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expiredone

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  1. Like
    expiredone reacted to CzarMan in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    15 Personal Constructs + 25 org assignable constructs=40 max constructs with maxed talents for a solo player.
     
    Things I'd like addressed:
    Why introduce MU's if you're just going to reduce our core count when they take at least one core per tile?
     
    What incentive is there now to design and build ships/statics for sale?  People aren't going to buy them because they have core limits and we can't show them because we also have core limits.  How will I buy more of Tobi's ships if I don't have the core capacity?  Why would I try out Cobqlts PVP ships if I'm max cores?
     
    Less builders/designers means less ships available means people will be less likely to risk their current ships to getting blown up at the hands of the PVP folks?
     
    Less PVP targets means less PVP for those folks....are they supposed to start running missions?
     
    Who's going to design racers for Friday night races now?  Is the Dome going away because AngryDad has to decide between his hauler and the Dome core?
     
    A lot of people have bought ships and now are expected to just disassemble all of those ships despite the quanta spent on them?
     
    For a game that is strongest as a building game, this seems to be a big slap in the face for the builders.  Whether it's the revenue lost for the sellers or the creativity that's being stifled because we don't have any cores left to build with, this change will have chilling effects on all of us.
  2. Like
    expiredone reacted to Merzie in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Just piling on: I don't mind helping orgs to slots. But why should my ship collection on sanctuary be at risk? Why would I be limited in my (apparently a little megalomanic) building wishes? I mainly play solo and try to give what I got leftover to my fellow corp mates. But when I can't have fun solo, I'll not give to my org either. I just stop playing the game alltogether.

    Limiting constructs this much is a serious downgrade in playstyle.
     
  3. Like
    expiredone reacted to Daemortia in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Several thoughts:

    1) Using personal orgs to bypass personal limits was never intended.
    This change seems like a huge step in the right direction. The general thought is that this is the direction that was intended from the very beginning. However...

    2) Mining Units significantly increased the required core counts.
    I am primarily a solo player. I would consider myself very conservative with my core count usage:
    2 static core for my base (1 factory, 1 parking lot) 1 pocket ship 1 warp shuttle 2 haulers 1 available core slot for setting down blueprints for sale With the addition of Mining Units, I had to either spend lots of talent points or use an org to hold all the extra cores needed for those.
     
    3) Large projects, ship builders, etc.
    While I currently do not have a large runway, museum, or elaborate headquarters, I do know several people that do. The proposed changes would effectively destroy most of the ship displays and decorative builds that so many people use to sell their constructs. It would eliminate a lot of the places that people enjoy visiting.

    Final Thoughts...
    At it's heart, this is good idea.
    But in its current proposal, it's far too restrictive and does not account for the dramatic increase in required cores brought on by the mining update. Could this increase have caused the need for adjusting the limitations?

    Please, either significantly increase the counts provided and/or increase personal limits.
    Not doing so would seriously harm the players who have put time and effort into this game and make this world feel alive.
  4. Like
    expiredone reacted to Koruzarius in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I try to avoid being a doom-sayer, and haven't made that claim of any of the changes made before now, but this one... I'm not sure. I think it will force the closure of many of the things that actually draw people to the game.
  5. Like
    expiredone reacted to Koruzarius in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Someone correct me if I'm wrong, but my understanding is that now each player can be responsible for 17 constructs base, with up to 25 more with training, distributed between personal slots and orgs. So if this goes through as is, each sub will be able to support <= 42 constructs. 1600 is a pipe dream only the biggest of orgs will be able to manage. As stated that would require 64 players to give all of their org slots to attain. Or to put it more economically $640/month of subscriptions, absolute best case.
     
    If you still think we are blowing this out of proportion, I respect your opinion, but I want to make sure it is grounded in the actual facts, and from that comment I don't think it is.
  6. Like
    expiredone reacted to Koruzarius in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I have a few points I'd like to add and reinforce.
     
    First and foremost: We NEED a better RDMS system for this to fly. I have a few alts and I just don't use their personal slots at all because it is too much of a pain. I made them all legates of my personal org, and just put every construct on that. We need to be able to make a blanket "share everything" policy to enable the ability to have personal slots used for collective projects.
     
    Second: As Dimencia stated: we need a full talent reset. I understand the idea that you only want to reset related talents, but the fact of the matter is you have changed the meta for the whole game. I'm a ship-builder, that is my main goal, and I use Mining Units to support that. I have invested millions of talent points across multiple characters to that goal, but with this change, I will probably not be able to support the mining empire that I have built. One consolation there is I could decide that given the changing meta, it might be time to try something else, maybe do some PvP? But I don't want to wait months to train up a whole second skill set because the changes have ruined the practicality of my current skill-set...
     
    Third: We need a one-button "deconstruct this construct into a container" button. I have 4 cores that I have salvaged that have nothing on them, and have gotten GM help to reclaim 6 more in the past 2 months. I am planning on getting help with the other ones too, but it is a waste of GM time, and if I have to tear down hundred's of cores, it will be a serious problem for me if I have to spend hours upon hours tearing them all down. And if I don't and we end up with a solar system full of abandoned cores that have nothing on them, it wastes a ton of player time investigating cores that have nothing on them.
     
    Other points to consider:
    - The obvious: increase the number. Even double would be a huge difference and make a lot more viable for me and I presume many like me.
    - Let me mine multiple tiles off of one core. That would make a huge difference in my core count.
    - Give us larger, and more importantly differently shaped cores. If we could have an XL static core that is the same height as an L, but waaaaaaay wider. This would allow for large show-rooms or factories on one core only.
    - Let us copy a whole construct into another one. If I could have one XL static core, and paste copies of my ships for the showroom into that static core, I could have the show-room models for dozens of ships all in one core.
     
    Edited to add: Give me an RDMS to let others see the location of my constructs on their map please. If someone else is the primary user of one of my personal cores, I want them to be able to find it easier.
     
    And lastly, I don't know how to handle major community projects like race-ways and cities... They are a major driver for player engagement and I simply don't see how they will be viable short of NQ granted exemptions, and at that point it's not really player driven anymore.
  7. Like
    expiredone reacted to Dimencia in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    My primary feedback is that it's unfair to refund only skill points that were already invested in construct management - when, realistically, if this had existed months or years ago, players would likely have already took these skills instead of others that they are now locked into
     
     
    This is a common theme that NQ keeps doing; adding mining units?  Reset mining talents!
    But that doesn't help people that didn't previously have mining talents, but now want them in their new form.  Just like resetting construct capacity talents from before, doesn't help anyone who wants the new talents and would have invested in them if they had always been like this
     
     
    Big talent tree changes should involve full talent tree refunds
  8. Like
    expiredone got a reaction from McXerXes in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Oh boy, I have literally just come back to the game and so far was enjoying setting up MU's and and getting into that game play but this will really hurt the game in my opinion Im a ship builder like many others, our show room is very modest in comparison to some  how ever the outer building alone comprises of 18 cores there are 62 ships on sale ranging from XS to L each ship has plinth that can be mover if we rearrange the show room that's 142 cores just for a small show room, now add to that a factory on another site and 2 smaller show rooms at other major installation's and then the support for that factory comprising of numerus out posts on other planets to collect the ore from the mining farms we have had to set up after you stopped the hand mining then take into account the all the ships we need to run the operation and bring the materials back to Alioth space stations fuel refineries' etc when we are a 15 man org the proposed changes will cripple us the show rooms will have to go the ships on show for sales will have to go then what are we supposed to do as a ship building and selling org ?
    I understand where you are coming from on the resources front I do but the proposed method and core count just will not work, I really really hope you listen to the active player base on this one 
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