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JohnnyTazer

Alpha Tester
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Everything posted by JohnnyTazer

  1. The point of the alts is, when you stick to your vision you pitched as a game company, you are rewarded with loyal customers that spends money on your product. And yes new players are needed too, but NQ shouldn't cater or listen to her fly by night people who pop in, lose a ship, and complain then unsub. Chances are they weren't gonna stick around long term anyway. I'm very passionate about stuff like this, because of the many things that happened to eve online. A vocal minority whined about being ganked, and while eve didn't remove it, they just nerfed it and mechanics over and over. They went with quick fixes to appease people thinking it would generate more subs and it didnt happen. The opposition happened. Instead they could have looked st balance options or new game play mechanics. General sweeping nerfs are often very bad, especially when it goes against Core mechanics. Eve highsec use to be a place where you could pvp beyond ganking, but it was nerf after nerf.
  2. Maybe the phrasing is wrong, but more valued because there is open world pvp. And this may be anecdotal, but I've known lots of highsec carebears who run 4+ accounts. But sub with plex. Where does that plex come from? Me and people like me. From 10 years playing eve, generally speaking, I've noticed the person that is more into pvp buys more plex packs. Which = more money.
  3. Then this game isnt for you. Same people cry over and over about being ganked in eve. I dont give a fucking shit what their reasons are, because they are wrong. Point blank. Because the DEVELOPERS of eve said high sec isnt safe. The DEVELOPERS of NQ said the majority of the universe will be open pvp. I don't go to carebear games and whine and complain why I can gank someone, instead I just go to a game that let's me (eve). People will argue about money, saying a developer should do whatever brings in the most money but that is just absurd. They are trying to make a game, their game, and a somewhat unique one. Here is another thing, I'm more valued customer than the solo carebear. There is no denying it. A lot of my pvper friends in eve sub lots of alts with our credit cards, and purchase lots of Plex. Same will happen in DU. Some months me and a buddy would spend over 1k a month on eve. He subs 12 accounts with his CC, I do 6. And we buy plex packs. NQ already knows they if they go back on their promise of freedom and open world and player driven they will lose massive money, because at that point they are backing off on the original vision they sold us on, the reason we even backed the game.
  4. Skills will help. Train your atmo skills, and hover engine skills.
  5. That's just blaze. Most of us know that's what he does, blows things out of proportion, haha.
  6. I haven't PVP'd since alpha, but will be getting out there soon enough. What mechanics are making XS core better than M core. Radar and lock range?
  7. I do think cube meta is pretty shitty, but I dont fault people for using it. People will always do the best they can to find an advantage and that's ok. But we need to have as many variables as we can in pvp so there is multiple metas. And I do recall a dev or even JC himself said on video not long ago, that they have only implemented around 5% of the pvp they have planned, so I'm hoping that's the case and we will keep discussing and help balance things as new mechanics are introduced.
  8. Does there need more depth? Of course. Not in the form of NPCs in the traditional sense. Some wildlife for the planet's that have atmosphere? I can get behind that. But not In the sense for people to do combat PVE, that is a waste of development, and the very least at these early stages. While there is a decent amount of mining no gonna argue, I'm still finding a lot of depth. Me and my small org have done a lot with a little imo, and are already making contacts, and future goals some that are short term, some long term. But we also know this game, similar to eve, will kick out new content all the way til servers shut off, that's how sub games work. It's like 3 weeks in an early beta, and I'm loving it while also eager for more like most people. NPCs in any huge meaningful way is not what the game needs right now, they need server stability and to slowly add what's on the current roadmap, then go from there.
  9. This needs more love. To me this is exactly the game NQ pitched to me. Players have problems, and use in game methods to solve them. I hate it when people cry like bitches for more ez mode its usually a vocal minority and often can hurt a game if the devs listen. Stay strong NQ, keep going with your vision.
  10. Were going to the future not the past. NPCs for what? So you can mindlessly slay rats in a dungeon for 10 points of XP, get the fuck outta here.
  11. This is just anecdotal so I'm not preaching it as fact. But I ran with a small group during alpha. Some guys I knew from playing other games (dayz, gta 5 roleplay, etc) so not all of them were huge hardcore pvp games. Every single one of them quit during alpha and all cited the same reason (no pvp, game is boring, bored of building) they all said they would come back for beta or at least release because they did invest money. I'm in the process of trying to get them back now there is a larger pvp zone. My guess is the number is a lot higher than 50% that people want at least SOME TYPE of pvp, as pvp makes the world have meaning. If nothing ever gets destroyed (talking to you elements) by release we will have millions of engines and no one will need to buy one ever.
  12. What do you mean destroyed? Do you mean "completely missing"? If so and your on madis, it was mostly likely a bug, OR someone within your org stole from you (which is allowed).
  13. +1 to this. I Have a small org atm. We literally only produce 1 element with out industry, sell that for quanta. Then use quant to buy everything we need. In a matter of 2 days we have a M core with tons of elements being designed. By purchasing elements from players it has helped us progress faster, and help economy by buying from players. The thing is, when people start industry, a lot of people I've seen think they need to build every single voxel and element themselves. That really isn't the case. Get proficient and making a few, sell your excess, buy what you need. Good and fun ways to progress imo for a lot of people who dont even wanna be heavy into industry.
