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Cybo01

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    Cybo01 got a reaction from Wilks Checkov in Ammunition: War-Time Economics.   
    im still unsure about the whole survival mechanic with food and water where you have to eat every once in a while. Some games have done it really bad where you basicly have to eat just a small amount of food every 10 mins to function above average lvl in activites and stuff like that.
     
    But i do like the idea of commodities that have to be traded and flown across the universe and used by people. This create alot of new tactics where you can starve ppl out like with sieges of castles in the old days. It all depends on how its implemented tho
  2. Like
    Cybo01 got a reaction from Wilks Checkov in Ammunition: War-Time Economics.   
    The idea is good and sound but isnt this 100% implemented in a sandbox game like this? atleast it should be...
    War and economy go hand in hand along with politics and it would be a big let down if it wasnt like this. I would think twice about playing if this isnt in the game...
     
    Nothing better than to assault enemy supply line and take his stuff just to kill him with his own products
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