Jump to content

Pandora

Alpha Tester
  • Posts

    62
  • Joined

  • Last visited

Posts posted by Pandora

  1. 6 hours ago, TheAtlasWarrior said:

    Correct me if I'm wrong, but weren't there some sort of mono-rail system of carts on the Hyperion Ark from Mass Effect: Andromeda? it's how your character gets from the cryosleep chambers to the bridge of the ship

    I honestly never played Andromeda, so I wouldn't know; But I don't doubt it. Even WWII ships had rails, is just a common thing to on water boats, sky boats, and space boats.

  2. 1 hour ago, Wardonis said:

    Starmade rails are good, but Hopefully the DU devs can streamline em, all those logic blocks are just in the way, better to drop 1 logic block, open it, and program it for the system. https://www.twitch.tv/videos/176819848 got to the 14:03 mark, the number of logic and rail blocks required to do this were insane  and not because of how many rails it moves along, it's because of how many things have to be changed to make it work and each change needs a mirror so for each block change there are at minimum 2 states and that could be 2-8 logic blocks per state.

    Oh yeah I know; I assume with IE and LUA you could massively streamline it; But I do look forward to something that operates similarly, while being easier to set up.

  3. Sorry for posting on a kinda old thread; But I believe I heard what Lethys said, but a bit more so. That there will be a permissions system, so you can choose if people are allowed to edit it, and maybe define how far they can edit it. Like if they can change logos, or the LUA, etc. Maybe the blueprint can be copied, maybe it cannot; Maybe it can be transferred, maybe it cannot; From what I think I heard in past devblogs, is there'll be quite a nice permissions system behind nearly everything.

     

     

    I apologize if I wind up being wrong. But, I think the real question is if they will be a thing on your HDD, or if it's an actual item in the game, that can be stolen.

  4. On 8/31/2017 at 7:55 PM, ATMLVE said:

    This is something we're not really sure about. There are dynamic and static constructs; dynamic constructs can move, regardless of any other factors. So an x-wing replica would be just the same as the huge space station seen in lots of promo stuff, if they are both built from dynamic core units. They can both orbit, move, etc. As for static constructs, it's not really known yet exactly how building with those will work; can you place one in space, and have whatever you built there just stay? Only time will tell... Or Novaquark. (but the way things are looking, probably time!)

    I suspect in this sense, a static construct would be something attached to a planetoid. Like a building, landing pad, etc.

    Would be weird maybe, if you could make a station static?

     

    I'd love to see some spinning habitats on stations and ships though.

  5. 2 hours ago, TheAtlasWarrior said:

    I agree, rails would be cool, even if all we get are magnetic ones, because that way we can build & use hover trains for public transportation and for much more.

     

    Kinda like in Starmade? I mean I agree with that, even if the "rail" is just a painted line on the floor or wall.

  6. Guys (and maybe Gals)! You forget the best idea! Having a rail-based launch system for ships; Like on aircraft carriers, or from Battlestar Galactica.

     

    I'd love a proper rail and launch system.

  7. I want to give my opinion on everything, so I'll put them in categories.

     

    Mega-Structures: I love the idea of Mega-Structures personally; It's a great way to test your building skills, and show off the wealth of an Organization. To some degree, it may even aid in the defense, since destroying large structures will take quite some time. I personally (not speaking on behalf of my Organization at all here), want to see or make either a space elevator, or a Dyson Sphere.

     

    PVP: The game shouldn't be too PvP heavy. I will tell you know, if you are expecting it to be, lower your expectations so you aren't disappointed. If ships and constructs truly take so much time and resources to build; There is going to some serious levels of loss, and a life will be valuable. More so than other games like EVE, considering we actually have to mostly build them. I actually expect most combat to be player vs player, not construct vs construct; Lots of boarding and use of assault rifles.

     

    Weapons: I do not believe that it will be 1 person per 1 weapon; From what I gathered there should be some degree of automation, though it'll be more inefficient than a player; I also believe you can use elements and LUA to tie multiple weapons together, to let a player control and fire a group of weapons as one. I also think while doomsday weapons are out of the question, there should be capital weapons in the future (Not too strong, wont blow a continent or planet up, but put a good hole in a cap ship).

     

    Ship Selling: As for ships, being sold. While it is true, I cannot email a ship to you, once you purchase it; Nova Corporation does intend to flat out sell ships. We may even offer ship parking services for a daily, weekly, and monthly rate. Nova Corporation is here to make your life easier, and bring you a better tomorrow.

     

    Mega-Structures: Topic is all over the place, but, I hope Mega-Structures are thing. I hope Solar Panels are a thing; It seems we can build a Mega-Structure, but the real question is just how far, could a Dyson sphere be possible? Lets try it in the Alpha/Beta tests!

     

    End.

