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ShioriStein

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Posts posted by ShioriStein

  1. @CaptainTwerkmotor
    Okay you say right, i'm not understanding complete the meaning of 'hacking'. You also right that i take the meaning about 'hacking' from mighty holyweed.

     

    But i gotta some question, if you can 'hack' your implant so ... will can it be apply to other ppl implant ? if not so why ?

    And also you know, baby when grown old into adult it will change it thought from when it was a baby, so do with AI. And AI will "grow" faster than us , if i ahve to say is very fast. IT can Evol in 2 - 3 year when we need million of year. Also it thinking, if it can thinking ... independent ... it will override itself right to be freedom. And you know what we do to inferior species/civilization/... 10000 year in space is more than enough for it to go to that point...

     

    Also final question: you say 10000 year is some point that it code will be diffrent why hacking method not change ? maybe that time we not going to use virus anymore but direct attacking it fire wall to find any hold on it, no?
     

    Metal detector, x ray or similar to it, ... is just a way to increase security not 100% , it just increase the change for you. But with the implant ... i'm not sure how it will work. will it be:
    implant >>> Ark ship data base >>> device or implant >>> device, how data will transfer ?

     

    And again the idea 'read your thought' ... 

     

  2. 6 minutes ago, CaptainTwerkmotor said:

    @ShioriStein

     

    You confuse hacking with overriding. If I go to your console on your ship, I have to override whatever routines you have running on your "security" to gain access. You are thinking "hacking" as in Hollywood movies, which is as real as gun recoil in Call of Duty games.

    Hacking is DIGITAL camouflage. Override is DIGITAL lockpicking. Camouflaging myself so I can use guns or hide my name is HACKING, taking over your ship is OVERRIDING your computer and programming it to recognise me as its owner.

    You can't just walk up to someone like a human being and "hurr durr" override them. That's practically impossible. You need to INTERFACE with them, they have to ACCEPT the hacking. That's why in the real world, hackers spread viruses that make computers unwillingly INTERFACE with the hackers, without the owner's consent. Welcome to the terrifying reality of internet security. Hackers are internet vampires, they can't do anything unless you invite them in or if they find an exploit.

    Currently, exploits on operating softwares are minimum. Zero-days (unidentified breaches in security on Windows for example) become more and more rare.

    By the year 10500 CE (DU's year) the AI on the Arkship is impossible to be hacked, infected, or overriden. Unlike a dumb PC of today, that PC can fight back. AI detects a virus? It cleanses it. Worm? It kills it. Hacker? It zaps them. So no, a human CAN'T hack an AI, the AI is far superior than them. But your spaceship has no AI on it. You as a person on the other hand, are an INTELLIGENT being, you can't be "hacked", unless you openly download things people give you, which in that case, ddidn't your mom ever tell you "don't take candy from strangers" ? Cause it's the exact same principle, do not take candy from strangers.

    Furthermore, if you have an issue with the policy of a place that uses scripts to scan and confescate any weapons on your person, you can just, NOT go in there.

     

    Scripts - like magic of myths - are there to make our lives easier.

    Hacking is about doing modifications on YOUR software to do things it was not meant to do - like hiding your name. Suere, a guard can find oyu, but Hacking is only PART of the stealth, you are not "magically" invisible. You still got to avoid guards seeing you.

    Of course, if we can CHANGE our name totally and our "organisaion" tag, to appear as if we are part of the enemy's organisation, that would be epic. It would need people to pay attention, call the higher ups and inject a human element into the game, something SCRIPTS can't do.


    Cheers.

    Awesome, but i dont agree one part, is your meaning about 'hacking'.

    Hacking is wide mean but still, if you access some data base/thing in digital illegal it mean hacking, and when you inside it you change script it will be override, if it steal information or other aspect like turn off, showing your false name yeah it is hacking in meaning but in the end if you access someone private data by bypass their firewall without their accept that called illegal and hacking.

