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Lexatris

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  1. Like
    Lexatris got a reaction from OBER0TH in [Discussion] DevBlog: The Mission System   
    "The long-term goal is to enrich the Mission system with more mission types, starting with “taxi” missions, SoS, and later adding PvP and various other “formalizable” activities. For now, we’re introducing the Mission system with transport-type hauling missions. "

    "(Please note that the UI for the Mission system is still in progress. The images below are samples of what it will look like.)"
     
    Why release an unfinished mission system? This sounds great and all but would be nice if you would release it when its ready. This is the perfect example of something you release on a test server first, make tweaks and perfect, then release on the live server.
  2. Like
    Lexatris got a reaction from Heidenherz in [Discussion] DevBlog: The Mission System   
    "The long-term goal is to enrich the Mission system with more mission types, starting with “taxi” missions, SoS, and later adding PvP and various other “formalizable” activities. For now, we’re introducing the Mission system with transport-type hauling missions. "

    "(Please note that the UI for the Mission system is still in progress. The images below are samples of what it will look like.)"
     
    Why release an unfinished mission system? This sounds great and all but would be nice if you would release it when its ready. This is the perfect example of something you release on a test server first, make tweaks and perfect, then release on the live server.
  3. Like
    Lexatris got a reaction from AlexRingess in [Discussion] DevBlog: The Mission System   
    "The long-term goal is to enrich the Mission system with more mission types, starting with “taxi” missions, SoS, and later adding PvP and various other “formalizable” activities. For now, we’re introducing the Mission system with transport-type hauling missions. "

    "(Please note that the UI for the Mission system is still in progress. The images below are samples of what it will look like.)"
     
    Why release an unfinished mission system? This sounds great and all but would be nice if you would release it when its ready. This is the perfect example of something you release on a test server first, make tweaks and perfect, then release on the live server.
  4. Like
    Lexatris reacted to blazemonger in [Discussion] DevBlog: Rebalancing the Universe   
    So basically we're getting a copy of how industry works in EVE. To build anything, you need a schematic plus the required materials/components to produce the final outcome.
     
    Problem here will be that those who exploited early mis-judgement and loopholes made by NQ will start mass refining T4/T5 if not already done and gain a massive and virtually insurmountable advantage over anyone else.
     
    By themselves, these changes are not actually bad, but as I feared and as I did mention in my post on this, the corner NQ painted themselves in regarding a wipe will not cause a culture where those that benefitted form NQ's mistakes will be able to take a massive advantage. In general, these changes in the existing state of the game will lock out anyone but the biggest orgs with stockpiles of (high tier) ore.
     
    A wipe is needed and may become unavoidable to not let the game slip into a "have and have not" culture IMO.
  5. Like
    Lexatris reacted to Olmeca_Gold in [Discussion] DevBlog: Rebalancing the Universe   
    Our Warp Beacon couldn't even start because the assembler "ate" the ingredients. The support ticket was "relayed to developers" (idk what happens now). And now NQ puts 6 months between those with their beacons (and all the other stuff) and those without.
     
    NQ put themselves in quite a conundrum by treating this game as a beta and a soft launch wherever it works the best for them.
  6. Like
    Lexatris got a reaction from DarkAster in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    RIP my ships, i get random disconnects/crashes way too often for this change to be implemented as it is.

    Also, maneuvering tool and parenting are not bug free currently so the limit seems a bit much for the current state of the game.
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