     

  8. On 8/9/2017 at 2:24 PM, Vellnn said:

    Make a security robot that gets mad at you for flipping it off XDD super immersive

    I like this.

     

    There is a Japanese mech that fires the guns when you smile; I vote we need this.

  9. For those of you who do not know; We at Nova Corporation are all able to predict to the future.

     

    Let me show you an example.

     

    Within the next 72 hours you will inhale, blink, eat, drink, or sleep. If you like any further future predictions for your life, let me know!

  10. I imagine in a game that has a DAC/APEX/PLEX system, may technically may be enough to run the servers with all the players dumping such things in to make in-game cash. But exactly, they need money to keep the servers running, cool, the lights on, maintenance, to continue developing the game after release, and so much more.

     

    While a Pay to Play model is going to be a curiosity in 2017, when virtually everybody has abandoned it, even WoW and EVE to some degree.. I do understand why they are thinking of doing it, I also really cannot complain if they do it.

     

    BACK IN MY DAY, We walked up hill both ways, in the snow, with sharknados going 50 feet away, just to pay 30 USD a month to play an MMO. If they have it 10 a month, or 15, I'll be happy enough. However I think maybe it's time for this thread to die.

  11. Now you're all detecting why I think this is a need; I would love to make a pulse cannon; Something that sends out a shock wave, or just any amount of other things; Like a cannon that goes the length of the ship, and has quite the distance.

  12. 3 hours ago, Lethys said:

    What most people forget is that we want to play this game for years. I personally lose interest in any f2p/,b2p quite fast (~6months tops). Because they don't offer the in depth xp as other titels offer (I played eve for 8years+)

    Was going to give you a like, but I handed all of mine out already, oops.

     

    But exactly, I want to be playing DU for years and years; Especially if I'm starting to invest a lot in a founder pack alone.

  13. There is always one of these games with beta games, oh well. I feel your heart TeemuMilto, but that's all I feel.

     

    I like NQ so far, they seem to be closer and truer to development compared to most other crowd funded games, especially MMOs. I have the pain with game subs too, but I am confident I can earn DAC in-game, even if I play casually.

     

    Keep it up NQ! Let the naysayers be naysayers, if anything has ever been true, it is that nothing is free in life, even life itself.

     

    Have a great day everybody!

  14. There are many things that permit one to use multiple monitors on games that do not natively support it. So if it did, or did not, I do not think really matters.

     

    What I mean by this, is there is software and hardware that exists out there, which turns let's say 16 monitors, into effectively just one. I think both AMD and Nvidea have something built in, buyable, or downloadable that does this.

     

    I hope my opinion helped, have a great day!

  15. I would say the best example of scalable and customization weapons to use would be Starmade. From The Depths is also good, so nice post ADFormers.

     

    I do not think JC meant there would not be any big or heavy weaponry that kicked one hell of a punch, and could scale up to a Death Star construct; However I do believe what was stated, was that there wouldn't be anything overpowering or game breaking. Destroying stars and planets from afar kinda seems like it would be just that, considering if I recall right, NQ does not want anybody to be sitting there wondering what the hell happened to the 1,000 hours somebody just invested into a planet. You know, no rug ripped out from under you without you ever knowing why or what happened.

     

    I do believe a degree of customization and as I said, scalability, is critical here though. If we can build ships as vast and limitless with the absolutely breathtakingly amazing voxel tools that this game seems to have; I do see the need to be able to make a gigantic cannon that runs the length of the ship, or specialized phasers; Maybe something like in Star Trek with different energy types; Being able to conceal weapons better; Broadsides; Or just any number of customization that do not simply break the game. So you are onto something here Thundergunner42, it's a thought I feel the same way about.

     

    Having everybody running around with the same pre-made weaponry on these massively different starships, just seems... Meh.

     

    Anyways, keeping this topic going, like the shields, I love my guns. Have a great day everybody!

  16. On 7/23/2017 at 11:13 PM, CommanderLouiz said:

    My guess: You can definitely "suck up some dirt" and place it in or on a construct, thus "having mobile terrain". Now, will you be able to make grass grow on it? Who knows?

     

    I assume this to be true. I imagine being able to put some dirt on top of a great big door you build in the ground; Effectively concealing an underground shipyard. If not, then I like the idea, and I can see, I think, what is being suggested here being valuable.

  17. My two cents, I don't think there should be different species; However if you meant different races, like German, Japanese, etc.. I do think I recall the lore saying Robots/A.I. where banned completely, and the Arkships where the only exception ever made.

     

    Now, just to add something I hope is not too far off topic, augmentation if I do recall is in the lore, and may cover all of the things you are asking for here. If augmentation will be a thing though, especially at launch, is beyond me; But I would surely welcome it.

×
×
  • Create New...