add to pvp by giving us the option to choose lethal vs non lethal actions.
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