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0something0

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Posts posted by 0something0

  1. Short Answer: You will not be able to do that, and it would be best to delete this ASAP as this goes against the founding principles of DU so you don't get flamed.

     

    Long Answer: There will be heavy restrictions on Lua scripting so you won't be able to do these kinds of things. Dual Universe supposedly is supposed to be a social MMO so Novaquark will be deliberately limiting automation to encourage people working together. And while it is possible to automate some processes to make your like easier like say, fly-by-wire, full automation will not be enabled. However,

    Quote

    They would be active as long the owner or a designated operator of an organisation is online and also only in an area of one planet or something like this.

     

    Will be implemented so scripts will run only if a player is nearby.

     

    And when I said to delete this ASAP, its because a certain member of the community has a tendency to claim that people who want automation are antisocial "carebears" who only do PVE grinding and then say that its boring.

  2. 20 hours ago, CaptainTwerkmotor said:

    Learn geometry and see why that's not gonna change much.

     

    Shockerey has an answer on the previous page of this thread, do the rest on your own.

    I know that its still not going to make all perfect equilateral triangles because equilateral triangles only can form flat surfaces. But we won't have PENTAGONS sticking out like a sore thumb.

  3. Say you got a highly automated ship that you take into combat. 

     

    Targetting: at least for me, I would think its a good idea to put people to decide where and when to shoot, and things fet nore difficult when I have to try to manage 5 targets at once even if I have 100 turrets on my ship.

     

    Damage Control: Due to the random nature of damage control, its impractical to place self repair bots everywhere because it will get really heavy, and you need a full-blown pathfinding ai and a robot able to control the nanoformer and other stuff and....

     

    EMP strikes/electronic warfare/cyberwarfare : such weapons might be a useful tool in countering automated systems, requiring mechanical or human-controlled backups.

     

    Not easily programmable objects: Instead of doing

     

    Turret.aim (target1)

    Turret.fire

     

    You might have to do

     

    --forgive me for my horrible fake code

    Radar.getfirsttarget(xsin, xcos, ysin, ycos) --for the unit circle in the plane of the radar and another one for going up in latitude in 3d sphere

    Turretconvert(xsin, xcos, ysin, ycos)--convert this to x and y rotations for the turret

    Turret.aim (23radians, 15radians)

    T

    Turret.fire 

     

     

     

  4. Yes, but warfare should also be about quality, not only quantity. People who invedt in higher-quality weapons system should get better results. In fact, the lack of automation may lead to the "big  guns" senario as people try to cram as much firepower per person. Minmaxing will happen either way.

  5. How? By making the necessary industrial base to create such massive ships take more then one person, by using random elements lime damage control to throw a wrench into your automated machine, by forcing people to automate everything manually, by allowing fine-control and "overclocking" by manual control.

  6. 15 hours ago, 0something0 said:

    Well, the point of scripting in real life is to automate as much things as possible.

     

    Of course, I might have misinterpreted how NQ said they were going implement scripting: it may more Schenzen.io with coding complementing logic circuits instead of ComputerCraft with redstone logic being an aid to computer scripts.

    Imma qoute this because it seems like this didn't post properly. 

  7. You cant be griefed if you don't own anything. :)

     

    As for whatever you are administrating over gets griefed, its your job to handle the crisis. If you can't deal with it, you probably shouldn't be a leader.

     

     

     

  8. Well, the point of scripting in real life is to automate as much things as possible.

     

    Of course, I might have misinterpreted how NQ said they were going implement scripting: it may more Schenzen.io with coding complementing logic circuits instead of ComputerCraft with redstone logic being an aid to computer scripts.

  9. Sure, NQ can do whatever, but having the limits of lua scripting being arbitrarily limited seems illogical to me. I mean, if we completely took away scripting, it could be explained as the universe being like Dune. However, attempting to limit automation while providing tools for automation doesn't make sense to me from a visionary standpoint. 

  10. Obviously, we have reached a point where we are disregarding DU's game mechanics, lore, or NQ's vision. Please get somebody to move this to Agora or Off-topic.

     

    To refurbish/renew the systems  asteroids and small moons are an obvious choice since they require little energy to get to and have plenty of resources. The same resources can be used to establish colonies all over the solar system, in orbit and on planets, and create a thriving systemwide economy.

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