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Talmin

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  1. Like
    Talmin got a reaction from GraXXoR in Starlantis Trade Station's "Market Road" is now open!!!   
    Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. M-Core properties on Market Road are now available. Don't miss the chance to be a pioneer in this exciting new development. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR

    The station is located perfectly between Alioth, Haven, and sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships.
    **The first of three rings is sold out (19 people)! The new middle "Market Ring" is now open for property sales**

    Discord server:
    Click here to join the Starlantis Discord Server (Over 100 members)
     
    100% of all sales go back into the station's expansion/infrastructure. All properties are tokened to owners.



  2. Like
    Talmin got a reaction from Yezar in Starlantis Trade Station's "Market Road" is now open!!!   
    Be one of the first to call Starlantis home. A brand new space station for trade, community, and luxury living. M-Core properties on Market Road are now available. Don't miss the chance to be a pioneer in this exciting new development. Send LeeRoy#4334 a message on discord for more info. "Starlantis Main Entrance" in VR

    The station is located perfectly between Alioth, Haven, and sanctuary. In the LaGrange point where there is zero gravity. Perfect for parking your large and small ships.
    **The first of three rings is sold out (19 people)! The new middle "Market Ring" is now open for property sales**

    Discord server:
    Click here to join the Starlantis Discord Server (Over 100 members)
     
    100% of all sales go back into the station's expansion/infrastructure. All properties are tokened to owners.



  3. Like
    Talmin reacted to Sethioz in So Long, and Thanks for All the Fish   
    i agree, wipes in MMOs are what also wipe players! i quit playing for over 2 years too when i heard they gonna wipe, in fact when i was first invited to check out DU, they said there wont be any wipes .. and when i heard there's a wipe, i stopped playing.
     
    i have seriously depression, stress and anxiety issues, so wipe will also wipe all of my motivation. if there's ever going to be another wipe, then i'm 100% done with this game forever (unless they agree to give me my blueprints and materials back so that i can easily re-deploy what i had + the talent points).
     
    personally the biggest issue i have with this game, is the LAGGGGGGGGGGGGGGGGGGGGGG. i have never played any other game that lags so bad. my PC isn't the newest, but it can easily handle all the other latest games, such as Dying Light 2, Forza Horizon 5, Resident Evil Village ..etc, they all run perfectly fine in 1440p or even 4k, altho i gotta crank down a bit on things like anti-aliasin and shadow quality. ... but DU, i run it in 1080p with everything else on low and i still lag down to 20fps in some places and 60fps is not even possible, even when i look in the sky, game thinks it needs to render some other stuff too and still lags to 50-55fps. sometimes every rarely it's 60fps, but VERY rarely and only for couple of seconds, so there are some SERIOUS optimization issues and thing is ... i don't remember it running that bad in early access / beta. 2 years ago i played on same exact PC and it ran in 60fps.
     
    not sure what they've done, but it runs worse than it used to.
    running this game on HDD is now impossible, it stutters beyond playability, in requirements it should say that its impossible to run this game on HDD.
    is it really THAT hard to optimize graphics? DU has so basic graphics that it should run native 4k on my PC with no issues! how is it SO BADLY optimized?
     
    and NO, it's not CPU or RAM, its specifically GPU, my GPU is constantly under 100% use, while RAM is about 60-80% full and CPU is between 30-60% use and it's not just game, i have other stuff running on background, like browser, winamp, steam ..etc, so its understandable that more ram and cpu is being used, but GPU stands for Graphics Processing Unit, which is for drawing graphics on screen, so background programs do not consume GPU as they're not visible on screen, yet DU lags so extremely bad.
     
    on top of that, if i'm correct, DU has been in development for about 8 years, so technically it's 8 years old game and my entire PC is newer than that and my PC used to be top tier back when i upgraded it, so DU should run like a dream on my PC, considering it was made on 8 year old tech, but instead ir LAGS like a big bag, why?
    that's only problem i have with DU right now, they really need to fix the lag, i'd love to play this in 60fps.
  4. Like
    Talmin reacted to blundertwink in So Long, and Thanks for All the Fish   
    It's beyond stupid to ask players to read and obey rules that can easily be integrated into the game itself...but this is something that's been said many, many times.
     
