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Found 4 results

  1. Hello and welcome! Im happy to announce that the Free Racing Community will organise the first race for all organisations present at Alpha stage. You can compete with each other in a peaceful but also challenging way. The provisional rules are: -Size: Fighter/Jet -Propulsion used: Athmospheric, Boosters, wings -Checkpointsystem: Checkpoint-rings, check size maximum! -Ceasefire during the competition -no Speed maximum! -track will probably be outside of safezone, beware Due to lack of information yet, further updates will have the rest, so stay tun
  2. I want to create an org dedicated to setting speed and distance records... And maybe some other great endeavours ... and then some more. Speed: How fast can we go? Bonus points for not using FTL drives. Distance: How far can we go? This will probably require FTL and a massive ship. Not only is this done for the sake of going far, it is done for the sake of exploration of Space, the final frontier, to explore strange new worlds, to seek out new life and new civilisations(probably won't find any since the whole point of this is to be the first to get n distance out from A
  3. I want to create an org dedicated to setting speed and distance records... And maybe some other great feats. Speed: How fast can we go? Bonus points for not using FTL drives. Distance: How far can we go? This will probably require FTL and a massive ship. Not only is this done for the sake of going far, it is done for the sake of exploration of Space, the final frontier, to explore strange new worlds, to seek out new life and new civilisations(probably won't find any since the whole point of this is to be the first to get n distance out from Alioth), to boldly go where n
  4. Hi guys, I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently. My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer. For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of pla
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