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Found 4 results

  1. I do understand you want this game to be player run but what if Corporations/Players could be in-charge of there own NPC's. Like a Robot/Drone/Clone army that could be destroyed by opposing players for resources that they hold or contain. The NPC's could only act as scripted by players and more complicated commands would need a player to tell the army or just one NPC what to do.
  2. STeelGear

    Creatures

    Ok, long time ago from our time, colonists... and... creatures? Yeah, rly, will be some kind of creatures in game? I mean some types how: mammals, insects, fish, alien. 1 and 3 - result of colonists work. I think people in future still need no-human friends like dogs, cats, fishes. Also animals for food (someone think organic better). 2 - result of random events when ship prepareted to start. Mosquitos, fly, bees and etc. 4 - alien. I think, if planet can take on humans, she can have animals before they will come. Not every time, not in every planet, but still have chance. And 2 questions: 1) Do u think about this in game? 2) And, if (1) - yes, can u add (mb at less time before release) in game?
  3. I am an early adopters like many people here. I would like to share with you the following idea. I think it has sense to have a world populated by NPC and governed by players. The player role would be not only create starships, cities and so on, but command NPC characters into various activities. NPCs at grinding Grinding is the first thing that comes to mind, instead of grinding themselves, players would provide their loyal NPCs with the tools and instructions, and follow their progress. This seems personally much more challenging and stimulating to me than grinding myself as an automat. As the CEO of an NPC grinding company, you will have to get good profit in order to pay the salaries of your NPC. NPCs for security Your constructs need to be defended from possible intruders or boarding parties, armed NPCs with more or less preparation and equipment could provide for security and load the game with challenging situations, where players know that they will meet resistance whenever they try to take a building. NPCs for crafting Why have skills on the players themselves. Once more you are confronted with all the boring approach of leveling up, something that is well known from other games. The skills of a player should lie within him as an individual, not on his character. NPC characters could be engineers or scientists, the player is just a leader. NPCs themselves would level up and become more and more valuable as the human resource that they are. NPC based economy guided by players If a player has to pay salaries to NPCs, while at the same time gathering the profit from their economic activities, he would be able to build entire economies. This brings to the player the actual sense of power that he will be pursuing in a game like this from day one (correct me if Im wrong). Other players could join your NPC empire, always occupying positions of more or less power. Players attaining large resources (like constructs, energy, NPCs, weapons) could assign them to other players and give them goals or missions that they can accomplish. I hope I have illustrated it well. The reason of this is that I think that projects where a player will count only on himself and other players will tend to get boring. Getting the attention of other player may be dificult. Probably many players will feel like alone while trying to create their empire out of empty stations and starships where there no movement but their own.
  4. An interesting idea came to me when I was considering how trading would take place and I was wondering if it would possible for player scripted NPCs would be possible. the Initial idea was as storefronts for player made items but you could expand that in some interesting ways such as quest givers or even lore NPCs to populate your structures.
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