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Corgan7

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    Corgan7 got a reaction from Yoarii in Maintenance Unit   
    Hi there me and some others tested PTS Saturday so maybe some similar sounding Feedback comes in.
    Maintance Unit Working Fine Dismanteling an own Static L Core 12hours maybe a bit high but ok and working fine. But maybe it not helps if you want to dismantle a building on an other Players HQ Tile after the 90 Days Timer runs out if there was a machine still running or a container with stuff or schematics in it if the player can´t reach it if its buried under dirt. Repairing Ships with Scrap and Elements works fine.  But on this the Tile Owner need at least the rights for moving dynamic Construts that are being repaired/dismantled even if it ends in an abort of the repair or dismantle process. Me and some others think it maybe can end in Mass Trolling for example a Random Player could block your entrance or parking area by parking a Dynamic Core L Infront or ontop of it and start a repair on this construct with an other L Core Ship.Then noone can move that L Core until the Maintance Unit get stopped so it could be ending in an endless repair loop to blocking Static/Dynamic Constructs so at least the Tile Owner still needs the power to move that Constructs to stop the Maintance Unit. So needed Improvement is at least that the Tile owner still need to have full Power to move on all Dynamic Constructs on his own Tile to prevent trolling.    
    best regards
    Corgan7
  2. Like
    Corgan7 got a reaction from Neuritico in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Like i said before i can life with it when i can get my Core / Blueprints back after a full wipe because there are the most of my Playtime in. ( i don´t need an magical Blueprint set because this would lead to one points of the contras some player would make boxes filled with element to sell them after the wipe)
     
    The Talentpoints i would do like i said before if NQ willing to refund our Talentpoints don´t do it direct after the wipe delay that points by an timer up to 12 or 15 months that the new start will be really start from the beginning and the new players did not feel left behind others but like some other Players said before knowledge is power and if old players know what they are doing they will be fast back on top.
     
    And all which still complaining it was always said there will be maybe a full wipe before release always said in some of the Dev Blog Videos its still in discussing and now they want to let us know that an full wipe or half wipe is still in discussion and want to share the info with us. 
     
    And we all Accepted the Beta EULA by clicking Play Beta so stop complaining about if its coming we have to deal with it. So we all can tell our feelings about in this forum that they know what we thinking, and they can find their way how to release the Game after the Beta. This is still NQ´s game we paid for entering a Beta and not a Final Product and they have the full rights i copy this following text out of the EULA :
     
     
    6. NOVAQUARK reserves the exclusive and final right to review, delete, block, modify, move or disable Generated Content for any reason whatsoever, after prior notice. Under French law, NOVAQUARK has the status of host within the meaning of article 6 of the Loi pour la Confiance dans l’Économie numérique du 21 juin 2004 (Act for trust in the digital economy of June 21, 2004) related to User-Generated Content.
     
     
    Yes a full wipe would be hard for the community because of many players maybe left the game but perhaps its realy a chance for a fresh start for the game and getting new players. And think of it how many new names getting in the ingame chat last months and making a rage quit after they got killed by trying roid mining with the words that they don´t want to waste their time for that we need a lot more of PVE content in SafeZone like i said before too.
     
    And they not have decided yet they want to discuss it with us whats we are feelings about so pls stop complaining.
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