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Wilks Checkov

Alpha Team Vanguard
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Posts posted by Wilks Checkov

  1. A skill could be in place, instead of flak turrets, like "Killswitch Signal" used by the cyber-warfare specialist, to kill the "counter" of the missiles registring damage on you, since the whole "animation" of them coming towards you is just a visual indicator so you can react.

    I would also think an emp pulse would be highly effective against incoming missiles as well - potential Ewar aspect perhaps? Maybe even radar jamming? - 

  2. Too OP and can easily be used as an "one man death squad" tactic during massive combat which takes out the fun of PvP.

    Hence why the use of Flak turrets would be necessary, as they easily defeat incoming missiles. Protecting you from the main missile barrage dps, the only thing to fear is when you have a hole in your defense screen - a few missing flak turrets, then you would become vulnerable to the nuke/missile fire. 

  3. https://en.wikipedia.org/wiki/Azide

     

     

    The most explosive thing on the planet, Azidoazide Azide. The thing can explode on its own, in vacuum. Probably somebody cuseed it and got pissed off, I don't know. This thing is so powerful, Pentagon went "yeah... that's like.... too powerful, let's go with somethng less dangerous". 

     

     

    But, I just remmbered of Mass Drivers. Take a landline pole, make it out of iron, throw it from orbit down to a building. Yey for desctructive capabilities,. And it's technically a railgun. 

     

     

    Rod from God - is what I know it by. Essentially a heavy metal rod about the size of an average telephone/power pole weighing in at about 4500kg dropped in atmosphere from orbit then gravity does the rest of the work drawing it towards its target. However in reality its not as powerful as films make it out, although it still will probably destroy about 6x6 average city blocks, what really counts is its punching power. It will dig itself deep into the ground on impact - essentially being a bunker buster. 

     

    Now a Mass Driver is not the same thing to a rail gun - rail guns use magnetic forces to levitate a ferrous projectile out of the barrel at a high rate of speed. On the contrary a mass driver uses a controlled gravity field to force any form of object out at a high rate of speed. 

  4. Well, let's just say nukes are allowed and are as destructive as has been discussed so far. The only way to make them illegal and have the law enforced, would be as Wilks is wanting to do - enforce it by players means. That said, I I am against nukes personally, but an alternative for bombers for anti-capital warfare would be interesting.

    Have to agree - on massive and super massive targets they would be the most effective, especially if you could get one into a tight - enclosed space like a hangar or a trench. In places like that it would be most effective.

     

    Also nukes if applied should have an effective counter measure - with the high ROF flak cannon - for dealing with missiles. 

  5. I am not an EVE player, nor was ever, I just had a roommate at the Uni that piloted a Dreadnought on the CFC. But a member of the forum here, Cybrex, filled me in on the Mitten's cray-cray and did some research. The guy is a legit diva/clown hybrid. So, let's leave the nukes off the game. Bombs, sure, make them a super-explosive, like a nitrogen compound I can't pronounce, let alone type properly, and make the bombs behave by locking onto particular items or Elements, as the Devs call the 3D-Mesh objects in the game.

    You may be thinking of Thermobaric - fuel air bombs? Next thing in line to a nuke in terms of sheer destructive prowess.  Only problem is they do not exactly work in space. Maybe as a planetary bombardment weapon perhaps?

  6. Would be quite non-immersive, due to people being pirates, killing each other left and right. And let's face it, last thing we want is the Mittani getting his hands on in-game nukes. You know that truckytrucker is gonna come in the game. He's too much of a loser to not grief people in a game that allows nukes deployed on cities. How else will he start another 200,000 $ kickstarter on a book about how he imagined things happened?

    Trust me I know a fair amount about Mittani - former Bomberwaffe / GSF member 

  7. Cant wait for the game to open up - Plan on getting our corporate police force going to hunt down the bastards that do that and just plug em full of holes and send their twirling hulks venting atmosphere out into the void of space. Trolls and pirates deserve nothing less. . .

