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Lord_Void

Alpha Team Vanguard
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    Lord_Void reacted to Starkontrast in How Should Markets Make Money?   
    My brother AccuNut and I will be running a market once the game is released and have been thinking about how market owners will make their money.
     
    We have come up with a few ideas on how this should work, as their has been nothing mentioned as of yet on this subject.
     
    Here they are:
    Market owner (MO) takes a percentage of the sales. (ex. Item sells for $10. MO takes 1%. Seller gets $9.90.) -- thanks ATMLVE MO is paid per each listing by the seller. (ex. $10 to post one item for sale, $10 to post 1,200 items.) MO is paid per each item listed by the seller. (ex. $10 to sell one item, $20 to sell two, $30 for three, etc.) MO is paid based on cubic units of storage space taken by the items sold. (ex. at $10 per cubic unit, a listing occupying five cubic units of market storage would cost the seller $50 to post for sale.) MO establishes listing "types" (raw resources, ship parts, blueprints, etc.). seller is charged using any of the above methods based on item "type". (ex. raw resource listings charged using method #1 cost 1% of sale, while blueprint listings cost 5%.) --This option allows the most freedom to the Market Owner as they could use different charge methods for each listing "type". (ex. MO uses method #2 for raw resource listings and method #1 for blueprints.) What are your thoughts on these methods? We'd love to hear your own ideas on how markets should make a profit as well.
    Let us know what you think!
     
     -Don't forget to "like" the post!

    ​Thanks for reading,
    ​Starkontrast
  2. Like
    Lord_Void reacted to NQ-Nyzaltar in Orbital Platforms   
    Hi everyone! 
     
    No, space won't be closed to the testers during Alpha phase.
    On the contrary: this is something we want to test right from the beginning.
    However, alpha testers will be probably limited to one solar system because... no possibility to build a warpgate yet (and it might not be the official starting solar system, in order to avoid giving unfair advantage of landscape knowledge for those who can test in Alpha or Beta, compared to those who will start only at the official release ).
    Maximum size for an orbital station hasn't been defined yet. We are considering two possibilities to have virtually no limit (expect maybe the natural limit of available resources on planets). Moving an orbital station won't be impossible, but most likely very difficult. We expect implementation of physic laws to be a natural game balancer: the bigger mass a construct has, the more difficult to move it. The fuel will most likely be included in the total mass of each construct needing some in order to move.
     
    Best Regards,
    Nyzaltar.
  3. Like
    Lord_Void reacted to ATMLVE in Ship Copyright Infringement?   
    Well fantastic! Thanks Aetherios. I'm glad it's already been considered. That was something I was worried about.
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