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Found 6 results

  1. I know that "predefined sounds" is on the "Considered" list on Trello: https://trello.com/c/HVdTjEsH/51-functional-scriptable-speakers-able-to-play-predefined-sounds While I think that would be cool, I think it would be cooler if we had access to a synth sound module through LUA to build and sequence our own custom sounds. Writing sound synthesis by hand isn't unheard of in LUA, for example: And even more, here are some tracks composed entirely with LUA: https://soundcloud.com/luehi/systemf https://soundcloud.com/luehi/
  2. Suggestion to add sound devices In DU you can present visuals using html, svg, widgets, but when it comes to audio, things are not so bright. Sound is important if you want players to be able to make games. Sound can play role in interfaces, used for alarms and, of cource, playing music! So I propose adding to the game lua-controlled "SPUs"/"sound devices"/"sound units", that will allow players to do all kinds of stuff - from simply playing sound on notification in theyr programs to implementing sound effects in the game, or even creating sound trackers and sequencers (to then create
  3. Being able to build underground, in space etc, obviously there will be different environmental sounds. What about inside your constructs, in the cockpit of your ship for example, exterior sounds would be muffled, This will probably be part of the cockpit element. But what about inside large player made buildings? Perhaps a positional sound effect as a tool on a very basic level? Hall Crowd Windy etc.
  4. If the devs arnt planing in game voices, then it should be implemented Games like ark, garrys mod and space engineers have these in and are great for it It takes time to type while the voice is more faster and quicker to respond during any type of encounter.
  5. Not exactly a game mechanic, so I suppose this thread goes in this forum. Click here to listen to my 4 hours of work. Imagine a 3-engine atmospheric hovercraft 10 meters ahead of you. We've been teased screenshots, models, textures and music, but we haven't really been teased interesting sound effects (outside of cockpit_enter sound and footsteps_grass.ogg). This leaves me cause for concern, that one of the most important tools in immersion, sound, could be taking a bit of a back-seat in Dual Universe. (Unigene2 defaults? Good enough! ) Coming back to my little sci-fi jet engine type o
  6. I was thinking... What if the devs add sound blocks with programmable/sequenceable sound bytes so we could have people making live music... IN SPACE! Heck, you could even make sequences like you do scripts and sell them in-game. O.o
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