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Poetess

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  1. You could in theory link 3 of each space and atmo radar at known distances apart from one another on ship (can measure by coords in construct), then have lua quadrangulate the positions of each ping to get two positions and display the ones in front of you info in a hud overlay which would mark constructs the same way the default hud does both for atmo and space. Sort-of how the node-location calculators work but with radar pings as a data source. Might only work in fixed 3rd-person or first-person, but would be an interesting challenge.
  2. Two points on this - Firstly that 10x E-XL's does make sense for ship activites such as mega node or multi-supernode mining; so you don't have to hop up and empty 10 L's every couple hours. Second, more geared towards NQ - I'd sugges replacing the "Expanded " idea with "Improved {XS S M L XL}" - which have the similar size v. mass-volume nerf mentioned by @Warlander, but allow for 1 output channel al-la Transfer Unit behavior (Like it has a built-in TU set to always pull from it's own contents, which is 'taking up' up a chunk of it's space) to allow for enanced inventory flow on ships. Just food for thought.
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