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Candoran

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  1. Good Afternoon! I'm new to Dual Universe as of literally today, so I'm not an expert on anything yet... but from what I've learned so far, I can say that this change to how organization core count works will have a serious effect on mid-size organizations that are big enough to make massive constructs, but dont have the player count to keep their construct under this new rule. It will also limit the options of solo players, who will have a FAR lower core cap. The only groups that will benefit from this are the massive organizations, while everyone else loses out. In fact, many players will likely choose not to give their organization cores to organizations and just keep them for themselves instead, making it harder for organizations to get cores despite the overall cap increase they may receive. In short, this is a decent idea but it's much too aggressive a shift. Dial it back some; give players more personal slots, and either more org slots or slots that can ONLY be given to organizations, not used by oneself. This latter option would force players to supply organizations with slots and they wouldnt benefit from not joining an organization, thus allowing the organizations to gain reliable slots to create their massive projects with. My thought is something along the lines of 50+ personal slots, and then either another 25 org slots as they are now or maybe 25 dedicated org slots only usable through an organization (common pool of org slots?). One last thing: some players think this may be connected to the costs of running the servers- you dont want to charge more, but cant afford to keep letting players create massive-scale projects that eat up the server capacity. If this is the case, JUST CHARGE US MORE. If we want to do this stuff and you guys cant afford to provide it at current rates, we would complain much less about rate increases than about these reductions to our freedom of play. That's why a lot of people are here, and losing it will probably just make a big chunk of the playerbase leave, leaving you guys with less income to run the servers. Cutting corners on costs is fine, but it cannot affect gameplay in major ways like this, or itll have the opposite effect by lowering income.
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