  14. So your basing the only, or at the very least a lot people sticking around because they can log out the game, and into a creative mode, and have unlimited access to elements and voxels? Sorry I'm calling Bullshit. Your just reaching and trying to make up very specific instances, ones the devs themselves already said they dont want, to make some sort of argument. Devs want people in game. Seeing people fly around the market with bigger ships can give people those aspirations,watching youtube or twitch can. Or have it themselves orginally. I'm all for adding stuff INGAME. Make an element museum near the institute's that show size and scale of an element. Also adding better descriptions of elements, that includes size and length I'm all for. Keep it in game.
  15. There are technician type skills, where you can make things go faster with all the assembly's of all the sizes. Its under industry not crafting.
  16. I and other people have already gave reasons why. A big one is NQ said "no". Can they do more to help creative people ingame? Sure. There is probably a huge never ending list of things NQ wants to add to the game. And if this game even last half as long as say eve, much more will be added. But a creative mode, is just a bad idea. Resources are better spent elsewhere. Once you progress, getting those bigger elements to tinker around with is way easier. Generally speaking newbies are suppose to have access to end game stuff. Not on their own anyway. This game is a lot about progression.
  17. Mine works, there are some tied to a player, and some tied to the machine. I've tested and all skills work perfectly as intended, for me anyway. By picking up and putting down my L assembly, with skills it knocked the time of a L container to craft down to 92minutes. Double check you are using the right tool, training the right character, and REMEMBER, when your skills update, you have to pick up the machine, replace it, and relink it, to get the bonus for the "put down" skills.
  18. A big problem with some reputation and notoriety, is people will just use their alts to do any business, traveling, trading in safe zones. In theory it's a good idea if everyone had one account, but that's not gonna be the case. People always game systems like that. And NQ is in no way gonna say no to alts, as that's $$$$ coming in, along with no real way to re regulate it.
  19. You typed a lot of words but it lacked substance. For one, even pvpers agree to having "rules" that's obvious. What we are against is when it gets pushed to a point where the game says "you cannot use your weapons, because we say so". That's exactly how it is in the safe zone, and the vast majority see the need for the safe zone. What we dont want is it continually expand where there becomes a point to never leave the safe zone and compete with end game content. And there are consequences, losing a fully fit M core ship can be costly, and unless maybe a big org, replacing that in short order wont happen. Somewhat finite resources and time sink and risks to get them help those consequences. And as you said it's a game, ships need to be exploding a lot, or people will eventually quit out of boredom. Guess what the number one complaint I see from new players on youtube and twitch? Its that the game is BORING. PvP and competition will remedy that. NQ knows it, the early game is not kind to newbies, especially since the market and economy are in its infancy.
  20. Sometimes, making the best game brings the most money, not pandering to a vocal minority. That had happened a few times in eve's history. NQs orginal vision is a player driven universe in space and on planets. And ships need to be blown up. The rest is about making it fun and balanced. There really is no denying, more safe zones makes it harder for players to make the rules. And that was the selling point for me to back the game. Same with my friends. To give you an idea, me and my buddy would often spend 1k USD a month on EvE online a month. We can bring that money to DU. But only If they stick to their emergant gameplay, where the majority of the universe is open world and players use in game tools to solve their problems, not cry to NQ when they lose a ship. And if you wanna check my killboards on eve I can show you, we died all the time, we just only wanted to pvp, and the pve grind in eve is some of the worst I've seen in any mmo. So we would buy plex and sell it for money. It doesn't Mean we were OP or only ganked newbies, or any of the other tired arguments a lot of carebears make.
  21. To my knowledge NQ always supported some of alioth also being safe. My thoughts are just maybe make all of alioth safe then, and its moons and a small bubble around it. Not sure about including madis and thades. Also keep in mind if they do make alioth safe, that's the biggest planet in game, between the sanc moon and alioth you are approaching almost 400k safe hexes. Almost all other planets are capped near 60k hexes. In my opinion that is a much better compromise between only sanc safe, and current safe zone. Plenty of room to move about.
  22. I agree pvp needs some love, but most of your points are off or over corrections. We still need more info and mechanics implemented for better balance passes. But I do agree in theory, once things get rolling after release, slow boating should be safer than warp in most instances. Not impossible but ya if you hit max speed I'm ok with guns not working. That ship has to slow down at some point, or if you catch it before max speed, etc. I'm on the fence about current safe zone staying though. It all really depends on how the pvp unfolds. As for the borg cubes, there has been good ideas kicking around where like in eve, sig radius matters, so the guns can calculate voxels and cross section, so if a large gun aims at a cube, it can so perfect hits on it, obliterating it very quickly, while "normal looking" ships with Lowe sig and cross section will receive more glancing blows, and reduce damage applied.
  23. Also, the reality is, being solo is gonna be huge disadvantage. But your best bet Is to find bigger orgs that offer protection. Even if you have to pay some small taxes. Its just the price of doing business solo. But having an org that has your back and will respond to attacks is godsend for a solo newbie. Trust me, for every pirate there are people out there that like pvp but love to roleplay the good guy and will use their pvp to protect attacks on smaller weaker people/orgs.
  24. Your frustrations are warranted, but all I can say is if you can, try to be patient, and hope you get a free month. Me and my friends have been playing with very low issues and are having a blast, hopefully you can get it resolved and log in as I want as many people to be able to play and have the fun we are, because a healthy population is needed for this game.
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