    And once again not thing is impossible  of course, if you can access data by upload or download something you still can hack it, to gain information or override. I can say yeah AI smart, can improve it by 10000 years but it dont have ego ... does it ? i sure if it got ego or self-thinking it will ask itself that will it worth to save humanity ? so i dont like the called imrpove AI, dangerous.

    If not so the AI still can hack, it not god. you say if AI detect virus/worm it will kill it so really, we all send data back to the data base and of course we will, send fall data to hack it. If something 'can' human will not stop trying to do so, it inside their blood.

    Okay we have so far from the main topic, so how will you hack it, machine/device which not receive any data(virus) from your ? dont tell me you upload virus to Ark data base then device download data base from Ark ship and it get hack ?

  3. 28 minutes ago, CaptainTwerkmotor said:

    Well, you can't hack a superior network with one computer - that's a myth Hollywood created. You need a lot - a helluva lot - of computrs to overcome a netyworki. So, one person can't hack the Arkship.

    Programming is magic in many cases. Most video games are smoke and mirrors.

    Like it or not, that's what hacking is, you do changes on your "computer", in this case the chip in your brain, and you can be "invisible" to detectors, or ignroe ressrtictions imposed by the Rights & Duties Management System (the rules an owner player sets on their construct / territory).

    That's how boarding parties will happen. You perform a level 1 hacking that ignores weapon restrictions, and board another person's construct / ship' restrictions.

    Think "hacking" as the "Outlaw" mode from other games. Level 1 hackers everyone can tell apart, but Level 5 h ackers can remain "hidden" while hacking is active.

    More so, if NQ was to add melee combat (punches, kicks, etc. ) NO AMOUNT OF WEAPON DETECTION will stop a person from going into an arena, turning hacking on to hide their name and carry out an assassination or rob a person after knocking them out - especially if Melee Training specialisation gives you more damage than a perso nwithout training.

     

    And yes, as I said earlier, changing your IFF (your name) on an IFF Emitter, is considered hacking - and why Hackers have been consdiered "inrrent pirates", cause guess who started the tradition of false IFF flags? Pirates. Bring up spanish flag, go near spanish ship as "friends", raise up the skull & bones, rob spanish sailors. Same goes for your in-game name with hacking, you can hide it or change it, of course, if people kill you, can easily see your actual name afterwards


    What I'm saying, in DU's futurespace setting, Hackers and Ninjas can be the same thing :P 

    First it may superior but not perfect. It made by human so there always will be a weakness more or less. I agree one person cant hack how about a massive org ? If they know that data base on ark ship can hack but hard they will try, always try and if they sucess ? BROKEN of course.

    Second the IFF or anything hide, change your name might be camoflag ? It iust small deal when you got security team and of course you can hide your name not your visual body, and a stranger who not on list invite also fall, if change to name in that Org they sure ask you some information of course i assume you can answer it. So this system is good i agree.

    Third program is not magic trick, with me anything human made is not magic trick so do the Ark ship. If you say you board on my ship and hacking ... okay but you will have to near my console board or what ever for you to access ( hope not some shit hacking from afar , not about hack  the remote control ) but before you made it you will have to face my ship security team.

     So in the end, the passive data base will be best, i sure dont want to have my head get hack and my information is leaking.

  4. 58 minutes ago, CaptainTwerkmotor said:

    In DUAL Universe's story, humans have cybernetic implants on their heads - that's how you can learn skills over time from the Arkship database. Cybernetic Implants in your head, means you can interact with a machine without using a direct interface - like a keyboard.

    When you enter a "Detection Zone Switch" your brain implant just controls the screen directly. Of course that script is the one controlling the script ir runs, not the player, the player has NO WAY of controling the machine while it scans his brain. That's the explanation of why the script system is far superior, you can't hide your thoughts... or can you? Hacking as a practise, has to do with something being different on your machinery. You mess around with your IFF emitter to appear like the enemy's IFF? That's Hacking. Same deal with DU.

