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GalloInfligo

Alpha Team Vanguard
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Posts posted by GalloInfligo

  1. From the AMA Event part 2, https://board.dualthegame.com/index.php?/topic/10110-kickstarter-ama-event-second-part/

     

     

    How high can we build? Is a space elevator a possibility?

     

    Because planets should turn around their axis in the future (if no particular technical problem prevents us from doing it), we will limit the altitude of what you can build to avoid having to handle collisions on the server for potentially millions of nearby constructs. In practice, anything below the max building altitude will "turn" together with the planet. This should be a few kilometers high. So, no space elevator, or else no turning planets!

     

    How far up do we control in our territory?

     

    Territory owners will be able to set rights like: editing rights (who can mine), construct creation right (who can create a static construct), enter right (who is allowed to enter without being flagged as "intruder"), taxes (amount to pay to use the above rights), and more and more possibilities as we expand with the community what is needed. The way this will be done is by following the principles of the "RDMS" or Rights & Duties Management System, as described in the corresponding devblog.

     

     

    Is the territory control limited to planets or will we be able to sanction sections of the space around planets?

     

    Territory control will be limited to planets at the game launch, but we will add more possibilities later in a territory focused expansion. It is likely that planetary space (a volume around a planet) will be managed as a whole entity for control, as well as system-level control and cluster-level control, all with hierarchical levels of political influence. Not an easy system to setup, and we plan to discuss it with the community to make it right.

     

    from the AMA 1st event  https://board.dualthegame.com/index.php?/topic/10000-kickstarter-ama-event-first-part/

    Will there be territory to control in space, if so how big?

     

    We will work in this aspect a bit later, in a further game expansion, but yes, there will be territory management beyond planet ground. The way we see it for now is that territory in space should not be about defining volumes in space, but rather about establishing planet ownership, then system ownership. This ownership could be triggered once a given percentage of the claimed planet territories are under one organization control, with a hysteresis mechanism to avoid constant flips. This planetary scale ownership should grant certain rights to the owner, but not deprive other planet grounded territories of their prerogatives. This is a complex gameplay that we will further talk about in the future, but it will not be implemented at release time for now.

     

     

    From the sounds of all of that, you can not roof over someone.  Also with the RDMS system if you don't have permission to build in their area, you cant even try to do this.  they also said there will be a clear line where your or someone else territory begins/ends so to build out of your territory, you will know you are doing this, and if someone else comes and claims that area, you lose control of that part of your build, and con no longer build there unless you are given the rights to by the owner.  

     

    the space territories are going to be linked to the planet, and system etc, so you own the majority of the planet, you control the space around it, you own the majority of planets, you gain control of the system etc...

  2. Feel free to post links on subjects you understand. You clearly don't udnerstand what PLEX Vault implies.

     

    1 PLEX used to be 30 days of gametime OR 500 Aurum (currency for cosmetic shop)

     

    Skins can cost 100 to 200 to 500 to 1000 Aurum (never used it, I am just assuming).

     

    The new system got rid of PLEX and renamed Aurum to PLEX. This is CCP's last ditch effort to milk the new playerbase with Free-2-Play out of their money - cause newbros tihnk tech-3 ships are "better" so they buy them 1 billion ISK ships... and lose them promptly after. 

     

     

    I like your plan of action though, you tried the "DU is for children angle" and it was shot down pretty fast by NQ, but now you try to appease to "EVE players", by bringing in the mechanism that put the writing on the wall of EVE Online. Good plan of action there.

     

    Next Stop : Suggest Skill Injectors. 

     

     

     

    P.S. : Lord_Void made a thread on this and NQ responded there as of this new model. Go look up the answer. Unlike you, DU's Devs HAVE palyed EVE. They know what the PLEX Vault implies. and unlike EVE, DU is not a 15 year old game and on its final days so "why not make it Freemium and work on our next project?" .

     

    Cheers.

     

    1st I understand what the vault is and how it works....

     

    2nd I am not suggesting the fragmented dac system, this is the discussion on if DAC should be loot able.  Which has not been answered by NQ.

     

    3rd I read that, and NQ was talking about the fragmented plex, vs keeping DAC whole.  

