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Found 5 results

  1. To have a somewhat imersive experience in Dual Universe we definitely need to see cities. But why exactly would people create cities in DU if just use a vast amount of resources without any real benefit except for showing off? Normally city planning depends on a lot of different factors, like the environment, available resources, especially food, the condition of the ground, expected industries etc. Those are mostly things that wont work in DU. On the other hand, building cities in DU has quite a lot of disadvantages, like being target for raiders, warmongers or just griefplayers.
  2. As death in DU carries a significant impact,i find it highly benefial to involve a revive - resuscitation mechanic. Giving a small window for players to be revived,greatly promotes teamwork. The success percentage of the operation could be determined through the skill and training of the specialized individual.
  3. Kurock

    KO Mechanic

    Before we can start with the KO mechanic, here is a quick recap of the current death mechanic in Dual Universe As death penalties go, financial loss, full body looting and location displacement are only beaten in harshness by perma-death (which thankfully, DU does not have). Other MMOs have death prevention mechanics. For example, Guild Wars 2 has a weakened downed state where the player character can crawl back from the brink of death or get a last shot in before collapsing. Albion Online and the future Chronicles of Elyria both have (sometimes) knock out states where the player
  4. A forum is typically a place to discuss single topics, pose questions or make suggestions. This happens in a highly organized manner, which is perfect for keeping discussions in order, being able to archive them and giving a large portion of people the possibility to participate. However, there are downsides to it when it comes to user friendliness in various forms. Getting an answer usually takes time, topics that may interest you already exist but are no longer active or already archived and discussion can head in a directions you don’t feel like taking part in. For these reasons, the u
  5. Many of the growing community here have been talking and thinking about how to communicate with our teams quickly. The idea of voicechat is great, but complicated. Not yet knowing how groups may or may not work makes it difficult to formulate this concept. Either way, If there was an option to hold down a button, maybe the letter T on the keyboard, causing a radial menu to appear at the mouse with a few options that you pick to put on the radial hotbar. The functionality could be altered in several ways, depending on whats realistic to implement into the game. Spatial chat only Party
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