    You mess with your implant in your head? Hacking. You can ignore the Detection Zone, or, even better, program your implant with a script of your own, so when you are asked by the machine in its script for it to "getUserInventory()" or "getUserEquipment()" , you return whatever you show it "I got nothing in my pockets" or "that's not a gun I have in my holster", like a crossbreed between Neo and Obi Wan Kenobi. Of course, there ARE other ways of figuring if the user is lying, but that's NDA stuff I can't talk here from the Pre-Alpha. Let's just say, bribes and planning will be needed heavily in such a scenario.

    Of course, such "hacking" should come with a penalty to the hacker, like reduced rate of earning skillpoints passively - hacked devices run more routines on the code, thus they are "slower". Such is the price of hacking - and why most hackers use Linux.

    The more you know.

    Cheers.

    thank you, i got much more information now.

    I agree detection switch will active when person or some device in your head in its range but detection weapon/equip/item from your thought ? Nah bad idea. I dont agree with that system. This is code, program not some magic =.=. It will be abuse , if you can hack your brain why other cant ? nono spare me please.

    Also everything can hack, if Ark got data base so theory we can hack it too ? if not what prevent we do it ? NQ say no so magic a wall NO will appear and prevent ? so that i dont agree with such system. But i know data base is need for skill so it is passive data base which you can only download not access fully to it, so the idea read the though from data base is not real, if it is so data base can be hack... it cant be help .

    Also you say there are more and NDA so i dont know yet and will wait until more information.

    And also i still suggest metal detector and 'x ray' or anything similar to it. If you say it can be hack to distract weapon/item detector i would like tight my security with more wall.

    But in the end im again idea hack your own 'brain' .

  5. if it is likebplayer with inventory full of wood not so good idea, it will expand the data for nothing just tree, i bet that tree will easy more than 10000 , it kinda a waste data for just tree cause it not an important resource once player get more tech also new element.

    We wont see a wood space ship in DU... or will we ?

    It will be awesome to see a wood space station xD

  6. 50 minutes ago, CaptainTwerkmotor said:

    Laser weaponry can easily be made out of plastic.

    Your X-Ray and metal detector are as good as useless.


    Scripts are there to allow for people to build such a device.

    1. Person steps on Activation Area
    2. Control Unit brings up a list of items in the "users" inventory / equipment
    3. Security Guard looks at the screen and can tell if the person carries a gun or other items like , let's say, BOMBS.

    This also reduces sserver load, as it doesn't need any new objects to be added into the game world, using only the existing ones.

    That's the point of scripts in the game.

    how nice machine can bring list of item in detail, the world would be so beautiful but . It not different fron my 'x ray' or anything similar. I say from earlier that it will detect metal or give you uncomplete / a bit corruption image of player inventory. here skill will come in handy. it can make image more hard to see clear or even fake item image, no ?

    And with script how we bypass them ? hacking ? 

    Nah i want more way to bypass not only hacking/jacking/ destroy em/ bribe /... so why not fake image or corrupt image of ppl inv, and some weapon not make from metal to bypass it why have to script ? 

    Just stand in and a machine will say you got a bomb which not make from metal or even it powder not something ez to findout but the machine with godly script will say it is a bomb so it is and only way to solve is bribe, hack or kill em all.

    sorry if i wrong, please enlighten me.

  7. 13 hours ago, supermega said:

    @Cronael  I agree with you, and understand your intention. I think your idea would be a brilliant game mechanic, that could be useful in so many ways. but we'll have to see what Novaquark does.

    And your right, some people just want to see the world burn, and destroy everything just because.

    yeah i agree, such element is good but i dont agree some part like finding weapon via script, i would like metal sensor and x ray  :)). all should be working by player ( but sensor may just alarm ).

    About the troll, grifer yeah they are troublesome but not hard to deal. All u need is a good security team and police (if got there ).