     

    4th I have played EVE, along with many other MMOs 

     

    5th....in our player driven discussion yes that was one of many arguments against looting them, but as this official NQ topic for the discussion, these were and still are my arguments against that.

     

    Since you are obviously toxic on these forums and have proven that behavior time and again, this will be my last response to you.  I don't believe in feeding trolls.

     

    I am against having Loot able DACs in game. for the following reasons.

     

    1)  It is assumed that once you use it to add to your game time, its a timer, so if you know you are going to be off line for an extended time, you should have the ability to buy them when they are cheap, and hold onto them for when you need to use them.

    2)  It is not IMHO emergent game play to loot these, as they have no real game world purpose so why should a character even want them?  Resources on the other hand, yes a character would desire that.

    3)  This whole market crashing BS can still be done safely using the safe zones or other methods as described by GrandMasterApex.

    4)  If Credits are non loot able, which has a real presence in the game, why should DACs not also be safe?  It is more emergent game play to demand the ability to loot credits.

    5)  IMHO it is a better plan to resolve these complaints of hoarding, by making these items only able to be sold or traded ONCE.  This solves almost all of the legitimate complaints against keeping them non-loot able, but also lets players hold in game purchased ones till they need to use them safely.  This will also stop scams and griefing people buy luring them out to remote PVP areas with extremely low prices, to only be pounced on after they are purchased.

  3. I know this topic is old, but I was wondering if NQ has decided on what model to use, loot able or non-loot able?  Also I thought since most of the PRO loot able arguments were coming from EVE players and supporting how great it works in eve I would share the following link.

     

    https://community.eveonline.com/news/dev-blogs/plex-changes-on-the-way/

     

    In particular this part of it.  "The PLEX Vault will allow you to move PLEX safely throughout the universe rather than having to move it in a ship."

     

    So i personally consider all "this is how it works in EVE " ETC. arguments invalid since it no longer is the way EVE works.  Also I would like to add that if it was working so well why did CCP change it and should we also then consider the why and the route they went.

  4. Well some news for The Outfit,   We are still running strong with our Conan server, everyone is welcome to visit us there if you want to play a game together.  We are also still recruiting members getting ready for DU, with the delay of the Alpha, it is giving us a little more time to grow before getting into the game.  

     

    Our web site will be getting updated to help with the other games we are currently involved with, since our server is growing we are going to be giving the forums area its own section, as we have done on our discord.

     

    Happy Gaming,

  5. Thank you everyone for the well wishes.  We as a clan look forward to playing with you all.

     

    Kuritho:  Yeah I just looked on the community site, We were the third Organization created when the portal was created :)  

     

    Were not to worried about stuff like that, we are a close knit group, that most military personal love to game with....there is a great brotherhood out there with Veterans that a lot of people don't understand.  For us its never been about the size of the group, but that we play with people that get us ;) 

  6. Thank you all, We have been here for a while, but I felt it was time to start a new recruitment thread.  We are a multi platform, gaming clan with over 800 members world wide.  How many will come to DU, I don't know, but hopefully quite a few of our PC members will be here after it launches.  I look forward to playing this game with you all.

     

    Also a shout out to  Ogpunisher who has just joined our clan, and our organization here.  Welcome aboard Brother!

     

    https://community.dualthegame.com/organization/been-there-done-that

  7. You've Been There.

    You've seen the sun set on the desert and heard the sounds of mortars and rocket shells in the night. You know the taste of sand on an MRE. You know the sound of an A-10 as it takes off for a strafing run. You know the taste of salt in your mouth as your Zodiac pushes for the beach.

    You've Done That.

    You didn't get just a lousy T-shirt. You got wounds, scars, memories and a brotherhood. For you, it wasn't a game. It was a job.  It was a job you volunteered for- many times, more than once.

    Welcome to [bTDT]'Been There Done That'.

    We are a group of veterans, active, inactive and retired, who game, socialize and continue the brotherhood. We don't care about your skill level, your gender, your age or if you were combat deployed. We don't care if you were a Soldier, Sailor, Airman or Marine.

     

    We only ask one question. Did you serve?

    We'd love for you to apply. Why? Because you've Been There and Done That.

    So have we.

     

    ***ONLY REAL LIFE MILITARY VETERANS (ANY COUNTRY) ACCEPTED***

     

    To apply please click HERE

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