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Dirk Baeyens

Alpha Tester
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  1. Like
    Dirk Baeyens reacted to yamamushi in long travels - fun stuff   
    I'd like for there to be a need to have people doing -something- while traveling long distances, rather than downtime filler. 
     
    ie, those warp drives should probably have an engineer around making sure they're working throughout their operation. It shouldn't be so much a "Fire and forget" mechanism because that leads to too much downtime. 
     
    I've been playing Hellion on lately, and because the distances between planets are so enormous, there really isn't much to do when you engage warp. You sit around in a shaky ship waiting or alt-tabbing out to find another game to play or website to browse. 
     
    I don't think there should be -no- downtime, but I'd like to see that minimized by having a purpose for those people on your ships. It will help to reduce the feeling that things are so far apart if we have something constructive (or necessary) to do. 
     
     
     
    Now in terms of music files, or streaming audio in the game, I'd love to see that happen. There was someone who started a nightclub organization for building nightclubs around DU, and it will really help to bring RP-things like that to life if we can stream audio or embed audio of our own. I don't anticipate that will happen at release if it does happen, but they are the nice quality of life improvements that can make the world feel more "alive".
  2. Like
    Dirk Baeyens got a reaction from yamamushi in long travels - fun stuff   
    Hello,
     
    If we have to make long travels in space will there be some fun stuff we
    can do while we do the traveling?
     
    Like for example input of music-files or video-files?
    Reading manuals, communicating with other users, etc?
     
    Just an idea. ;-)
     
    Grtz, Dirk.
  3. Like
    Dirk Baeyens reacted to MasteredRed in When will the game get more popular?   
    There is little point in asking that now. A person brought out a very exceptional point to me.
     
    People are interested in the game due to a key number of aspects. You can categorize their interests and figure out which groups will be dedicated. Allow me to point these groups out.
     
    Group A(Let's call them the "Interested Hobby" Group.)
     
    Group Interested Hobby is interested in this fine game because it's simply something interesting. They may play Minecraft or Space Engineers and want to take a loot, due to it aligning with what they like in video games. So they'll likely join DU for a little while and pick some things up. Maybe serve to make a little bit of progress but more likely than not, they will eventually quit. 
     
    This is because they don't align with the demographic of what DU is expected to be. People who are willing to dive into the game head first, spend a fair amount of time investing into it, and then create a slot in the game. Some might stay because they have found a new interest, however those banking on an old one will likely leave in time.
     
    Group B(Let's call them the "Buyers" Group)
     
    So the Buyers group is likely to buy a DAC, play the game for a little while, and then quit. These people could be the ones you see on Steam going through and buying something, only to play it once and never see it again. These could also very well be the people who play with the free two weeks or the limited skill tree(I think they went for the two week trial), and then just simply don't get any further. 
     
    Group C(Let's call them the "Player" Group)
     
    Now the player group will likely comprise of the actual players. For instance, people who are active on the forums and community now. These will probably comprise of the people actually in the game so I expect them to be somewhat noteworthy. They might make footholds for themselves. Maybe create a movement. These are the people who you should expect to see upon arrival into the game and who you want to make good friends with. At least not turn them against you.
     
    The community is somewhat interesting already, as we have entered into a section where rivalries, attacks, alliances, trusts, and so forth are already being formed. One of the reasons why you don't want to tick people off to say the least. 
     
     
    That's just an oversimplification of the groups you might expect to see in game. After all, we are just in Pre-Alpha with none of us actually being able to play even a close to completed product. A lot of work will go into it and we can expect the devs to feature more for us once we get closer.
  4. Like
    Dirk Baeyens reacted to Lord_Void in DevBlog: Scanning & Mining   
    Well there is no guarantee. I would be lying if I said I hadn't thought about it. Hopefully, the surface level material will be so worthless that people will just dig a few shafts through it rather than strip mine it, and the surface will look nice even if the planet is hollow.
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