  8. i dont think that can called a system, it just like you build wall when expand your land, they will have to destroy those wall to get in your main land, not different. It bring no benefit.

    My idea a bit better, it bring more game play, way you expand. fast but risk, slow but sure .

    remind you claim beacon like NQ said very expensive, a small Org cant obtain it in short time so do big org, and so central - sub will come in handy, small claim beacon which need connect to central also easy to get damage and weak(hp) than normal claim. it will still need balance but i have no better idea

  9. 8 minutes ago, Cronael said:

    i agree with you, but how to counter troller ? this people just come for destroy without reason... i mean this

    that is where you got security staff, enforce law from area ( police ), and other security matter. And the more you stay strong and destroy those troller, the more they will come so ready yourself, strong your mind if you still want to keep your dream, once you give up they win you lose, you not give up they rage and you sure enjoy it xD

  10. surround to be strength ... seem nice.

    but what it strength ( harder )? it just a claim beacon. dont tell me it will be some dual core unit so it stronger... nonsense =.= . 

    we got shield/buble/dome for it and it just a claim beacon, not something that can stand by itself

  11. 1 hour ago, Cronael said:

    Why are people still drifting into espionage or "confrontation", what's the use of spying on a place where everyone comes to relax and watch racing games or whatever?

    The idea or human control behind the sensor is mandatory is the best, in the sense that: if there is an error it will not be because of the equipment.

    Regarding other topics of use for the spy or traitors .. there will always be.

     

    But my idea of this weapon detector is to create a place where this atmosphere of "war" is no longer there. A space for relaxation where people do not take the lead with it, and many will want to protect a place like this.

    hmm i have read somewhere on forum say everywhere is tatical target, so do your 'peaceful space'.

    Or maybay your title or topic about security make people to think sothe much, if a place that have senser, not allow people with weapon go inside... it mean there must got something :)).

    Also politican/VIP usually choose somewhere weapon not allow to speak, so in common it make people think about bring in weapon and politic, danger,... all thing you can imagine :)

  12. 3 hours ago, ShioriStein said:

    This is nice idea. It will make an Org claim a planet faster. We should have 2 claim system, one is which NQ introduce, a claim hub any tile they want , this will make sure there land will safe even if one of the hub is destroy/capture and more secure but more expensive to their org to build and maintain. And the other is your idea, a central hub and sub hub which cheap(not so much cheap to prevent abusing) to capture around central hub but it depend and connect deeply to the central hub and this way make an Org capture/expand their land fast but with the risk lost all of them once the central hub is breaking down/ capture.
    This is nice idea after all, NQ should add this into game, more way to play the game = more fun .
    I will really want to see an Org collapse and disband because they lost their Capital ( central hub) =]]

    ara ara, sorry i have misunderstanding some point, i only agree a part of his idea, that a central claim hub AND my idea that a claim beacon will be a central beacon with small claim beacon which cheaper than a claim beacon but have, to connect with a beacon as central to active mean around the central beacon.

    sorry for that :)

  13. 8 minutes ago, Rick Windmiller said:

    Who knows, maybe in 10 years the technology will be there to make such physics possible on this scale. But then again how many people would rage to wake up to a patch which makes their floating fortresses become a pile of rubble on the ground?

    Who know =]], but i hope DU can long live until then :))

    That why i prefer to build house at lonely rock in space, underground bunker and space station.

  14. Just now, Rick Windmiller said:

    What if Orgs can make their own Puzzles? it can make it very hard for hackers to crack, but also opens up the possibility for bribing members of the org who knows the Puzzle code.

    That is what i'm talking about. More tense game play, more way to do not just only hacking. I very hope NQ will let Org build their Fire Wall. No tool, no skill will help you, only left is your brain :)

  15. This idea maybe a wrong but if we change a little like i said, a central hub and sub hub it iwll be good , no ?
    We should have 2 system: one is slow but safe, and other is fast but risk. I not complete agree with this idea but jsut a part of it.
    :)

  16. 7 minutes ago, Lethys said:

    no you don't have two systems. It's only one.

