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Eclipse913

Alpha Tester
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Posts posted by Eclipse913

  1. So far so good, I love new models, it keeps consistent style.

    I'm not fancy seeing a video with nothing happening at all for few minutes just to see the grand finale ;)

     

    But one thing came to my mind.

     

    Crafting!

     

    I would expect some machinery involved to process materials, so it cost and consume power. (Not to mention that power requirement would help to keep the game balanced)

     

    Having this craft system simplified to on-board refinery/distillery/factory system, seems to be oversimplification and we loosing some immersion here.

    Are you guys planing such thing? 

     

    I believe that was just the basic crafting, think of it like minecraft, what they showed us may just be the character crafting, the higher tier engines, warp gates and all that good stuff will probably need machines.

  2. Reading through this, i had an idea,

     

    Using all the mechanical features of DU, a player 'could" in fact script an auto turret, but it isnt something you can just build.

     

    This way, it would require real skill and would stop the p-2-w issue,

     

    However this solution brings up another flaw, if you make a blueprint and sell it, well... God there just isnt any winning is there?

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