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ShibbyGuy

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Everything posted by ShibbyGuy

  1. So if I intentionally go out and blow up my containers and such to put it on it's last life to put on my hauler or pvp ship. That's not a low-key grief? Player's will do this to get a last laugh in PvP because they lost. It's as if they deleted the items while you were fighting them. Understand the griefing side of it yet? Knowing these elements are on there last life would also maybe make players risk them on a PvP ship right.... even if you don't force the last life. When you go to PvP with them and lose the other player loses their effort to obtain loot, not to just let it disappear like the player throwing it away themselves. What I'm refering to is anything that holds loot. Containers, Ammo Boxes, Fuel Tanks. This is what you are after when you PvP a ship. If their last life Adjustors, Brakes, Wings and what not break so be it. It's about containers that hold loot. I don't want to throw away my effort if I was to encounter a player like this.
  2. Easy. Surround last life containers around a core/seat with all your loot inside. Grief the PvP player that killed you low-key. I think you missed the point however, but it's great that if they had a last life container on their hauler and they crashed and lost it all to PvE right thats great! Helps the economy and so on ...but in PvP it's a low-key griefing mechanic, if containers are destroyed by a GUN in pvp and it was on it's last life, it should drop a loot bag. Again, only on the PvP side of things. Not PvE hauler bad piloting mishap risks.
  3. Yeah, thanks! My concern is.. what's going to stop people from just getting their containers to the last stage and putting them on a PvP ship or a hauler. It get's destroyed by me for instance, but it was their last life on the container and they had loads of loot, but now I can't access the spoils of battle. So everything they were hauling was as if the player deleted it himself. So I believe we need a loot bag for containers and fuel tanks for instance if it was destroyed by PvP... which can have a timer for when it disappears so we don't clutter up space. See where I'm going with this?
  4. - I would just use elements in PvP that are on Que to be destroyed promising that the victor in PvP would get nothing at all. No Loot for the victor. Unless I'm not understanding something correctly here. Will the PvP'er who kills you be able to loot the destroyed container on its last limb? It has to be destroyed or replaced... can you still view what's inside and get the loot still? If not, already an issue here. If you can't then containers, fuel tanks, etc. need to drop a bag O loot.
  5. Just an example picture of how it would work. Wouldn't have to be as complicated as the picture but you can get an idea. The Impulse reaction chamber could be the impulse drive itself (which provides the lift, adjustors, etc). The engine in the back would be the impulse engine which moves you. Generator provides the power to the impulse drive, which then powers the engine. So whatever the generator needs for power, would be the power supply for the impulse drive. They could add the other things in the picture to make it more complicated as well.
  6. Yeah, I had a friend who wanted that same wish. So I threw it on the forums for ideas for NQ. Would be awesome, if you make it rare it enough it wouldn't replace the current wings,adjustors and all that really. If it was harder to make than an xL gate, required way more materals, and you have to venture in PvP hot zone to obtain some of the higher Tier Ores. Would be a sought out item in the universe that's for sure. I feel it would help the game in other ways other than just having a better visual appearance on ships at a super high price. Economy, PvP Influences, ship builders would love it, money sink for game. Guess the only negative would be that you wouldn't want it to replace everything else in the game... that and a lot of dev work... also more thinkin about how it would be implemented, maybe I missed something that would be important.
  7. -(Expensive) and/or (Hard to Obtain) for more of a end-game item. Massive amounts of materials. Much higher than say the expanded gate xL. -Impulse drive would replace adjustors providing even full power to pitch,roll,yaw etc. -Impulse drive would replace the need for wings in atmospeheric planets and provide lift itself. - XS, S, M, L Impulse drive sizes for different various weight capacities. (Should not replace AGG infinte weight)(Smaller scale depending on impulse drive size). -Impulse drive would also provide some lower ground vertical boost without the need for the visualization of vert booster or needing one. -Would use the energy system soon to be implemented instead of current fuels. (Imagine the Energy system will need its own kind of fuel? So would use that?) -Impulse drives would work like a atmo/space engine so will need to be placed similarly. -Should have a core of some kind, of a secondary item it links to, to draw its power(instead of a fuel tank). Which would also power the lift, pitch, roll, yaw, vert boost of the ship. -Makes for a cleaner ship appearance potentially. -Would not replace current ships requiring adjustors, wings, vertical boosters. They are their own style people will still build those kind of ships. Also since it will be hard and expensive to make not everyone will have these impulse drives right away. -Benefits economy and ship makers who sell their designs. -Can't use AGG with an impulse drive. -Promotes people to take risks to obtain what is needed for it in PvP.
