gorkounov Posted March 29, 2019 Share Posted March 29, 2019 As I currently understand it we are getting these force field units to cover structures. I'm also assuming that these force fields can get big enough to cover a city (domes). Within the proposed force field unit, if someone were to fire a weapon causing damage to structure or another player, would there be a way for the city/org to detect who and what shot the weapon? I feel like it would make sense if force fields were able to scan/read high energy events within the force field so this way if something happened, whoever investigates can check a log or get an alert to the incident and figure out who the person was. This would help the org/police forces/investigators of a big city find people and figure out what happened and decide if they want just simply kill, exile etc. This might also promote stealthy ways to hurt people inside a city without automatically alerting authorities. (Melee, primitive weapons etc) Tell me what you think of this idea or let me know if there is already a plan in regards to what I'm saying. Link to comment Share on other sites More sharing options...
Lethys Posted March 29, 2019 Share Posted March 29, 2019 Current plans involve a notification system via mails to know who attacked what structure within your territory. This isn't linked to the forcefield but to the territory unit itself Link to comment Share on other sites More sharing options...
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