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Wilks Checkov

Alpha Team Vanguard
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Posts posted by Wilks Checkov

  1. Yeah it wood be nice to make some decorative furniture/log cabins at the start. I think also there was mention of the tree sap being used as fuel. But aside from those, there wouldn't be much use for wood later on in the game.

     

    As far as other agriculture goes, food was mentioned in another topic and had mostly a negative response. I think it's just too much of a chore and a worry to keep your character fed to make it fun.

    There are several uses for wood in fact, one is early stage fuel - for bioreactors which are wood burning generators. Then you have the use of wood later game as a decorative element - imagine wood floors on a high end luxury ship - or wood paneling even, potentially fancy woodwork. As you can see it does have its purpose. 

     

    The problem with food is that unless the requirement is low enough to be trivial, which defeats the whole purpose, is that it limits your ability to just log on and sit around talking to people. It may well create situations where not playing the game is the best move one can make in a given situation and I don't think that is healthy for a game. Survival mechanics sound fun on paper but once they are ingame they can be a real detriment to fun.

    There are several other games where food is done quite well, and if you are the idiot that does forget to pack a good amount of supplies with you on long trips, you do kind of deserve to starve. 

  2. Okay, so once the game releases us here at the ACS will be starting work on a massive piece of infrastructure. We have yet to decide a name for it, so I have decided to place it up as a contest to see who can come up with the best name for the station.

     

    The station itself will be a massive public hub, so please do refrain from any obscene references or language in the naming process. 

     

     

    Feel free to post a name below - after 24 hours period I will gather all the names together and place them into a poll for people to vote over. The winning vote will be the new name of the station. 

     

    Anyway have fun with it. . .

  3. Technically - & I do need to change this - Zero Point Energy would come after Antimatter Energy - in terms of difficulty to achieve. 

     

     

    Also Aetherios - Zero point energy is relatively safe, read some of  the articles on it. The only problem with it is due to the inherent difficulty with how to interact physically with the vacuum to generate zero point energy. 

     

     

    Also - I hate to be the bearer of bad news - Nuclear reactors do not explode, at-least in the technical sense. The ones here only explode due to the pressure vessel reaching over capacity due to too much steam. - That is what causes current nuclear reactors to "explode". While this does cause damage - it would not be enough to destroy a ship, on the other hand the radiation, that would be of greater concern. 

     

    Space based nuclear reactors do not use water & steam turbines to generate current. They use advanced meta materials that absorb heat given off from radioactive decay to generate their current. So with steam removed from the equation - there would be no "explosion". Just radioactive cesium or uranium floating around your ship contaminating everything it comes into contact with, as well as killing your crew, and making your ship inhospitable to all but the most hardened of radiation suits. "Think Chernobyl, trying to walk into that containment building where the reactor was" and you will have somewhat of an idea what it may be like. 

     

    That is, as long as they have radiation sickness in-game. And I sure hope they do. 

  4. Today I thought I would talk about the different ways power could be generated in game. There are a great many things to discuss today, so lets get right into our topic. 

     

     

    After reading around I have yet to see a huge amount talked about on the current subject so here is a few of my ideas on generators & power sources as well as potential effects and other assorted attachments.

     

     

     

    Low yield power generation:

    These forms of generators would more than likely be used early on in starting the game. Some of which may come pre shipped on the ARK, and fuel would be readily accessible to either produce or harvest.

     

    • Solar power cells - not terribly efficient at generating power unless in massive arrays - require capacitors or batteries to store power long term. Are effected by weather effects.
    • Bio-fuel Generators - essentially a generator that burns organic matter to generate heat to generate current. Potentially provides a use for trees - wood - and even coal as a resource. Would require water to keep cool, or just kept at low operating temperature. 
    • Geothermal - not sure if there are going to be heated areas on planets - but would be a interesting concept to go around. Provides easy infinite resource of heat to use to generate current. Downside - may be uncommon to find on planet, but when located do provide a inexhaustible source of current for running long term operations. 
    • Wind turbines - same area as solar - but instead of relying on sun they work on wind. Work far more efficiently in areas of high altitude, current generation is tied on cycle factor of wind being present. If wind is however not present - no current is generated. 
    • Hydro-electric - if there is water nearby it can be moved under pressure to generate current. Is limited to the amount of water stock piled, requires infrastructure to be built beforehand. 

     

     

    Then as we progress along, we get towards the mid range of power generation. These generate significantly more power than the low yield tier, but some do have side effects and or things that can go wrong. The mid range tier is more suited towards powering ships and other larger objects, instead of ground based facilities. 

     

    Mid range power generation:

     

    • Fission reactors / Nuclear power - allows for steady generation of power via the use of enriched uranium - via uranium oxides / ores on planets and asteroids. Hazardous if containment is ruptured - radiation exposure throughout facility and or ship. Can cause fatalities. Suggest protecting in well hardened area. Generates enough current to power small ships and fair sized ground facilities. 
    • Fusion reactors - similar to nuclear except instead of trying to pull apart atoms it fuses them together. Hazardous if magnetic containment is breached - imagine plasma at the temperature of the sun leeching into your facility or ship. Can cause fatalities, and ship destruction. Suggest protecting in well hardened area. 
    • Cold fusion - far safer form of fusion - generates same amount of power - but occurs at room temperature instead of super hot environment. 