  8. Thanks! This image isn't mine, I found it after posting the idea. Not sure if they were able to actually do this with LUA and have a security system in their factory or not. I have zero LUA knowledge. Love to see this for ship to ship communications though.
  9. EZ Clap... now get it for ship to ship comms lol.
  10. -Add Camera to game that can link to a screen-Camera projects whatever it is facing-After Identifying a ship you have the option to open on-screen communication-Add Voice chat or Text communications via the screen
  11. Same goes for solo PvP'ers I can't use those bigger guns or radars as a solo player. So those guys with the bigger guns and radars will have the advantage over me. Doesn't matter if they have a XS ship or a Large core cubed ship. I'll never have an advantage using XS guns against these guys. Group play is the strongest. If you are just a solo hauler player its the same kind of situation.
  12. I ran into a XS Cubed ship the other day, it took me like 2-3 minutes to whittle it down to destroy it with XS guns. It was literally just a cube with a core inside of it. My guns wouldn't target the core until all voxels were smashed. Which is odd because the core was wide open to be attacked within a minute of shooting it. Why it forces it to hit only voxels first I have no clue. But that was my only experience with it so far. None of the poll selections offered a solution if you ask me. I assume bigger guns are the better counter to a defence of a squared cube ship. Because more damage, cone, range, etc. But my guess would be to somehow change how the guns target a said cube ship. To target a core if it was wide open, instead of targeting more voxel. /shrug
  13. For this, I just hope for equal chances in PvP in the future. Right now solo players are limited to a cockpit, a small radar, and 1-3 XS guns depending on which you choose. You can opt to switch seats for bigger guns, but aiming is still a factor so overall broken for the solo experience. Groups will already have an advantage with more people shooting.. bigger guns... more range... more damage.. multiple ships... and so on... so why gimp solo players EVEN more? AI bots could be interesting if implement correctly and with reason. Group gameplay would go great with that stirring up some excitment.
  14. JC (founder) said in recent interview that Alioth, Hades, and Madis would remain safe and the rest of the surrounding planets in the current solar system would be unsafe. Hopefully this means no safe bubbles for warping as well. Along with atmospheric PvP there. Raiding as well... the raiding however, I feel will be broken because there will be plenty of safe spots to put a main base at so raiding is just kinda meh. Who's going to risk a base when you can have it tucked away nice and safe? Who's going to spend resources on protecting there base with protection bubbles and such? I could see people risking a small base/factory though, as long as they have their safe planet base they are still secure future wise if they get cleaned on unsafe planets. Once announced get ready for herds of people coming to place down their base in a safe spot. May even want to consider and do it early before the rush. -This would scratch out my whole idea to give ANTI-PVPERS a bigger global solar system to explore with less risks, but I am ok with this as well.
  15. I do see that being a problem, people would just store their goods on the safe planets and never really risk anything except there ships in PvP and not only that I think it would prevent people from being brave and not even put a base on an unsafe planet, thus killing PvP Raiding. I like the pure chaos, but that doesn't mean I wouldnt be smart and just move my stuff on the safe planets haha. So yeah huge problem. Theortetically when the day for that patch happens, I see people all high-tailing it the safe planets with all their stuff... those planets would be packed. Your point with the ore are true, theres no risk to get these ores currently and will eventually deplete, however I thought I heard them say they would re-fill that one day. Maybe on Launch day? But def be some time before that, to see how everything pans out over the next course of some months with the economy. I agree the catering will not satisfy everyone. In fact, mostly everything you just said. I wish it was more like that where u had to make friends, alliances, hire mercs etc. and everything wasn't just rainbows and kittens. I want the more hardcore game. I put this post because I'm not sure NQ can give us the satisfaction of this(really love this game, if it cant offer how i see it being played ill just have to move on sadly, but such a great game dont want to)... so I try to make a universe with our kinds of players that we can have fun in. While maintaining those other softer core players... Everything you make is replaceable in this game, loss is nothing to me.