  8. Must agree with your assessment of plasma based weaponry - they are a hybrid - since they are firing off a object that does have mass but also performs energy damage as well. 

     

     

    Nukes when done right - and by nuke I am not talking about the 100-200 megaton range most sci-fi people think about that is just too op as hell. Nukes in space are not as powerful as they are on the ground. What makes a nuke have real force on a planet is the pressure wave it pushes around it as it expands rapidly. In space since there is no oxygen there would be no massive kill zone. It would only be limited to the high damage epicenter around the point of detonation from the rapidly expanding force of matter. 

     

    In space it is would have a limited AOE range to it no matter what - as that zone of high heat would be comparable to the surface of the sun for a brief period of time, smaller ships caught in it for instance fighters or unarmored targets would quite essentially, evaporate. Only leaving the stronger armored ships standing, even then the closer they are to the epicenter of the explosion the more surface damage they would have. 

     

    As I see it in space a nuke would have the best effect as to wipe out turrets or other critical equipment on the surface of several ships at once - maybe not destroying them outright, especially if they are armored enough, but as to wipe out radar, communication equipment, turrets, and other assorted mission critical tech. 

  9. Have yet to see a generalized topic on this subject, so I figured I would compose something and then place it up for debate to see what you all think on the subject matter.

     

    There are several different ways weapons as I see can go in Dual Universe, and when your basing it off RND otherwise known as Research and Development, it may go something like this as you progress throughout the game.

    {Anything here is subject to change, and or new ideas}

     

    Base Game Starting Weapons:

    • Auto Cannons - High rate of fire, low damage, decent against fighter defense or other assorted light or unarmored ships.
    • Artillery - Long range, slow to mid fire rate weapon that deals fairly heavy damage against mid to large size targets.
    • Dumb-Fire Rockets - Line of sight rocket for fast assault frigates or fighters & bombers against mid to large size targets.
    • Short Range Cruise Missiles - Mid to Long range heavy damage weapon with some target acquisition and tracking abilities. 
    • Low yield Nukes - Heavy damage weapon just meant to obliterate targets, or demoralize the enemy. Maybe even use in instances of planetary bombardment?
    • Flak Cannons - Low damage - Very high rate of fire - for protection against Rocket, Cruise, and Nukes.

     

    Then as you progress throughout the game then you may start being able to access research opportunities like this. . .

     

    Mid Game Weapons:

    • Rail gun - Long range heavy damage weapon with armor piercing capability - requires massive power output to use effectively.
    • Emp Bomb - Pulse weapon to disable or destroy un-shielded electronics and other assorted ship / station systems.
    • Pulse Cannon - Early stage energy weapon, uses fairly large amounts of power to fire off a mid range damage projectile of energized matter. Capable of chewing through armor with ease.

     

    Now as you start understanding technology far better, this is where the "Interesting" weapons that will scare the hell out of you come into play.

     

    End Game Weapons:

    • Beam Cannon - Late stage energy weapon that uses insanely massive amounts of power, fires continuous stream of energized matter {plasma ?} that is capable of obliterating armored targets. Knife to butter anyone?
    • ? Other ?

     

    For all of the weapons no matter when they are researched they should have different tiers of each, meaning a higher tier rail gun for instance would still be viable later game while facing off against energy weapons. The only difference is to achieve the higher tier weaponry for the older tech would require significantly more research to keep it effective. 

     

     

    Now there are things I have certainly forgotten to add to this list. If you have any ideas feel free to tack them on below. As well let us know what you think of these weapon choices, after all your opinions matter, especially if you want to see some of these weapons in-game, as a lot of us definitely would.

     

     

    As for the {Debates} topics, I will be trying to write one a day for the considerable future, so stay tuned to see what I might bring up next. 

     

     

     

    Feedback is appreciated... so click that like button!

  10. First of all let me start out in saying I would have come around to this sooner rather than later in part due towards a few "unplanned" health issues that have placed me out of action and MIA for about a month. Anyway enough of focusing on the past. . . lets get to why we are all here. . .

