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FireStormNova

Alpha Tester
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  1. Like
    FireStormNova reacted to Anaximander in Computing Power - Balance for Auto-Turrets   
    I like how all the Solo Antisocial are in favor of automation. I don't even know if you are naive, or just nearsighted.


    No, you guys are not geniouses, no, you were not the first to come up with "I build a construct, I park the construct on a stargate, I lolpod newbs with my 10000000000 automated turrets, I lootz the newbs, I winz gamez".

    We in BOO, who are actual scum of the earth pirates, look at automation used like that and go like "that's some bullshit of the highest order, it's like the opposite of hindering multiboxer, it makes multiboxing in EVE look tame". It's good to see all those "lawful miners" having such vicious ambitions for winning, by camping stargates with "parked constructs filled to the brim with turrets".

    And if you didn't consider making a "Sentry Turret" construct with automated defense you can park on a stargate, you just got your eyes opened wide. You are welcome, on my very own, made you a tad bit more perceptive.



    Onto the bullshit arguement of "I has a battleship, I needs to protectz my battleship". No, you won't ever see a battleship, not YOUR batleship. Those are organisation effort ships. They are meant to have multicrew and they are meant to have logistical support - like being kept safe.

    You don't have the crew for a battleship? Don't fly a frigging battleship. Nobody should have to tolerate your automated defenses on the server. No, you won't get a sentry gun that can shoot on its own and parking it at a stargate, as mentioned above, just reiterating.

    You won't have a battleship - not for long at least - if you don't have a large group behind you that has the means to defend your battleship. You watn to keep it safe? Park it in a space station ran by your alliance. You know, the whole MMO part of the game? Yeah, that part, this is not Space Empyrion MP title #125167, you need hundreds of people to build your battleships and space stations, and the same people will probably stand guard over them. Shit, in BOO, we have people playing Empyrion and we can keep a base defended around the clock with our timezones. It's not a singleplayer game what DU is, or an MP survival shooter like Empyrion. You are not meant to handle things on your own, so, you will NEVER get automated defenses for your ships. 

    NQ wants defenses for BASES, ON THE GROUND. Not ships, bases.Because Bases have the whole "capturing and taking over" of a territory tile. Because those bases are playing at a disadvantage, they can be sieged. Sieges are most of the times, not on an even number between attackers and defenders, and defenders have a limited supply to rely on, while the attackers may have logistical support, so besieged bases NEED the automated turrets.


    If you guys think you have "in-depth ideas", think again. The reason NQ doesn't want automated defenses on ships, the sentry gun cosntruct CAMPIING fest run automatically, is a valid reason they avoid it like the plague. You will NEVER see autoamtion past a planetary base, on the ground, as it's the only place where it would be actually needed.

    Having automation, will make the whole game an endless automated defense fiasco and actually turn the game into P2W, with people sinking money into gold sellers and DACs, to have MORE autoamted defenses on their side.


    So, now you got your eyes opened, stop askign for shit mechanics like automated defenses. It's gonna kill the game.
  2. Like
    FireStormNova reacted to FireStormNova in Planetary defenses?   
    If the game is a little like space engineers then some one will figure it out : people have made orbital weapons for attacking bases from space in space engineers, but I have not really seen anything for bases weapons attacking orbital targets, but I guess you could make something like a big ballistic missile launched from a ground base to take out a orbital ship?
  3. Like
    FireStormNova reacted to ShadowLordAlpha in Planetary defenses?   
    if its a halo like mac cannon it would easily be able to reach space though a weapon going that fast would also cause a really large explosion just from the air displacement so they would likely be in space. I would like to have both ground defenses like turrets and ICBMs (and a ground to space missile) and space so we don't have to build just one type of defense
  4. Like
    FireStormNova reacted to FireStormNova in Mining operations. volume of matter, mechanics.   
    I think they will have to implement automated Nano farmers to get the amount of materials needed to build large scale ships and cities. I cant imagine them allowing a personal Nano device / inventory being able to hold that amount of materials at one time. Plus a automated Nano Farmer could extract certain materials from a specific radius and depth without tearing up the landscape. One of the easiest ways to go about it is the size of the Nano farmer could determine radius and depth it has. The Nano farmer could be set to any ore you could scan for! If you found a rare ore deep in the ground a small Nano farmer is not going to work : you would have get a medium or large Nano farmer to get to those depths but small Nano farmers would be cheaper and still allow beginners the chance to grow so the could later produce the larger Nano farmers. 
  5. Like
    FireStormNova reacted to ShadowLordAlpha in Planetary defenses?   
    nope even those only effect ship systems they also have other types like their heavy cannons and turbolasers
  6. Like
    FireStormNova reacted to FireStormNova in Ship Ideas?   
    I have a lot of ideas for ships and have played a lot of games with ship building mechanisms. I would love to share but most of it is TOP SCREAT seeing I will probably be a ship designer in game. I am sure there will be a lot of great designs out there! Just remember these main factors when building that can make or brake you : #1 cost of materials and ship cost.  #2 ship specialization and efficiency.  #3 Research and technology upgrades.  I can probably help you out if you have ideas or questions but I will not be showing designs at this time but when the game starts and you need a special ship order look me up!  *Wink*  =)
  7. Like
    FireStormNova reacted to ATMLVE in Ship Ideas?   
    If you want ship ideas, I would totally check out this website. You can put it any combination of any characters and it will generate a ship based on that, which is a seed. Put in absolutely nothing, and you get a random ship every time. But, whats more fun is to put in text, and see what ship it generates, because you can put in that same text later and it will generate the same ship. I've found it neat for inspiration, and there are definitely some super awesome ones that can generate, but unfortunately I can't think of any right now. Anyway, try it out:
     
    http://ship.shapewright.com/
    http://ship.shapewright.com/?name=ATMLVE
    http://ship.shapewright.com/?name=Dual+Universe
     
    I've put in 100+ characters in the name field before and it will still use every character as a seed to generate a new ship; and the same ship every time for that seed. I think the number of ships it can generate is limited only by how many characters you're willing to type in.
  8. Like
    FireStormNova reacted to FireStormNova in City Planning and Building layouts   
    I am not sure how big the cities will really get in DU and I don't like comparing games but its all I can go on from my experience's. One of the first games I played that had player cities in the world and not in a instances was Star Wars Galaxies. The game had major problems but some good points for its time that I will NOT get into! But most of the cities had a simple shuttle to shuttle system that would fly you from one city to the next or to a major starship port in a decent amount of time! The shuttle would be a easy one for going from one city to the next! For inter city travel you could use something like a automated high speed hyper loop for  large cities to cut down on travel time. Small cities or towns a 10 to 15 min walk is not going to kill you.  =)  Here is a interesting question to think about : will player cities have a NO FLY ZONE option to keep people from landing there  space ships in your city or a GRIEFER trying to kamikaze a Large ship into your city? Almost forgot about this one : I like player cities but one of the problems I have seen is the radius = cities too close to each other that look like a cluster F*** on the land scape.  I hope this is helpful some and maybe something to think about? 
  9. Like
    FireStormNova reacted to Astrophil in DevBlog: From Barter to Market Economy   
    That is fine. Live and let live. I've heard excellent things about SWG, so those who wish to relive those moments from a long past game can freely do so. I'm assuming SWG had quite the in-game economy, so there's no harm in drawing a comparison. DU can take elements from that and improve on them. The process of evolution, isn't that exciting.
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