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Umibozu

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Everything posted by Umibozu

  1. Let us begin , When return of the wrecks has been announced my exploring senses started tingling. So i have began: Every time i have been visiting new places during my journeys thru the system , i have been flying slow and low, straining my eyes on the lookout for the even smallest signs of the wreckage. Days have passed with nothing being found, I have expected that, 100 or so wrecks scattered among the dozens of planets and moons, fully knowing I am not the only one searching. 2 weeks passed... During that time i heard bout some been found, some selling location to make additional buck , i kept searching... Finally , when almost given up hope i saw it... Small piece of metal that i have initially thought to be a rock. Hurried to the spot and started carefully checking surroundings, Yes i have found it, I have beaten others to it, I am THE FIRST. Feeling great sense of accomplishment, i have found a wreckage. Started carefully uncovering the exteriors, broken armament here and there, damaged hull, made me work slower... I am witnessing resting place of once proud Pirate ship... Finished uncovering the exterior.... Nothing out of ordinary, damaged parts I have seen dozens of, i produce most of them myself and supply to the markets. With one exception , anti-gravity pulsors, this baby is big. I dive inside , carefully removing soil from interior making sure i don't make a wrong step. With anticipation of great haul i move slowly from command deck, past living quarters towards cargo hold and engine room. When I finally get there, containers are empty , engine room only holds basic engines i have seen hundreds of. Where is the "gold" , where is the Anti-gravity unit? i have seen pulsors outside!!! So i went back and forth checking every room , every corner of the ship. To my despair found nothing , no great spoils, no reward for being first. So much time wasted .... Angry and disappointed , i return the surface to the state i found it in... Then slowly walk away with a tear in the corner of my eye.... never looking back... The ( not a happy) End
  2. Free month has been added to my account today, so please check yours
  3. NQ-Naunet it seems like you are a newbie when it comes to DU gameplay. We invite you to play as one of us, as this is the only way to see, what we have to deal within the game in regards to multitude of issues.
  4. We will see how they work when implemented, but where is game play content? So far just bug/exploit fixes and some small life quality changes . Mining is getting boring you know
  5. Changes too pvp have been announced already so not long till they get implemented, and t5 ore is an incentive, but we need more incentives to leave safe zone.
  6. If the cost gets too high ppl stop visiting outer planets, i certainly don't want to spend 5 hours slowboating thru space. Only hardcore players spend that much a day playing, as for the rest having been forced to spend entire daily session just to travel between planets... well. way to loose even more subscribers
  7. Hello all, Reading threads i have noticed that players complain about not enough things to do , pvpers that they dont have enough pvp etc, etc. So here is my idea: Great man JC has stated himself that Player/Org missions are coming soon, He said that this content will shine when critical population is achieved; But population is shrinking so those quests will not provide enough content as number of quests needs to be equal or higher than number of population. So here is an idea that might please all type of players (except Devs as is time consuming , sowwy): Aphelia's missions : Mission terminals at each market : 1. Safe zone missions - easy missions for newbie to get accustomed with the game and get them hooked up. 2. Outer planet missions - variety of mission with scaled rarity ( rares and harder mission > better rewards) 3. Lore 4. Easter egg hunts Rewards: 1. Talent points limited to certain amount to prevent spamming 2. Non craftable items used in ship building 3. Collectibles ( plants, furniture as an example) 4. Seasonal items ( for example: Christmas sleight designed by Great man JC - giving lucky owner right to brag :D) 5.+ Many more to give Pve community incentive to venture out of safe zone and take some risks. Warp Travel changes: Currently warping is completely safe bypassing all pvp areas. warp exits are small spheres just inside of 2.5 SU safe zone. That could be changed: 1. Instead of small sphere , why not make it the way that warp exit can be random at a distance of 3 to 3.5 SU ANYWHERE around planet no matter from which direction player is warping. 2. Same with warp initiation, move it to 3 SU so one needs to enter pvp zone. I pretty aware that warp changes im proposing , will be made obsolete when safe zones going to be removed; But that is at least 1 year away, so what till then? These changes and idea have several implications as they completely change several aspects that should please every part of community: 1. Shipwrights would need to go back to their drawing boards as changes to Cargo ships will be required. 2. Pve boys and girls would need to put themselves into harms way in order to get those fancy Plant pots and items used for decoration. 3. Pvpers would start to sharpen their teeth as it would give them new playgrounds and more possible targets. I am aware that what im proposing is outside Universe vision of player generated content ,but player base needs a helping hand to grow ,and this is something that would make quitters come back. Best Regards Umibozu
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