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NQ-Nyzaltar

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Everything posted by NQ-Nyzaltar

  1. Hi Rayzonic and Ripper and welcome on the Dual Universe forum! Target locking will be an important game mechanic for combat in Dual Universe, so you can expect so clear UI indicating when your target is locked before firing a missile Best regards, Nyzaltar.
  2. Hi UC_Nuni and Zen001 and welcome! (to solve the mystery of the Internet: the double posts have been stealthily deleted by me ) Best regards, Nyzaltar.
  3. Welcome UC_Nuni! Unfortunately the game is not planned to be localized in any other language than English before a long time (meaning it might happen but this will be after the official launch of the game) for several reasons. On the very long term, we do plan to translate the game in several other languages (German, Spanish, French, Polish and Russian are the potential languages that we might support in the future, but again, if it happens it won't be any time soon). Best regards, Nyzaltar.
  4. You can try to throw the money at the screen but... I'm not sure it will work Best regards, Nyzaltar.
  5. This is also exactly our feeling! From our knowledge, no MMORPG has used the full potential of cloud computing until now, despite the technology has been around for years. And this is an aspect on which we have some cards to play Best regards, Nyzaltar.
  6. Hi Monkeh and welcome on our forum! As Astrophil said, it will be possible to back the project at the end of the year, through the kickstarter campaign we are planning Best regards, Nyzaltar.
  7. We plan to release many screenshots, and a few videos (but don't expect too many as it's time consuming if we want them to be well done). I can't tell you more at the moment. Best regards, Nyzaltar.
  8. Hi dacribmidget07, As vylqun said: We are currently in Pre-Alpha and the current version of Dual Universe is not accessible to players yet. We will start to give access to an early version of the game when we will reach Alpha phase (at the beginning of 2017, if all goes well ). Best regards, Nyzaltar.
  9. At this distance, it's hard to tell. Not an asteroid nor a moon, that's for sure. Most likely a spaceship piloted by someone in the dev team. *putting a tinfoil hat*... or maybe it's an alien spacecraft spying on the outpost construction. Who knows...?
  10. It's all within the actual generated world. We have in-house artists that create the ships and constructions you see, for illustration purposes. We have developed our own custom technology, that we lovingly call "Continuous Single-Shard Cluster", CSSC, based on the principle of "dynamic space spliting". It is, to our best understanding, quite different from what Eve is doing. In testing, and in theory, CSSC is working incredibly well, but of course, we don't want to brag about it before we have live tests with real users. If you want to know a bit more, we had a blogpost on this some time ago: https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/ About "modular building": Yes it is planned to give the opportunity to player to "save" a part of construct, in order to copy/paste it. This is something absolutely crucial when you build gigantic structure without taking ages About distance between planets: Even if the planets will be more spaced than in our current test configuration, you probably won't have to jump to reach a planet located in the same solar system you are in. But go from one system to another, you will probably have to jump (meaning you have also acquired to do it). On the long term, it is planned to enable players to build "Stargates", to be able to jump on very long distances with minimum of travel time. But building a Stargate will require advanced technology level, huge amounts of resources and probably significant coordinated teamplay! Best regards, Nyzaltar.
  11. Thanks! Of course, this is not final quality on the graphics side. Lot of tweaking remains to be done As for the Arkship, you have already a glimpse of it in this screenshot: But it's possible we'll post something more on this topic in the coming weeks Best regards, Nyzaltar.
  12. Hi Brizingr and welcome! In Dual Universe, planets will be fully editable, which means you can dig in the ground and build a house, an outpost or even a city underground However, it might not be allowed to go digging all the way to the core center of a planet. It's possible that some limit will be implemented (representing the fact that temperature rises so high that it's not possible to go further after reaching a certain depth). Best regards, Nyzaltar.
  13. Thanks a lot for all your positive feedback (both for the website and the screenshots)! Best regards, Nyzaltar.
  14. Hi Cavadus and welcome! We can totally understand your concerns. Alpha & Beta are phases meant to test the game mechanics, track the bugs, etc. We totally agree with it. It will be possible to enter these phases by several means, explained more in detail in this topic. As much as we would also love to have a real autonomous development cycle, we also have a limited budget. At some point we have a choice to make: - We can ask to private investors or a publisher to raise more funds... but the more we are opting for this option, the more we take the risks to see an investor taking a decision not in line with our current game vision and enforce it (nothing wrong here, it's just natural that an investor might want to see his money spent as he expects). - Or we can raise additional funds with the help of the community to ensure that our game vision stays as it was from the start (which is generally what attract people to the project in the first place, the original vision of a game). In all honesty, we prefer the latter. We strongly believe that staying independant is the only way to bring real innovation in the genre nowadays. What would be the meaning to start an ambitious project, trying to innovate, if in the end we have to deviate from our original vision? That's why we plan a Kickstarter at the end of the year. Not to finance the whole game, but in order to be sure of keeping the original vision that appeals to the growing Dual Universe community. We hope you'll understand our point of view. Best regards, Nyzaltar.
