Jump to content

Loglyn

Alpha Tester
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Loglyn

  1. 9 hours ago, Tordan said:

    mostly useful data, but I'm going to quibble.

     

    A Voxel is not the corners. it is the space defined by the eight corners. It is far better to think of a voxel as a center point with 8 corner points.

    The center point does not move relative to other voxels. each voxel is exactly the same distance from it's neighbors. 

    Each voxel shares each corner point with the relevant adjacent voxels, so when you change the location of any corner point you effect the corner point of 6 other adjacent voxels.

     

    There are air voxels. they have the same corners but no fill map.

    visible voxels are filled with some texture/color map

    Yes, the corner points would be vertices.

     

  2. On 4/4/2018 at 5:35 AM, Atmosph3rik said:

    People recreated and designed and shared tons of fonts made out of voxels in Landmark.

     

    If you build it and share it i'm sure it will be appreciated.  :) 

     

    I have a favorite font that i'm waiting to build until they implement the voxel library feature.  It's 5x5 though.  Anything smaller then that and it gets pretty limited.

     

    Every voxel absolutely does matter too.  A 5x5 font is pretty big.  There are times when something smaller is handy.

     

    Having the display screens in DU is a total game changer when it comes to signage.  I'm pretty excited about that.  But I'm sure there will still be times that voxel lettering will be useful.

    Yeah at 5x3 you can make every letter out of just cubes! and also have the N at 5x4, and M & N at 5x5.

  3. Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.

    There is also a Hexa Font. Alas, some letters are hard to read at this level.

    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 

    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.

     

    ~Loughlin

    EnneaFont-Loughlin.JPG

    HexaFont.JPG

×
×
  • Create New...