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tritan67

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Posts posted by tritan67

  1. Only thing I can think based on feed back from you guys, is make public warp beacons and make it so the warp drive can only warp 100 SU at a time before needing to Cool down. Then pirates could camp those and if you can survive for long enough to get your warp drive is back online... "ha, you pirates. I am out!"

    Though, we would need to make warp beacons cheaper if we do that.

  2. So this is a gripe.... a rant.

    But why are the developers making the cargo runs so slow? 1-4 hours of me just flying in a straight line, sometimes out of the safe zone. Then lets say you alt tab to do something else because your board out of your mind, you crash into another planet... you don't spawn there. you spawn back on Alioth. Now I have to go pay another player to get me to my ship in best case scenario.
     

    Can we increase the max speed at least between planets and make space thrusters more powerful? JFC this is a game first and at most, a cargo mission should take an hour at most. Or just make warping allowed for NPC cargo missions.........

    Or make respawn nodes on your ship, not die to crashes at high speed.
    Or put respawn nodes on each planet.
    Or add Space buses for all planets that are NPC based.
    Or all of it?

    make the game less punishing on things that are boring or make it less boring please.

  3. On 11/25/2020 at 3:34 PM, JohnnyTazer said:

    No. Not until AGG is balanced.  When it requires fuel cells.to run, then they can make it work. Until then it needs to be disabled anyway.

    well, Im at the point where I need to transport 30 tons a day :( AGG makes it so I can do it AFK even if it takes longer. wait 30 minutes to get into space, wait 30 minutes to get back down. If anyone has atmosphere autopilot that would be my substitute.

  4. 1 hour ago, NQ-Naunet said:

    So based on what I've read so far here and on Discord, these are my main takeaways:
     

    • Many players are concerned that the Alt+F4-stop-and-login-to-instantly-regain-speed workaround will potentially be used as an exploit piloting maneuver during PvP, giving those that use it an overpowered advantage.
    • While some players are feeling comfortable with the maneuver tool distance restriction, many are requesting an increase of up to ~250m to accommodate bigger elements such as L Cores.
    • There are some concerns about moving unwanted constructs from player-owned tiles.
    • That there are some bugs that should have been addressed before NQ nerfed the maneuver tool.


    Please let me know if there's anything I need to add to the list! 

    Please make it so I can get off my anti-grav -ship  and still have it hover before fixingthe freeze exploit. Please.... pretty please.... with cherry on top.

  5. 1 minute ago, JohnnyTazer said:

    Once again you have missed the mark.  You need to stop posting, your "hot takes" are completely trash.  You don't know everything.  But you sure have an attitude like you do. 

    Even if we don't know everything. MMO is a community driven game. They are making an example out of this player. This is upset the community because how do I know when I might be breaking the rules when the rules are like a maze. Could I be Perma banned next when I find a wrecked ship with incorrect RDMS because it was an NQ ship?

     

     

  6. 1 minute ago, blazemonger said:

     

    Trying to imply that he players deliberately destroyed the market knowing that NQ would have a tough time replacing it and for that very reason (which is what this quote basically says IMO) is at best unprofessional and shows a total lack of ownership by trying to make it all the player's fault. Sorry NQ, but you made a royal booboo here yourself as far as I see it.

     

    NQ placed markets should also not require any RDMS to be set, they should come ready made and hard coded. NQ can spin this all they want but they pretty seriously messed this up and seem to have found a perfect and willing scapegoat to blame it on.

    Agreed

  7. 1 minute ago, JohnnyTazer said:

    Its not hypocritical, NQ is NOT A PLAYER. Jesus christ the people on these forums are half retarded.

    Different views sir. Not retarded. Double standards that are not clarified in a document way is what is causing the anger for me and probably others. if you say theft via RDMS is allowed then when it happens to a non player entity it is not? There is no clarification on that.

    Look at that quote: " Not every player has your best interest at heart. " They know that the mass of players will want to cause harm, they know they have trolls in this game. In the end I find it to be NQs fault for not setting up the RDMS system correctly(a very hard system to use). Why is it OK for destruction of player entities but dev entities are the sacred things? In eve there are events that have destroyed entire alliances and cause players to quit. Losing some items in the market could happen eventually anyhow when we get player made markets. I just don't see the punishment fitting the of crime.

    At the very least, reduce his ban till we are out of beta.

  8. 1 hour ago, JohnnyTazer said:

    Its pretty simple. You find an exploit, you report it.  You don't keep exploiting it yourself, regardless of how long it takes NQ to fix it.  You and the guys who did it aren't fucking programmers on this game.  So you dont know with any certainty how long it would take to fix even with reported.  If you are too stupid to understand this, then thats on you.  

    You are forgetting that theft VIA RDMS not being set correctly is allowed. This was far from an exploit if it is allowed. They are setting a double standard here. I do imagine its not them not having a blue print, but having to relink those market modules to the market database manually. Even still,  they should not ban a player because of "Theft via RDMS is allowed".

     

     

    NQ quote here,  "  RDMS permissions and settings are the sole discretion of each player. We advise you take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players, including the use of your friends list. Not every player has your best interest at heart. "

     

    its hypocritical.


    Look here. You can't have it one way and another.
    https://support.dualthegame.com/hc/en-us/articles/360016890940-Clarification-Regarding-Bug-Exploits-and-Griefing

  9. If we had muti-block-systems would that not encourage team efforts in building a ship. People could specialize in a specific engineering role like weapons , shields , power systems. I could see groups of players forming clans or something of the sorts just based on this. would make the industry side of the game more involved and cooler if there was a team and social element in it.

  10. I think a way to work around the performance loss due to multi-block-structures, could be an entity editor in wich you could build and test your multi-block creations. if you then hit the finish button it would convert your creation into a single entity with fixed stats. So you have the best of both worlds, the customizability of FTD and Starmade and the less performance hungry single entity strategie from SE and Empyrion. And with such an editor you could not only build weapons and reactors, complex mechanical cotraptions would be possibly too.

    only Down side is you can't get the muti block damage dynamics. Example if you shoot off half the barrel you lose projectile speed and or accuracy. But I guess that is not really a big deal.

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