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TehStoneMan

Alpha Tester
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    TehStoneMan reacted to Ving in DEVBLOG: PRECISION IN BUILDING - discussion thread   
    The tool in action looks great, but the new numbering system seems like a solution to a technical problem at the expense of logic and usability.
     
    Using steps of 2-4-8-16-32-64 etc (which we can do with the current reactors) makes it very easy to plan shapes and just double the precision each time you need a finer line for instance.
     
    Having 3 different scales 2-4 steps, 6-12 steps, and 21-42-84 steps within the same system seems like it will be a pain to use when scaling shapes up / down. At the moment I draw everything on graph paper and just select the precision that will allow me to create the shapes I want. Usually 16 is enough.
     
    I can't imagine how I would be able to do this when it would need to show 3 different scales that aren't divisible by each other. 
     
    Is there no way you can make it work with a geometric progression? It works with reactors now, so what's the problem continuing this way?
     
     
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    TehStoneMan got a reaction from Aiwhisper in A reason to claim all territories   
    Alternative - A hex can only be set as a safe zone if all the surrounding hexes are claimed by the same / allied organisation. Maybe also have some sort of maintenance cost to keep hexes as safe zones?
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    TehStoneMan got a reaction from Fendalton in Building is physically painfull   
    One thing to understand - neighbouring voxels share grid points. When you change the shape of a voxel, you are actually moving the grid points, so it effects ALL voxels that share that grid point. It would be impossible to deform one voxel without effecting its neighbours.
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