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MerlDT

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    MerlDT reacted to Hagbard in Call for Demeter-related questions   
    i just opened another thread just before this Q/A was created...
    Ok, usually i am not negative but the balance of Demeter on the PTS server has some severe problems.
     
    1. Territory costs of 1m per week:
    this will lead to almost nobody claiming any tiles any more outside of the sanc moon unless the territory can produce some serious income. so all "player made content" will disappear after some time
     
    2. Scanning results do not get deleted and show l/h for mining units
    this will lead to ALL really valuable tiles being claimed within the first 24h after demeter goes live, as it is really easy to identify  the most powerful tiles for mining units if you have containers full with scanner results.
    so after day 1, the fun is over and the "mega tiles" will be claimed by those players/orgs that have all the existing scans.
     
    NQ, as demeter is balanced on the PTS, it would kill the game if it goes to the live server
     
    - New players some days later would not have a chance to find income opportunities despite missions.
    - earning quanta will be a lot harder, so people would stop spending.. this would kill industrialists workflow.
    - the imbalance between experienced players/orgs and new players would get worse and even more players would demand a wipe or simply not enjoy the game

    please reconsider your decisions.
     
  2. Like
    MerlDT reacted to Metallical in Voxel Complexity and The Vertex Precision Tool - Discussion Thread   
    I love the changes, but have a request/suggestion... Please give us the ability, via a dropdown, or number entry field to let us specify a snapping scale for the voxel editor. I see that very fine adjustments are possible, but having the ability to snap to points would make it easier to tie in with existing building methods or stay at a certain scale. Dividing the 1x1x1 voxel cube into 8ths, 16ths, 32nds, or 64ths would be a good starting point for choices. We could choose 8ths, and the vertex tool would then snap to that scale. Moving a point would snap to points at the chosen scale. Having a choice of scale instead of one fixed scale, or eyeballing/guessing, would be IMMENSELY helpful.
     
    PLEASE incorporate this.
     
    Thanks for reading!
     
  3. Like
    MerlDT reacted to realMod in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    offtopic:
     
    NQ, keeping in touch / doing an Inside Star Cit... / DU video series is a good step in the proper direction.
     
    Also the frequency of client / game updates is getting better.
     
    Keep up the improved work.
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