Jump to content

lysander

Alpha Tester
  • Posts

    18
  • Joined

  • Last visited

Posts posted by lysander

  1. hi,

     

    I'm a big fan of sci-fi and a lot of series, game, movies... who happen in this theme have ships, building... with a lot of neon, bright color.

    it could be interesting to have a new material, a neon we can change the color and the brightness to add some beautiful glow to our daily gaming session.

  2. 4 hours ago, CalenLoki said:

    I played and liked Planetside. It had something like 500-800 players per map. Which means almost never more than 200 at one spot.

    Also, can you imagine playing it on a server located in Australia? It's a single shard after all.

    I didn't say it's possible for this game. the person I answer just said it's impossible to handle hundred people in an fps game so i answer planetside.
    but I know it's not possible for dual universe.

  3. 6 hours ago, unown006 said:

    However what if you can make enough energy to sustain it?

    your ship becomes heavier and bigger. so, you need to buy more Glock modules or a bigger one who consume a lot. 

  4. I saw something and they said, have a generated tree is easy to manage but one you had is a lot of charge for the server.
    the reason is if somebody wants to seed millions of trees that will be a problem.

    for digging I think it's not a problem because you change one object (the planet I think is just one object) and trees are different objects.

  5. On 26/04/2018 at 1:57 PM, CalenLoki said:

    Because it require very good connection speed and responsiveness, as lags affect it quite a lot. No game that I know of can support fluent twitch-aiming combat with hundreds of players close to each other, destructible environment and vehicles. Also don't forget that all players will be on the single shard, so those who physically live close to servers would have huge advantage over those living far away.

     

    3

    planetside can handle hundreds of players on the same place, it's a mmofps.
    after each planet is instantiated and maybe big like Skyrim... 

  6. a good idea is to use battery system with a stock and a reload speed. each component use it but if you exceed the reload speed you use the stock energy and when you reach zero you get a small blackout.

  7. I expect something like eve online. when a ship is destroyed (in DU we can think to destroy mean destroy the core) you can start recycling the ship to get the resources.


    I think a good thing should be, hack the core to conquer big ship.

    like you fight, you break a wall, you go inside, fight with gun and hack the core.

  8. hey everyone,

     

    I'm a new one in this community. I was looking for this game for a long time and just pledge it today and wait for the next pre-alpha test.
    I'm excited to be part of this community and be in the first to discover this new incredible new world.

×
×
  • Create New...