  16. Yeah I'm not 100% on NQ's plans, but this thread is about the same thing kinda of right? Safe-ish solar system for the Anti-PvPers and creative people with minor risks. Then an all out new space which is more hardcore with way more risks involved, in fact 100% risks minus the ONE safe planet there. Just about the two types of players here. Maybe the people who are more creative or don't like PvP get bored one day, and say: "hey im ready to take some risks lets head over to the new space for all out pvp fun!" It's just a balancing act. This thread creates that dual universe... for both player types. Although personally as I said in another post, I prefer "full" chaos everywhere.
  17. I would be perfectly fine without the stealth thing myself, I prefer full chaos believe it or not... however, I do try to vouch on both sides here to seek true balance and think of what people would complain about honestly. If I had it my way the current solar system would be full of chaos, but lets be real doing that would kill of a lot of players, and you want a game that supports all kinds of players with how they like to play. So it's tough. NQ has a lot of thinking and planning to do. I"m simply trying to make this game successful with my own personal thoughts and ideas. Maybe it will help them. With this thread it basically makes the current solar system a "Soft" verison of PvP(essentially a more of a creative solar system with some exploration ability with low risk PvP), then when you jump into "New Space" its all out chaos, with ONE safe planet there. No protection bubbles around planets. Only the Main hub. So you would warp form this safe planet for instance to an unprotected planet, with full atmopsheric pvp and so on when u arrive.
  18. I didn't ignore what he said per sae, it sparked an idea for new space for campers that might be waiting there after you warp from the said safe planet in new space. Why would I want to warp to a planet, only to get locked on right away and fired on, with a cooldown on the warp to not escape. That stealth mechanic would at least be nice for a certain duration after warp to prevent insta grief. Also you didn't read fully what I wrote either about the warping in new space. So please read again. New space would not have these "safe bubbles" around each planet making it full risk. So it eliminates the current 100% safe warping in the current solar system in the "new space". Thats why I suggested the stealth after warp mechanic, to kinda soft blow the camping after warp if that makes sense.
  19. I've been saying this for many years in many different games. I get why it's like that. But there is never a true balance between the two types of gamers that I have seen. I believe with my method, many will be satisfied. Either way I want the game to succeed and this how I would envision the future of PvP while maintaining a side of things that is safe for the people that don't want to PvP. We need a good PvP system to influence the player markets as well. The Stealth Mode you mentioned seems like a fair idea if it was to be implemented in the "New Space". After warping from the "Safe Planet" that I mentioned in new space, you ship should enter a state of stealth after the warp (lowers radar signature and radius as you said), so that it can futher elude any campers that may be there after you warp. But it should'nt be so OP that it breaks the PvP.
  20. Adding a couple of points/ideas. - The "New Space" would protect players in the current solar system from being raided, thus making them not quit the game (MarkeeDragon's Wife). Go to 26:00 -Also in the video it mentions when base raiding you will have to work your way through the claim tiles to get to center of the city. I image that's where all the valueable's would be held. However, if it takes days to even penetrate what's the point? I like the fact you would kinda have to work your way through to get to that point, however with protection bubbles, what going to stop them from just throwing up a protection bubble last minute just before you reach the center tile to raid the goods? Protection Bubbles should have a health bar in which you can lower by shooting it with guns. Just as a protection bubble would cost a lot of precious ores to keep active, it should also cost a great amount of ammo as well to disable these protection bubbles. The last line of defence after this should be players coming flying out with their ships to battle out for a last stand kind of moment. If they win the defence and destroy the invading enemy, it would allow them prompt time to go back and repair the hexes that they busted through to get to center tile, they go back and repair everything back to full health before they can return to attack again. Repairs should not be allow during a raid. Placing Voxels should not be allowed during raid. Enemy attackers that died should not be able to spawn within a close radius of the place that they are raiding. Instead a further home point. Remember NQ you can't favor just one side over the other. Anti-PvP'ers will already have their current solar system to live in mostly peacefully. As well as one safe planet in the "New space" for the Anti-PvP'ers that are feeling risky.
  21. -Atmospheric PvP in "New Space" is where it should be implemented. -Raiding peoples bases on Planets, Moons, Etc. would be in "New Space" as well. (Both Atmospheric PvP and Base Raiding wouldn't apply to the current solar system so that Anti PvP'ers can have their lesser risk zone) -"New Space" should have some kind of exotic ore and other things to attract people to come here to take risks. This creates more of a "Dual Universe" for both types of players if you ask me. So that one side is not favored over the other... will continue to update this as i think of things.
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