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StahlRise

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Everything posted by StahlRise

  1. I disagree a bit about the idea of Dual Universe being that close to Second Life. Even less regarding money. Dual Universe is using the same model as EVE online. DACs are PLEX, and work the very same way. Economy will be driven by market orders, asked and fullfilled by players. Therefore their value will change depending on demand/offer. DACs, like PLEX in EVE, are a special item. Subject to the same market rules, but these are different in that they have a fixed value in real money, and they can't be crafted. These properties give some stability to the item value and provide a reference for all the market. Being suscription model and with DACs, NQ doesn't really have much to figure out. It is a very well tested scenario, and they do well in my opinion to follow something that works. I wouldn't change it. You want to make profit from an item crafted in game? Have your profit in game.
  2. Thanks NQ for the digital packs! I find them to be the same value, but for those of us who have to pay additional money for the shipping, this is a great choice. I changed gold to digital and get a cheaper pack without lowering my pledge. Nice!
  3. Players have to realize that an online game needs a way to pay for the online feature overtime. F2P can simply not exist by itself. A F2P is only free because either you have to see intrusive commercials or someone else is paying for premium content, therefore limiting the 'free' user to play half the game. Not to talk about the P2W odds this allows. Full price for an online game means that the money is raised for the game itself. But what happens in the long term? Expansions? I prefer to be certain of the monthly fee I'll be paying than unsure of when will a full-priced expansion will come, unless I want to continue playing half a game if I choose not to expand.
  4. I thought that once live, you could not buy ships with real money. In fact, people in the forums seem so possitive about it, that I keep giving credit. Anyway, I want SC to succeed as much as I want for Dual Universe, whatever SC model is. And I keep my point: EVE is proof that, provided people enjoy it, the subscription model works.
  5. Thanks NQ for having cleared the model. Backers have received an e-mail explaining what has been said a few times, but some of us, or maybe only me, am a slow learner So a price ranging from 10 to 13 euros per month is a good price for me. Moreover, I don't know what's the long term plan of games like Elite or Star Citizen. Not saying those will fall at all, but maintaining a shingle shard universe must cost money, and this ensures it is supported indefinitely. I would be concerned if there was no subscription model, as I am for the other games I've mentioned.
  6. Have you checked 'Paysafecard'? Not sure if that is available for you, and if you can somehow skip the limitation by having a card delivered to you by this alternative other than asking the bank for a card...
  7. Probably only you can decide by yourself if it's worth the price once it's finished. My numbers differ from yours though (to the worse). 1 DAC = 18€, which is approx $20 or about 15 gbp? I see price in euros, maybe it's affected by VAT or something, so in Pounds and USD are therefore cheaper...
  8. I don't know how Kickstarter projects usually do along time. I mean, maybe most of the people that were to pledge, have already pledged? Will the remaining 33 days bring us slowly to the target? Or, hopefully, will it skyrocket as the due date gets closer? Crossing fingers.
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