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Supermega

Alpha Tester
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Posts posted by Supermega

  1. Hello, I am new here, but I hope you guys/gals don't mind if I join the conversation. I am very excited for this game. So, I had 2 ideas for a linear rail system that I would like to share.
    My ideas are based on the way the game currently works, in its pre-alpha state. The first idea uses Elements, and the second idea uses a Dynamic Construct.


    IDEA 1
    The first idea uses 2 new Elements. A "Platform" Element, and a "Rail Sensor" Element. Basically you would place the Platform Element anywhere you want. Then you would put down 2 or more "Rail Sensors".
    The first Rail Sensor would be the starting point, and the second Rail Sensor would be the ending point. To activate the rail you can place a button (or other Element) on the Platform. Then link them together. The same way you would link a button to a door opening. Also, you can add as many Rail Sensors as you want, as long as they are linked to the Platform Element.
    Here is a link to an animation I did to illustrate my idea.
    https://imgur.com/a/aRwzw


    IDEA 2
    Now my second idea uses dynamic constructs (this is the in game component used for vehicles/ships or things that move). But, you will also need a new Element I call a "Rail" Element. So, First you would deploy a dynamic construct. Then you can use voxels to build a platform or structure that you want, it can be anything since you're making it with voxels, the same way you make a ship.
    Then place the "Rail" Element on your structure. after that is done, just place a "Rail Sensor" for the starting point, and another "Rail Sensor" for the ending point, like before, Then link the "Rail Sensors" to the "Rail" Element. Because the structure you made is a Dynamic construct, it will move from sensor to sensor. Also, you can link a button, or any other Element to the "Rail" Element to activate/deactivate it.
    Here is a link to an animation I made showing an example.
    https://imgur.com/a/mI1Jb

     

    On top of that you can also use LUA scripting to enhance the way the rail moves. Anyway those are my 2 ideas.

     

  2. Thanks for the info. At this point I think I've absorbed everything I can possibly find on Dual Universe, I wish I could participate in forum discussions, they really are interesting, because all I can do now is just wait. I really hope that Jessy can do a Development Diary for this month as well.

     

    How, I found this project was via a forum I was reading on another space game. Some one posted a comment asking peoples thoughts on Dual Universe, I didn't know what that was, so I looked it up on youtube, and the rest is history lol.

  3. 3 hours ago, CoreVamore said:

    The only issue I would have with such a map showing ore deposits etc is that if someone is the first to find a new ore load, and they are the only ones that find it, then using info from the avatars/players API would reveal the new ore find to everyone. Which has the potential of shortening the window of opportunity for that miner from days/weeks down to potentially a few hours.

     

    (Unless I am totally misunderstanding the intent of the original post)

     

     

    That's also my concern....

  4. Hello,

     

    So, someone actually asked this question before. I found it in a video of Jessy at the GDC 2017 Dinner. Its over an hour long interview, I suggest you watch. Anyways this is whats said around the 27min mark:

     

    Jessy goes on to explain in great detail on what they are considering doing regarding inventory limit, carrying resources, and things. Basically he says, They don't have the exact amount that a character can care set in stone just yet, it a tricking thing to balance so they are still trying figure out the right amount, but you will be able to carry more then enough to start. But the cool thing he also said is, they want to have it to where  if you have some sort of container/dispenser of some kind within in a certain distance of you're character, you will be able to access the resource automatically thorough the menu, without have to travel back an forth.

     

    So basically, lets say you want to build a large structure right... so you just need to have a place within range where you store all your material, then you can just tap into those containers/dispensers and build to your hearts content with out have to travel anywhere. That way you don't have to carry all your resources in you're inventory all the time....and you should be able to put Storage containers anywhere, even on dynamic constructs like Vehicles/Ships. You should technically have no probably transporting and storing your resources anywhere you want. An that's not even mentioning crafting, at some point I think well also be able to craft/build constructs.

     

    Anyway that's my take away, based on what Jessy said in the video. Hope that helps.

     

     

     

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