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Posts
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Posts posted by Ser_Aison -currently gone-
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I think it could work like the United Nations System in CIV 5 with all "important" or just flat out all organizations getting seats and voting on edicts (banning desings, embargos on factions, setting a price maximum/minimum on a recources)
The only problem i see with that is that in CIV 5 you were completly restriced once something was banned, for DU a system where you can break the rule should be implemented,
First example:
Someone finds a way to make weapons of mass destruction ->
the design gets banned but some mad empire continues to use and build them ->
the mad empire starts getting embargos and declines to requests resulting in political heat ->
the empire has to take growing measures to assure its power resulting in a whole lot of new gamplay possibilities
Second Example:
A recource/weapon/design gets banned ->
But its SO good that the creator starts producing it secretly ->
a black market is created ->
a whole lot of more gameplay options stretching over law enforment/player-driven economy
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You could rival me but you need to consider the fact that my corporation is only a corporation.
Well you still have recource transports and mining operations i assume, at least some kind of economy based on transport
But yes i will wait and see for... good targets (you could always pay me/us for protection )
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Just out of interest what happens when i just happen to poke you with a REALLY REALLY REALLY big gun?
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It's about time we had a faction with questionable ethics. Most factions on here are only concerned with being peaceful.
Funny considering that im thinking about making you our first rival
But i also noticed a lack of "evil" factions which is kind of worrying because all of you will probably gang up on me, which is why i will wait for the alliances to build up and pick my victims then
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Just asking if you are already considering treties with other clans, with the game not beeing release at the time so... im the Leader (and only member ) of the Unified Systems of the Outer Belt [uSOB] and when the game finally comes out i would like to trade exploration data with PVP protection and the promise to not attack you.
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For Trains and Cars to be actually used they would need to have advantages and disadvantages compared to engines i think i could list some pros and contras for wheels/rails compared to engines
Pros
- cheaper
- efficient (less power comsuming)
- easier to hide/defend (underground rails/roads/turrets)
Cons
- slower
- weaker (less lift capability)
- harder to build and maintain
- Ships can be adjusted to dangers (pirate ambushes) rails/roads have to be rebuilt
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First of all im a horrible person,
So i would love a way to knock out people, allowing you to handcuff them and throw them, stripped of their euipment, in a cell and let them rot or force them to do manual labour,
of course to make this vaiable persons would either have to RP a fear of death (unlikely) or some gameplay mechanic should punish you for dying because with your euipment gone, that would be the only fear of dying and players would just provoke you shooting them.
Avoiding the Slavery you could just capture an important person (the master engineer who is unimaginly skilled in coming up with designs) or someone who has some skill (there where skills, right?) incredibly high, making them valuable.
(please let me be the evil slaver foundation making trips to undefended core worlds taking slaves and be the most hated/wanted player in the universe)
- Jegleebow20 and yamamushi
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Some Ideas:
/tablet (or anything you see fitting): character interacts with a tablet he holds in his hand, clicking/swiping on it (this could also be used to show if a charackter is in a menu)
/fist: shakes your fist over your head to show your disaproval
/cheer: you cheer...
/salute 1+: there are many options like the typical flat hand at the head, or present your weapon, or standing still with your hands folded behind your back
/surrender 1/2: raise your hands opened with the inside facing forward or put hands folded at the back of your head
/cry: you cry...
Wheels and Rails
in Idea Box
Posted
Wheels and Rails could also be important for in station movement or in high Gravity areas where thrusters/hovercrafts get so expensive thats its too unefficient to use them