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battlespork

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  1. Good riddance to manual mining. I hated it with a passion. I hope the devs do not hang on to their initial numbers for ore pools and tax rates with a death grip. Once exposed to the actual markets these numbers will probably become obsolete rather quickly. Having said that the core idea behind the automation of mining is something that I support 100%. Thank you for this NQ.
  2. Seems pretty obvious to me that this mission system is not a "final attempt", in fact NQ came right out and said that. This skeleton system is clearly designed to test the framework of the mission system, not to provide a fleshed out system on day one. The $50k cost is, again obviously, designed to limit mission spamming by people who don't actually want something done. If you are new and poor enough to still be relying on the $150k welfare check then you are probably not the person to be posting missions. You are the person who should be looking to *complete* missions.
  3. I think putting a timer on market tiles that ends in fines/impoundment is a great idea. But also we should be talking about mitigating the need to physically travel to markets in the first place. I strongly suggest a system be implemented that allows players to have items shipped to them via bots. For a fee. Base the fee off of the same things UPS uses, distance, volume, and mass. And make the fees steep enough that there's rooms for actual players to undercut the bots if they want to provide player based delivery services.
  4. People taking advantage of luck, timing, and glitches are part of a free market. Be careful what you wish for.
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