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Found 8 results

  1. So as the title states I am a new player. I just started about 2 weeks ago. However I have a few questions that I need some answers on. 1. Is it possible to use the Thurst Master Flight control System with this game? I was thinking that it would make space flight/Combat really fun as well. It would add better control for mining in space as well. 2. What would be the beginners ship for Space Travel/Mining? I would like to build something that I could go to other planets and such on, have a 2 person cap, and be able to mine as well. Any help here would be great. As I ha
  2. Heres a link to get you to our org page quickly! https://community.dualthegame.com/organization/the-solar-empire
  3. Hello, 2 questions about controlling DU: 1. will I be able to control my ship with hotas while in flight-mode? 2. Will the controls be programmable? Cheers! Link.
  4. I think NQ said that there won't be any remote controlled vessels in the game. But what if there was? But we need constraints. Constraint 1: You can only have 1 remote controlled vessle active at a time. This will be done by a control station that you have to be using to control the vessel. Constraint 2: You have to use Lua commands to control the vessel like the space probes of today. Constraint 3: You need to set up transmission relays and other infastructure. You will need antennas on both the vessel and the control source, and lots of power will be neede
  5. EDIT: To preface this, I'm aware that currently the plan for protecting constructs is with some kind of "bubble". For the purposes of this discussion I referred to a potential function of a TU to be protecting constructs in the space from damage. I consider these to be interchangeable, since we've got no idea what the "bubble" is or how it works, needless to say this suggestion revolves around a method to nullify those defenses that takes hours and notifies the defending player of when they will be vulnerable. The other backbone suggestion here is that both tiles become vulnerable not just the
  6. I have quickly searched but maybe I am not using the right terms... I have a bit of a brainstorm/question/statement.... So I am curious if we know much about the DU environment in-game. I am assuming because of the way many things work that it seems the world will be persistent, am I right? If this is the case - then when you log off, your body will still be somewhere. Is it possible to capture, imprison, jail, or otherwise "hold in custody" other players bodies? If we have a persistent world (as I think it seems would make the most sense in this game) then it would be supr
  7. So what i'm hoping for is the possibility to control things like doors and turrets using scripts. It would be awesome to be able to set certain access rights to specific members for doors, for example. This would help create personal chambers for characters as well as allow only authorized personnel into specific research labs and such. They could be controlled from a placeable terminal inside the room/facility that allows the creator to modify the users that the door will open for. I would suggest the same for turrets, so that if someone unauthorized enters the area, even if it is someone fro
  8. Let this Forum FAAAAAAAAAAAAAAAAAAAADEEEEEEEEEE
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