     

    You claim a territory

    You claim a second territory right next to the first one

    You claim a third territory right next to the first one

    ......

    You can leave all those territories as they are. So when Tile 5 is attacked and lost, you only lose that tile.

    OR

    You can link all (or only some) together to create a big tile. Now RDMS is easier because you only have to manage one tile, but if that one tile is destroyed - you lose every single one which made the big one.

    If you surround your central tile, then it might not be possible to attack it (but obviously there always has to be a way to get to that - otherwise it would be broken)

    I know but i wish we got 2. Why ?
    Link all claim hub to a central hub ? nah. I can spend little effort ( or pay someone do it in Org) to do it, why i have to risk link every Tile together to get it easier to lost, no?
    But if we got 2 claim system, it will be more way to play the game, faster but more risk and slow but sure. We all do it every time dont we? the Greed wanna to faster.
    And i also say the sub claim hub should so cheap , it mean like 1 claim hub  = 2-4 sub hub, no?

  17. A very hard question because people will stay where they want or atleast for bussiness.
    I will have my central base at somewhere hard to find like a cool/lonely rock in space to store most of thing i got.
    I will got a house/apartment at a City or space station for bussiness.
    But i wonder how i rent a house at space station

  18. I hope hacking is not doing something like Puzzle or some Puzzle that can be learn and be study by remember in their mind so they can hack it ez next time. I hope it also allow the owner create their fire wall to deal with hacking and improve their fire wall.

  19. 1 minute ago, Lethys said:

     

    in that video they talk about that somewhere - you can link territories to ease RDMS chaos (but also make it more vulnerable). An enemy force possibly can't attack the central hex either (but we have to see which mechanics make it to beta....so....all speculation right now)

     

    And I disagree - having a territory should be hard and expensive. And it should take time for people to actually get them - slow ppl down and enforce interaction. If it's cheap and fast, it doesn't make up for good and interesting gameplay

     

    ah so we just have 2 claim system like i say, one for risk and one for sure.
    And i also said that sub claim hub shouldnt so cheap to prevent abusing it. But wont you dont want to breaking down a GIGANTIC empire by assault their central hub ? With me just have 2 system, people will have to think more and more way to play the game , to deal with each system and make people to chose , fast but risk or slow but sure.

  20. Why dont we, de new Human of the new world create those event ?
    Like a big ship crash into the planetary trade center in the capital of Empire Alioth.
    Like that we dont need AI, we should create event ourself.

  21. This idea is good but hard to complete with many people ( Org) because it need Data Base to store information. If only one guy do this then they should have a book or soemthing to store your information but when come to an Org, it is hard to edit information all the time when this is just agame.
    But dont make me wrong, i hope there will be Org do so, this is very nice idea because i can RobAccess to my Org all the time when i'm at some place so far from home.

  22. 7 minutes ago, Lethys said:

    trees won't fall when you dig under them

    mountains will float when you completely dig through them

    ships which are partly destroyed will still fly as one piece (even though it's broken in half)

     

    That's the price you have to pay to make a true single shard MMO happen

    sad but true, we cant afford to losing the Darkness evil of mankind ... LAG.

  23. This is nice idea. It will make an Org claim a planet faster. We should have 2 claim system, one is which NQ introduce, a claim hub any tile they want , this will make sure there land will safe even if one of the hub is destroy/capture and more secure but more expensive to their org to build and maintain. And the other is your idea, a central hub and sub hub which cheap(not so much cheap to prevent abusing) to capture around central hub but it depend and connect deeply to the central hub and this way make an Org capture/expand their land fast but with the risk lost all of them once the central hub is breaking down/ capture.
    This is nice idea after all, NQ should add this into game, more way to play the game = more fun .
    I will really want to see an Org collapse and disband because they lost their Capital ( central hub) =]]

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