    Game rules are meant to be integrated into the game, and if NQ doesn't want to do that basic thing, at least they can have a lighter hand in enforcement. 
     
    Hope you have fun in whatever game you find, @Cergorach! I'm sure there's plenty of other studios that would work much harder for your sub money. 
  5. Like
    Talmin reacted to Novean-61657 in So Long, and Thanks for All the Fish   
    I would like to thank NQ for being reverse-toxic enough to finally break through my DU addiction and make me quit! I can't thank you enough, another game/publisher will also really appreciate the €500/year that will go to them instead of NQ...
     
    I've been unhappy with DU (and specifically NQ) for a while now. The 180 degree turnarounds on things they announce/say in an official capacity, the wipe... My gawd the wipe! The wipe announcement! The 5+ months of 0 motivation due to the wipe announcement... The talent points after wipe. The 2.5 years of downgrading DU instead of introducing new interesting stuff... But even with the lack of actual enjoyment and the constant feeling that all I've build in DU will be taken away again, I was still here, probably because I was addicted enough to DU to keep coming back. I've done the asteroid mining thing again and that was kinda disappointing with the 5000L-6000L nodes, but maybe if I gitgut the experience might be more enjoyable (like in the old days)... Every time I need to extend my subscription I think more and more about the option of quitting, but I can't do that because reasons... (addict reasoning)
     
    But this morning I got a ticket from NQ support... But I didn't submit a ticket and the email I initially got wasn't clear about it either (system not designed for reverse tickets). So I log in and I see the claim that my Airdock at Alioth Market 6 is above the 1000m limit. And I get a REALLY negative feeling, not specifically because I need to move my airdock to a lower altitude, the person at NQ that submitted the ticket to me could probably do that for me (and they can, I just need to move the dynamic cores)... But because of, why the heck could I deploy that there in the first place? That 1000m height limit didn't feel correct, I thought it was 1000m above ground level (but that was wrong as well). Why didn't that 'feel' correct? Because we get blasted with a TON of conflicting information all over the place and I loose track of what the 'current' rules are... So I went digging, this is what I found:
     
     
    The 1000m height limit was posted during an Ask Aphelia sessions (by NQ-Deckard) and it was 1000m above sea level (5th of August):
     
    Then we have NQ-Deckard's announcement (23rd of November):
    "We will allow these constructs to remain for two weeks beyond the implementation of the new height restriction system."
     
    Patch notes (24th of November) state:
    https://www.dualuniverse.game/launcher/patch/release-1014
    "Alioth: 1300m"
     
    The 'new height restriction system' hasn't been implemented yet, so structures placed should be OK (according to NQ-Deckard) two weeks after the 'new height restriction system' has been implemented, which again, it isn't.
     
    Even IF that did happen in the last two weeks, that was never mentioned in the patch notes, heck the whole issue was not mentioned in patch notes known issues section. The patch notes actually say that the limit is 1300m (which I'm still above) and not a 1000m as the support person mentions and wasn't changed in later patch notes, it's also the most recent height limit that NQ mentions and I could find.
     
    The issue for me is not the having to move the dynamic constructs so the support person can move it to the proper height. But that this isn't the issue, it's the issue that I have to dig through all kinds of NQ publiced information and even the lastest info there (1300m) doesn't conform with what the support person is saying (1000m). That says a couple of things to me: It's a mess internally at NQ as they can't even coordinate among themselves the proper values that things should be and they can't communicate with us correctly either (known issues), as I was under the assumption this issue was fixed a while back. So that was pretty much the straw that was breaking the camels back for me. But maybe I'll calm down before tonight, the deadline to extend the subscriptions for two of my accounts....
     
    Then I get the support ticket back... Which it short, doesn't address my issues and pretty much states "Thank you for you detailed response, it's appreciated. Now you have 24 hours to move those dynamic constructs away or we have to delete (the static constructs?) as they violate the rules. Thank you."... Yeah, I'm out, no waiting for this evening.
     
    So Long, and Thanks for All the Fish
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