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Showing results for tags 'movement'.
So, when I was figuring out how the Department of Justice for the Terran Union would work I came across a problem. 1, how would we enforce player punishments, 2, how would we stop players from committing crimes in the first place. So, I came up with several ideas, each with their own stipulations: 1, we imprison players (in cases such as multiple intentional team killings) in special tile sections designed to allow imprisoned persons to spawn there and allow the player to leave the faction at any time but force asset seizure for any items and or ships i
Hello fellow forum members. I don't know if this has been discussed or not but I'd like to share my ideas on teleportation. When I say teleportation, I don't mean ship teleportation like a Tardis-like ship that can go anywhere in space (and time but that's irrelevant in this post) in an instant. My idea of teleportation is more like the transporter in Star Trek. I am proposing some type of unit that would be capable of teleporting you from your ship to the surface of a planet. This could be done by having another teleportation unit on the planet, which could be accessed by the unit
Dual Universe's general Avatar vs Avatar combat system is still a topic to be discussed as most of it also lies in the dark for the community. Nonthetheless, I'd like to discuss a related topic: How and if different tacical gameplay elements can benefit AvA combat and which elements can be used meaningful. Having said that, it's also important to think about if certain tactical elements even make sense at all in an MMO like Dual Universe, what is feasible and what may be too much. However, I personally felt it would be disappointing if ground combat only consisted of aiming and shooting a
Hello NQ Devs and Alpha enthusiasts! I have a few questions regarding game-play movement and control schemata. 1.) Is DU being developed from a "PC is King" perspective so that support for peripherals and technologies e.g., HOTAS, K+M, game-pads, VR (RIFT, VIVE etc.), positional tracking, multiple monitors, 4k, etc. are intended? 2.) Will camera controls include multiple angles, distances, etc. including 1st and 3rd person perspectives. 3.) Will multicrew ship systems have functionalities beyond "turret" or generic crew states? 4.) Can you please "PIN" or "sticky" devblog p