     

    Then as we progress further down the line of research - you start to encounter ways of generating enormous amounts of power. Some of these are inherently hazardous to ship and person. So do keep a eye on em - and for goodness sake hope something does not break. The generators in this category would only be accessible after a significant amount of research time, and would require exotic components and minerals to be constructed, as well as a high level of knowledge to maintain and operate. 

     

     

     

    Theoretical Prototype / High range power generation:  

     

    • Antimatter power generation - generates current via use of antimatter - Inherently very dangerous to ship and person if containment is ruptured and contact is made with normal matter. Capable of generating enormous amounts of energy. Expensive to maintain and harvest fuel. 
    • Zero point energy - generator that draws quantum energy from a vacuum. Requires significant materials to construct but is capable of generating enormous amounts of energy. No inherent danger. 

     

     

     

    These are just a few of the ideas I had about potential ways to generate power in Dual Universe. Anyway what are your opinions on the choices? Did I miss anything?

     

    What are your ideas on power generation?

     

     

    Feel free to debate below. . .

     

         - and remember to leave a like, it is appreciated. 

  5. Please, for the love of all that is good and holy, I hope we don't bring the worst aspects of EvE's forums here. I get that this is supposed to be funny and satirical, but I hope and pray that Alex doesn't find this game and its forums don't become filled with the garbage that goon forums everywhere are famous - read infamous - for.

     

    I truly enjoy Eve, but I made a reply post on a different thread talking about the toxicity of forums, those can be some of the worst.

     

    -Garimon

    As a former member of GSF myself, I will happily call bs on this topic. . . hahahahaha

  6. I agree it will take more resources to calculate it.

     

    Im sorry I dont remember where, I think they said they would see if it was possible or not. Just like flowing water will be localized now.

     

    My bets are with no, they arent gonna move around. however I do wonder if planets will spin on their axis to simulate day night cycles. but that doesnt have much to do with the dark planets.

     

    Yes, perhaps with LUA and radar modules/elements this can be done Halo

    Odds are, and I will bet they will do this, to emulate day night cycle they will rotate the sun around the skybox. Same effect but far less resources required to pull it off. 

  7. Heck.. and I just gave away being scared of the dark. Now yall are gonna nab me and hotdrop me onto a dark planetoid

     

    It might be possible, I dont know - if we know - if they know, theyre gonna do it yet.

    As I mentioned in my above post - It would require a huge amount of computing power to process a moving voxel sized object the size of an asteroid let alone a full planet. 

  8. I don't think anything technically prevents rogue planets.

     

    I hope they exist, they'll be good for military bases and extra resources.

     

    Also, welcome to the forums littlewolf120. And greetings Malscythe. I agree, might be a little dangerous flying around a massive dark planet. bring a flashlight. Ill bring 2 bcuz shadows r scary.

    Dark worlds are always fun Neo. Make exellent places to dump war criminals and political prisoners and forget that they ever existed. 

  9. Yes, and I'll be perfectly fine hiding behind cover until you've run out of ammo, and slicing you to bits :P

     

    Methinks adding a mildly in-depth melee combat system would be quite nice. Then I can be a sneaky bastard and assassinate people the old fashioned way  :ph34r:

    Hahahaha, and with my training - Ill be the guy on the next hill watching you all with a long range rail rifle - just waiting to put the victor into a nice sweet dirt nap. 

  10. I do imagine moving planets would be a "little" out of the realm of possibility. You do realize the computing resources required to calculate a voxel based moving object the size of a asteroid, let alone a planet. 

     

    In my humble opinion - I just do not see it happening. 

  11. I uhh..

     

    I guess you could just do it yourself. Play until you die, then return to character select and delete character.

     

    But, I guess I just don't understand, you would be giving up days, months or years of skill training and start over with nothing

    Agreed, it does seem kind of futile, but then again there are those that like life on the edge as well. 

  12. Okay, today I figured I would bring this up for debate as I have not seen a massive amount on this subject yet.

     

    In a good character creator we need many things to make a game great, for one - a realistic character creator, hopefully nothing like ARK Survival Evolved with unrealistic postures and body sizes. 

     

    Then perhaps a decently detailed character creator - a good example of which would at-least to me be Eve Online's character editor/creator. High detail models, with various aesthetic options to choose from. 

     

    As we know we will be staring at these characters for nearly 90% of our time in-game. So for the most part we do not want to see some horridly misshapen character looking back at us. 

     

    To create a good character you need some freedoms, mostly to choose body types, sexes, facial features, hair and eye colors; but it does not need to be taken to the extreme either. Where you have full access to the editing of arm, leg, hand, feet,  and head sizes. That in my opinion is a total recipe for disaster, especially if the developers are looking to go for near complete realism within the game.

     

    Now there are exceptions as well in which would work quite well, for instance aesthetic options like tattoos, scaring, or augments, or external cybernetics like arms or legs would be a plus, even if they were part of a skin $ shop. 

     

     

     

    Anyway I thought I would bring this to all of your attention and let you decide on the factors behind it. Feel free to comment and change my ideas around or even add on to them. You do not need to ask for my permission, I quite in-fact welcome the input. It helps the idea generation process. 

     

    So let me leave you with a question: What do you think of the current Character Creation ideas? What would you do in the position of the developers in this instance?

     

     

    Have fun debating. . .

     

     

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