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board_user

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Everything posted by board_user

  1. My initial idea was to give constructive feedback to give an end to the discussion. I failed. A lot of "interpreted" or "byte code languages" are usually compiled at runtime into actual machine code. See https://en.wikipedia.org/wiki/Just-in-time_compilation In fact Java or C# can be faster than "native" code because native code has to work on all CPUs but JIT-Code can use features only available on the specific CPU it runs on. Yes that may be an exception, but it is possible. This is also the reason why Java-Script is relativly fast because AFAIK all common browsers use JIT compilation. Otherwise a normal website would be unusable due to too much CPU load because of the interpretation of the code. Furthermore: This idea is wrong on so many levels. One example is that it will prevent inventions because no one will ever try to do a new operating system because it will "violate the law" and cost money for someone who just tried to make a new OS. To be honest. This discussion has derailed so much, that I will quit posting in this thread. Furthermore I think what an OS actually is, does and how it works is a little bit more complicated than you currently think.
  2. I am not sure if a standard for native binaries really does make sense because of internal differences between operating systems. But there are already a lot of languages which do some abstraction to make it easier for the developers to write platform independet code. For example Java, Python, etc. And even Microsoft has started to take this path with C# (which is used by DU AFAIK) and .NET Core because they realized that not many people want to write windows specific code when you have to do software which runs on BigData/Cloud/etc. So Microsoft ported .NET Framework to Linux/Unix and called it .NET Core because they realized they will lose a huge market share if they keep the language windows only. However they ported it without the GUI parts to make windows a little more special. But your idea is not new and actually being done for a long time. However something like an anti cheat protection will probably always be very platform dependent. And if you have developers which are so used to Windows that they hardcode Windows specific things in their software like expecting a "C:" drive or a "registry" no amount of standards can help to fix this problem. Yes i would also like to see a Linux port for DU. But it does cost money if not every part of the software was developed with having multiple platforms in mind initially. A huge amount of indie games does that however. I think the more money is involved the more it is about the ROI and then Linux support is most of the time a very low priority.
  3. Short answer: Using the market is really annoying because of disconnects and other problems (like incomplete item names in the notifications). Other players have reverted to the stone age where they trade in person and use different channels like discord to arrange trades, but I am not interested in doing this because it takes too much time. And there are other games which do have an actual economy.
  4. I was expecting a game with an economy where i can find a place to make money. And where I can explore the solar system to find interesing places. And with interesting interactions between player orgs to fight over resources or something that matters. Found a game which mostly tries to attract players who like building pretty stuff with voxels.
  5. Just wanted to bump this between all those "I will quit the game" and "NQ is bad" posts. They are really getting boring.
  6. Ok, I stopped playing the game a while ago. However I still lurk around the forums. The DU "community" is such a blast! The most toxic community I have ever seen! People throwing tantrums seems to be quite normal. Telling someone "This is our game and not yours" too. I am having a blast just by reading the forums. Anyone else?
  7. I am a dev myself. Not NQ obviously. But if I were in their position i would 100% not read the forums. As a community-manager, yes. As a dev, no. This forum for me is only a huge "dev-blaming". If you ever really were a "dev" yourself, then you would know that they are not "the enemy". They are the ones who make this game. Not the ones who stand between the game and you. To be honest: I would rage quit instantly if my custumers were that hostile to me.
  8. I am not sure if the way NQ wants to implement the element destruction is the best way, but I think it is a good direction when it comes to economy. A lot of people seem to have a problem that newbies may lose one or two times they can repair an item due to bugs/lags/bad flying/whatever. First: The tutorial could also give a new player like 3 speeders as "compacted blueprints" instead of one. No one will care because they are not worth much. Second: This is still beta, so there are bugs. That is why it is called a beta. Third: This is a real opportunity for actual emergent gameplay. Like make an org which helps newbros out when they are stranded and help them repair their ships. And if you think this is a ridiculous idea. In "Elite" you have the "Fuel Rats" which are there to help stranded explorers which are stuck in the middle of nowhere. Fourth: This is also an opportunity to join an org. When I was playing there was simply no need to, because I could do anything I wanted to by myself. But if I am stranded somewhere I would need someone to help me out. Furthermore I think that the "PvP vs Builder" discussions in the playerbase are kind of weird and not healthy. In some posts people who do PvP are described as people with "bad morals" or something. And sometimes PvP is used basically in the same way as griefing. This is a niche game and has huge competition. In my (limited) point of view it has to try to combine a lot of playstyles to have a critical player base to succeed.
  9. I pretty much quit the game right now, although i really had fun during the first 1-3 weeks. The most important reason for me is probably because I am in a minority and it is a problem which NQ should probably not focus on right now and I totally understand that. But my main OS is Linux. Playing DU requires me to boot into another OS which I only set up to play DU. That is a huge overhead to login at all. However I know that there are more important tasks for NQ to do right now. But the other reason why I stopped playing the game is that none of the "professions" currently in the game were interesting or fun for me: Mining: That is basically the entry point of the game because at first that is the only way to make money. It could be worse but not something I want to do all day long Industry: I like it but I really had a hard time to understand why I am producing stuff if nothing ever is destroyed. Hauling/Trading: Remote buy was not working when I was playing so you actually had to travel somewhere to buy stuff. And then the order is gone... And since basically everything is available everywhere and can be produced everywhere there is no real need for hauling. At least the price margin was too narrow to use warp cells when I was playing. And flying straight to a destination for 2 hours is not that much fun. Building: I don't really care about that other than bulding a ship that can fly some cargo. PvP: The entry point is quite high there because there are no NPCs where you can test your ship how it performs. And I could not find another reason for PvP other than "just doing PvP" or salvaging haulers so I skipped that completely. Orgs: Never tries that to be honest. I am already involved in something like a Corp in another game and I also had a problem to understand what they are good for in this game. I understand that they are really nice if you are a builder. But there are other games where being in a "Corp" makes much more sense than in DU. Other stuff where people are building race-tracks or something like that: There are other games where the main focus is racing. I prefer those instead of DU.
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