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FireStartA

Alpha Tester
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  1. Like
    FireStartA got a reaction from satoshi in Concerns About PVP   
    I hope it is as toxic and as dangerous as Eve. What is killing Eve is lack of it.
     
    Blowing stuff up gives you the thrills and adrenaline, not digging in rocks. Sure, building is essential part, but has to be equally balanced with risk and danger.
     
    DU will have my money if I have guarantee that there will be small and large scale battle options, that are not instanced, limited or pre-arranged. 
     
    I understand the carebears' rant. They like building stuff and get angry when someone kicks their sandcastle, but there are also others who like competition and confrontation. So the carebear syndicate wants them out of DU?
  2. Like
    FireStartA reacted to Weizmir in Do you play EVE Online?   
    Eve player for years. Best mmorpg ever. Hope DU will be the next Eve.
  3. Like
    FireStartA reacted to Borb_1 in So all you ex-EvE players   
    EVE is going to remain a stronger virtual world design than Dual Universe will be, for a good while yet. It won't be as much a case of balancing the scale between PvE on the left and PvP on the right. What will happen with Dual Universe will be: An ENORMOUS BASE of Player + Environment (P+E) = Voxel editing + Voxel Designing + Building + Mining/Terraforming on a prodigious scale by I would predict MOST of the playerbase of the game.
     
    We'll see PvP development of the actual combat systems (the fun INSIDE this) of avatars and ships in Alpha 3. However the context systems AROUND this will take a lot more fine-tuning and a lot more time to get right. My prediction? The sheer interest of players of the former system P+E will dictate large areas where this is what players do and there will be systems to protect them and grow these populations. That may sound like a deduction from the PvP possible in the game, but in fact it seems to me if the activity levels are very high then this is perfect: The demand for complex and diverse materials to improve building, will shift PvP focus to distant areas where the conflict of the economic advantage will be most contested directly to capture and control these more valuable materials at source.
     
    Again extrapolating, I'd expect mega-ships with large crews to be the height of PvP in deep space trying to control large areas around these distant planets. Thus the worst and fiercest PvP will have it's place higher up in the pyramid of numbers working for and being worked upon by the lower systems of P+E but not cannabalizing the game.
     
    My hope is that as the stakes rise for these materials, then as the game grows, the chunk of the economy devoted to PvP begins to rise in correct proportion. Where in EVE you have each citizen = soldier. In DU you'll have citizens *shudders not that game!* who are only that and soldiers who are only that. Professional armies with cities/nations. Preferably the "War Front" is removed from the civilization growth part of the game.
     
    Disclaimer: All my own vision of how things might shape up.
  4. Like
    FireStartA reacted to Lethys in So all you ex-EvE players   
    Well, because as stated, you won't be able to Box as easily in DU for various reasons. Eve was built specifically around boxers (click mechanic, dscan and probes, mining, production, invention, PI.....). All areas where it's easy to box because it needs little to no effort.
     
    Try that in DU, like seen in the videos. Tryto mine or scan with 2 chars. Gl there. 
     
    Will it be impossible? Maybe not,  but they can (in contrast to ccp) make it harder for boxers. 
  5. Like
    FireStartA reacted to Borb_1 in Concerns About PVP   
    The thing is PvP is right at the heart of EVE, along with the economy: They're inextricably linked. A lot of designers seem to have not realized that is just ONE version of what EVE successfully became: A Virtual World MMO. Let's compare: Dual Universe will have a huge basis as a sandbox MMO with it's voxel gameplay scope which is ENORMOUS.
     
    Therefore the heart of DU (as I've always said) is the primary form of gameplay = this "sandbox" voxel manipulation in conjunction with the economy.
     
    Where EVE has been a YOY success for decades gradually increasing, it has done so with the harsh conditions of it's own design. DU I would predict (if it works) to be a much larger population game based off this difference of creativity that people want to experience: Not only to create but to use and then share.
     
    Thus we now have the correct context to what makes EVE tick with it's harshness. To the ends that that is what EVE is? You are right. In fact CCP is not going to grow it's population deviating from the focus of the game but alienating the committed players. It has to be inventive with regenerating systems of this type for it's fans.
     
    My view about PvP in DU, as someone who enjoys PvP (not a P+E'er and NEVER a PvE'er (how dull!)), if the population is suitably larger, that creates perfect conditions for a new form of PvP we've not seen much of yet that fits the MMO genre like no other. So far from it, the more attractive DU can be made to be for non-PvP'ers the better.
     
    But it is a long way to go to get there first.
  6. Like
    FireStartA got a reaction from Borb_1 in Realistic Building Materials   
    So far, I've seen a few in-game screenshots and videos posted, showing a sailboat sails in planetary orbit and escaping a planet, a medieval, stone castle on the surface of a pmabet with harsh atmosphere environment.
     
    I hope this is just for the lols and will be possible only during the alpha. Will those be a thing, or inadequate materials won't fly or sustain harsh environments?
  7. Like
    FireStartA reacted to Lethys in Concerns About PVP   
    Hey there,
     
    https://dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/
     
    It's pretty well explained there. Exploring, going to new places, finding a new home among the stars,.... Should be hard and dangerous. PvP is an essential part there because it's a "civilization" game.
     
    If you just want to be safe 100% at all times then there is already a possibility. Live in the ASA around the ark. You can be there all the time and even mine all basic resources. So you can build all the basic stuff right there, 100% safe. 
     
    But rare resources and the "good stuff" will be ofc far away from the safezones to force ppl to Go outside. It doesn't make any sense to give players everything without risk. 
    So when you want those rare resources you have to Go there. 
    And yes, that's a PvP zone. That makes sure ppl band together, collaborate and help each other. 
     
    Or, If you don't want to Go there, then wait for ppl until they trade those resources with you. Might be more expensive, but will happen
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