  15. Hi Foxeus and welcome! It seems there are already a few people from Poland on the forum. To know if it's one of the biggest community here... it's hard to say at the moment Best regards, Nyzaltar.
  16. Hi Marcsa and welcome on our forum! Thanks for the positive feedback! Regarding female players, there might be a few visiting the forum, but I'll let them present themselves if they want to Best regards, Nyzaltar.
  17. We can't trick you, can't we? Indeed, for testing purpose, the planets are very close to each other. You can expect to have them more spaced in the official release. Also yes, as we are in pre-alpha, these screenshots do not represent final graphics of the game. A lot of work remains to be done on the planet environment, as well as lightning tweaking Thanks for your support! Best regards, Nyzaltar.
  18. Sorry for the slight delay Silvligh. There was a minor technical problem preventing to post the topic with so many pictures in it Problem solved! Best regards, Nyzaltar.
  19. (Posted Friday 24th of May 2016 on the DevBlog) Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail. The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached. It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization. As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!). Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost. As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look. Then come the creation of ships and space stations! For example, you can build small personal spacecrafts... ...in which case you get a Cockpit UI when you enter one of these. But you can also build far bigger, multiplayer ships... ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO. When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below. Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them. You can see below a screenshot showing an interior command room of a space station. Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful. That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say. By the way, we have a new official website. If you haven't seen it already, you will find useful additional on it! JC Baillie, Project Lead.
  20. Hi SzaryWilk, To give additional info complementary yo vylqun answer: 1) Yes, all players will be on one single server (using cloud computing), managed by Novaquark. No player-hosted server will be possible. 2) Yes, a Kickstarter campaign, planned for the end of the year. 3) What's planned at the moment (but it might change): Alpha Team members will get access to the Alpha a few months after the Kickstarter campaign. There are two ways to join the Alpha Team: - by being an active member of the community who brings constructive suggestion & feedback and/or contribute to the community growth. (the Novaquark team will decide on a case by case basis) - by backing the game during the crowdfunding campaign. (minimum pledge amount still in discussion) We adopt the same philosophy for Alpha Access than for our Monetization Model: by bringing personal and significant contribution to the community or by supporting financially the game, this show proof that a player cares about the game and contributes to its development. Considering that, we assume players corresponding to this profile are the ones we seek to help us improving the game during the Alpha. Best regards, Nyzaltar.
  21. Hi SzaryWilk! Thanks for your support and welcome to our official forum! You joined us at the right moment as we'll start to show concrete stuff (screenshots) of our game next week! Best regards, Nyzaltar.
  22. It's true that First Person have some strong advantages: in this view, we feel it's a lot more easy to build in closed space (like when the character is digging a tunnel, or enlarge an underground facility). It might feel also more immersive in some cases (giving a more accurate sense ot the size of things). On the contrary the third person view seems a bit more practical to build easily and quickly in vast open spaces (being able to have an overview from afar is a good thing too). At the moment, there is no update about when Third Person view might be implemented in the game Best regards, Nyzaltar.
  23. You mean, you're glad we didn't go for the space bikini on the female character? We didn't want her to catch a cold in space! Well... it might be a matter of priorities. On our side, we want to make Dual Universe appealing both to male and female gamers... and we guessed it would have been a bit difficult with only male characters And here is an HD version of the spacesuits (can be used as wallpaper as well, as it's a classic size,1920x1080). Best Regards, Nyzaltar.
  24. Hmmm a bit greedy, aren't we? Gameplay? not today... but soon. 2nd wave of invitations in the Alpha team? I need to check with the management. I will keep you informed And now the announcements for today! 1) Our new website is now officially launched. We finished a few modifications today. 2) Dual Universe spacesuits reveal (for both male & female, no discrimination!) 3) First in-game screenshots are planned for... early next week! We think (or we hope at least) that you'll be positively surprised by the pre-alpha screenshots! Best regards, Nyzaltar.
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