     

     

    Introduction:

     

    I am Wilks Checkov; and yes that is my real name, and before you or anyone else asks - I am not related to a Pavel Chekov, the character on Star Trek. 

     

    I am a 43 year old USAF veteran that happens to love grand o space operas. If it has to do with space / science fiction I usually love it.

     

    Most of my time currently is divided between my daughter and my six month old grandson, and my other life long passion: Eve Online, of which I have played almost religiously since the 2003 Castor patch release. Other than that my time is divided between games like Space Engineers and the up and coming release of Star Citizen.

     

    In watching E3 this year I happened to come across the last few minutes of the demo video for a little known title called Dual Universe, and as usual it caught my eye, being in a genre that I love greatly. So after some research I found the website, did some heavy reading on the forums, and decided to come over here and support the community as this title holds quite a lot of promise if they can actually pull it off. 

     

    While we wait on on the devs to get us a game going I will be taking time to get our corporate establishment up and running as well as devising a system of government from scratch. If you or your corporation are interested in joining up feel free to let  me or one of our corporate recruiters know.

     

     

    For now, during the coming weeks and months I hope to get to know you all, and I am looking forward to seeing you on the flip side.

     

     

     

    Sincerely. . .

     

    Wilks Checkov

  11. I still wonder why people want all of this (which is fine) like ammo count, limited or 'weighted' fuel for spaceships in turn and a lot more ...

     

    ... but still refuse to have basic food mechancis in the game where you perhaps have to eat once a day for like a few seconds or perhaps a bit more often per every few hours of gameplay :D

     

    I'm in favor of this by the way for both characters and vehicles - ideally there will be melee alternatives later on.

    Personally - Blockades would be tricky, you do have to remember this is a three dimensional space infinite in every direction supposedly, now if they had a set location they have to go to - say a station - that is what you would have to block. Now trying to do the same thing to a planet, that is another story totally. 

     

     

    Hey, I'd say food count also counts towards survival (and economy). The higher the better! :P

     

    But I didn't mean to change topic or anything.

     

     

     

    This is actually an interesting thought. I mean as you produce ammo I wonder how it may work. This is both sandbox and an MMO. Do we see people dig up whole planets for precious materials? Or can we see some middle-ground solution where we perhaps have resource clusters that perhaps allow some harvester to be placed near or on them so they produce a longer lasting steady input of materials?

     

    I can see factories pop up all over mineral rich worlds for war production alone ... or alternatively if there is no harvesting via machines (would be pretty outdated tho in that age) many holes and cages dug by people. In turn, certain ammo factories or hubs could become potential targets in conflicts.

    Ammo / Ammo types in my opinion would be tied to research and then production. "You do after all, need to know how to make the round, and then have whats needed to make it." One that is all done, then they can be traded on the market or at other hubs of activity. 

     

     

     

    Mining in my opinion may do something like Eve online does with theirs - using pre designed or randomly generated solid asteroids that you mine with lasers giving you resources in your inventory/cargo in return. Every rock/asteroid has a yield amount it can give then it is depleted. This does save a lot on system performance but it may not exactly fit into what there trying to accomplish with the sandbox feel of things. As for planetary mining - that is a tricky one. Planets that are destructible eat up massive amounts of system resources, so I will not guess as to how they plan to achieve that, at-least until I see it for myself.  

  12. Primarily I am starting this topic just to indulge my curiosity on if there is going to be research / technological development in the game? Will it be static or linear, or just on a non linear path up? When the servers first start, will we have to start out with early space technology and then develop the more advanced knowledge as we go? Will we be able to learn it all, or will we have to specialize?

     

    I know having technology IE {Research} in-game would bring a new factor to the RP and trade systems of the game, at-least in my opinion.

     

    If someone does mind filling me in on this it would be appreciated.

     

    As for discussion, I welcome it :) and would love to hear all your opinions on the matter. 

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