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Found 6 results

  1. La StarCrosser Corp (ou "StarCrosser Mining Company", abrégée "SMC") est une petite organisation mandatée par la "United Earth Federation" dans le but d'aider à la reconstruction de la civilisation terrienne. La SMC est principalement impliquée dans l'exploration des différentes planètes environnant Alioth, et a pour mission de se charger de la récupération et du commerce des minerais extraits, afin de faire renaître l'économie et la prospérité de la civilisation novéenne. Sa première tâche : concevoir un vaisseau cargo digne de ce nom pour atteindre les systèmes environna
  2. DUber is a fairly new Dual Universe org that is focused on all forms of transportation. We welcome all play styles but have an imitate need for the following: Architects Cargo & Transport Pilots Industrialist Managers Miners Scripters Security Ship Builders Freelance positions also available for most roles! We are also looking for organizations who would like to affiliate with us! If you would like to know more join our Discord here.
  3. We’re all sure it’s going to be a big part of gameplay, so how do we make it fun? Simply being ‘emergent’ or freeform isn’t enough to make a mechanic fulfilling in and of itself, of course. So what can we do to keep the player engaged with this aspect of the game, or at least make it feel rewarding for its own sake. Or, if nothing else, make dealing with it not a chore. I’m going to be touching on a few subjects as we go here. ~Construct Inventories ~Market Inventory Mechanics ~Storing and Deploying Constructs ~Shipment Jobs and Contracts ~EDIT: Tactile Co
  4. We want cargo freighters to be in game right? If the things stay as they are now they won't be a thing as players have huge inventories and they can store materials there, why would they need cargo space? Well, of course i'm not saying that inventory space should be realistic in size but i think the player shouldn't be able to carry more than around 300-400 m3. The excess should be stored in crates that would still compress the material and things. Crates should be only moved one by one or two by two. Yes i know it sounds stupid and boring but i know a few people t
  5. So how will the inventory system work, in the brief trailer we see someone produce a cockpit and part of a ship hull from what i assume is their personal inventory so I'm guessing it's quite large in fact large enough to hold all the resources to build a fighter, done with the shake of his glowing hand (some sort of nano fabrication or something). How does this translate to ships, am i going to have to pipe/conveyor the minerals mined by the drill at the front of my ship back into a storage container or will the ship be one entity and the container fill by itself as long as it's part of the sh
  6. I was thinking today that there could be two options to haul materials in Dual Universe. The Cargo Hold This option would be a conventional room simply meant for storing raw materials, manufactured parts, food, people, ammunition, or just about any other conceivable thing. Pros -Incredibly cheap to build -Very durable -Can haul ANYTHING Cons -Not nearly as much storage space as a ship size Kadpak -Requires a relatively large amount of room The Ship-Size Kadpak (Name subject to change) This option would be a scaled up version of what every player has on their back. Essent
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