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Found 11 results

  1. Entities will become a problem in this game, I am not talking about derelict ships, I am talking about factories, refineries, as the game progress and more things are added another Machine Factory will be needed, a new ore will mean another Refinery. Each container is limited to 9 links, and as you build out it is quickly found that it becomes increasingly more difficult to consolidate things if not impossible. So as the Organizations grow the need for larger Refinery/Factory Bases will become a thing, the amount of links needed will increase exponentially and all of this causes stress on the
  2. So how do we know the server status? the old link no longer works.
  3. Hi All, If I subscribe to the game can anyone tell me how often the server is online. I'm in the UK and normally play between the hours of 6pm - 10pm. Thanks in advance
  4. Hello, new here Is the game accessible from regions outside the US/Europe. I currently live in Dubai and i am aware that certain smaller startup MMO's do not provide access to players living in the Middle East. Since this is a one server universe, i'd like to know before i purchase a copy. thx
  5. I originally submitted this post to /r/DualUniverse (which you should totally check out if you frequent reddit) but considering this forum gets more attention I figured it would be best to post it here as well. So if you're a fan of MMOs or Sci-Fi games in general you probably noticed a post on /r/gaming about a possible $1,000,000 battle that was gonna go down in EVE Online. It blew up and even made national news in Canada. https://www.reddit.com/r/gaming/comments/7sa25p/after_15_years_eve_online_is_having_its_first/ Now for those who followed the event (or if you were
  6. I was wondering if it would be at all possible to make an alternate release (maybe some time after initial release) that is sort of like the structure of Minecraft, with single player survival and/or LAN co-op. I don't know much about online games, but I AM assuming that they take up a lot of space, which would be an issue, and it would probably require maximum hardware, but if it didn't hurt sales (assuming it's possible) then I would think it would at least be a good idea experimentally. If the answer is no, I am at the least anticipating some information regarding how exactly the game funct
  7. First off, I wanted to give my discord link, always welcome to new people: https://discordapp.com/invite/cRA2kt8 Second, can anyone leave a like on this video: https://youtu.be/IfTqJiPv25E
  8. I was walking outside tonight and I found myself looking at a plane flying across the dark sky, I wondered where the stars were and when they would come out... Then I remembered Dual Universe and how Large objects can be seen from far away. After which, I began to wonder if Dual Universe would have a Day/ Night Cycle and if night time would showcase stars if you looked up. I, for one, would love to see this happen, if it hasn't already. Also, can lights be seen from far away as well?
  9. So we have seen the planned system of having the game sub-divide a region of space based on the number of players, and this makes a lot of sense for planets and space stations, but how would this work for moving ships with large numbers of people on them? What happens if a ship gets sub-divided into multiple regions? We know the regions update slower with each other, so I imagine this could pose problems with a ship that is trying to maneuver. I'm not sure what the cut-off point is for the server to sub-divide a region of space, but I'm just going to pick and arbitrary number here for the
  10. I'm a developer, you're a developer, she's probably a developer too! Let's face it, DU is born to attract the developer types to it. So let's start a (serious) wild speculation thread about what we think the back-end server architecture might look like! I have to imagine that since NQ is targeting a single-shard server structure the back-end will probably need to be broken up into micro-services. But since it is a real time game, it will also need to be as compact as possible with as few network boundaries to cross as possible. A server cluster, perhaps similar to Azure Service Fabric wou
  11. Greetings. I'm fresh in after watching the gameplay video, and reading around a bit here - and digesting it for a couple of days for good measure. I'd like to share my impressions with you all, as probably everyone else does, since there's precious little else to do with this game as of yet. First off, what I liked: The scale. The sheer scale and the level of detail, with seemingly free curves, angles and block sizes, which leaves me to believe it's possible to build near-perfectly detailed smooth-surfaces, as opposed to what any other building game allows the player:
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