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theshockcabletv

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Posts posted by theshockcabletv

  1. 16 hours ago, Emptiness said:

    You're arguing under a fundamental misunderstanding here. The original post is below, for reference:

    NQ - the developers
    CM's - The Community Managers appointed by NQ.

     

    Nothing to do with players or org leaders.

    Your input is invalid.

     

    I know what these terms mean.

     

    Ergo a "CM" should not have their own board,

     

    so they can " give us a feel good feeling that our input is having an impact on game direction." 

     

    Everyone should have the opportunity to provide feed back and that feed back should be heard. 

     

    Not just CM's appointed by NQ.

     

    So again your pointing out what I said when I said, what I said, means you don't understand what I said.

     

    Not I .

  2. 2 hours ago, XKentX said:

    If all you want is mine some, build some, explore some, quest or mission - do that (once the later is implemented) why do you care about other people fighting each other somewhere ? They fight there for high tech resources and risking high amount of their resources to get it. You can still use your "safe space engine" and mine all you need for it by harvesting rocks on sanct.

     

    No you don't need any higher tier items, what's the point of higher tier items if they don't have any challenge to get them ? Imagine that your basic engine is the highest tier and stop caring about others.

     

    For those who don't want to cooperate or fight with others, can I ask why are you playing MASSIVE MULTIPLAYER online game ?

    People play "MASSIVELY MULTIPLAYER " online games such as this to stimulate and change the economy in a PVE format. Not to be forced into PVP. 

  3. On 11/27/2020 at 5:46 PM, NQ-Naunet said:

    Happy Friday, Noveans!

    I'm coming to you with a few more answers/clarifications for your reading pleasure. :) I really appreciated everyone's patience while I rode the merry-go-round of feedback handling.

     

    Alright, let's dive in!
     

    To start, I think it's prudent to address the question of "why did you make a tool change without fixing [insert bug description here] first?"

    • As predictable/banal as this may sound to some, it's worth saying; while we are forever working hard to fix *all* current bugs, certain issues will be looked at before others. We deeply respect your opinions about our priorities (NQ is especially fortunate to have a community full of game-dev-savvy people), but we simply won't be able to please everyone no matter what direction we take. We ask that you continue to trust in the internal knowledge we have (combined with your feedback) when it comes to bug fixes paralleling feature development and/or changes.

    Alt+F4:

    • As many of you are relieved to see, we fixed a longstanding limitation to the feeling of continuity in DU; quitting the game should never stop a ship! The recent changes we've made ensure that as soon as any player sees a construct, that construct will remain visible to everyone in the vicinity. So, using Alt+F4 during a fight will no longer 'freeze' your ship. Instead, she'll still be simulated for any other player who is still there. (And if nobody is around you, you won't have to worry about a thing!)
    • By making this change, we hope to prevent players from "gaming the system" using Alt+F4.
    • Of course, we'll be keeping a close eye on your feedback and will rebalance things accordingly to make sure this gameplay pillar keeps retains its depth!

    Regarding the 50m restriction:

    • Based on feedback from all of you, this has been increased to 128m, which is the size of the largest build zone!

    As for concerns about moving unwanted constructs from player-owned tiles go (@casegard):

    • We've seen some solid points raised about how the maneuver tool was being used to clear away constructs - the scenario quoted above being a great example. We're currently thinking hard about a viable solution for this!

    AGG:

    •  As mentioned previously in this thread, the intended meta for AGG will reveal itself in 'atmo PvP'. We acknowledge that it currently functions as a temporary solution for hauling heavy loads from the ground into space, and that players like to leave their ships hovering above their base. We will consider formally implementing an “anchoring” at high altitude feature in the future! :) 

    I sincerely hope this has been helpful to everyone, but please continue to deliver your (welcome) feedback here.

    Have an excellent weekend!!




     

    NQ ,

     

    You are still not addressing the CURRENT issues and why the ALT+ F4 is used.

     

    MANY OF US, are not "relieved to see, we fixed a longstanding limitation to the feeling of continuity in DU"  because this does not address the problem,

    many of us face in game.

     

    Alt+F4 is to combat the continual unresponsive gameplay, that happens at populated locations such as ANY market location on Allioth. 

     

    If you want persistence of  gameplay , you need to address the game quality.

    You need to be able to play the game without  your ship just randomly not responding.

     

    "if nobody is around you, you won't have to worry about a thing!"

     

    You're basically telling EVERY person that gets their ship destroyed near a market place due to your game not responding ,

    "oh you don't matter someone was near you."

     

    Not every one pvps  alt+ f4 our only way is to fix the dsyncs and lag making your ship become unresponsive.

  4. 5 minutes ago, Noddles said:

    You might want to re-read physics original post. Nowhere does he mention his personal community. Hes saying "our community" in reference to the DU community from the perspective of NQ. 

    You're not understanding I don't care who this guy is . At the time I wrote my reply he was asking for a forum section dedicated to community leaders. He may have changed the wording, rewrote the post. Yet the message was that he wanted a separate post that way "community leaders" could list the problems their community gives.  I don't think that should be a thing.

     

  5. On 11/25/2020 at 10:00 PM, GraXXoR said:

    You’re new around here... so you might want to take a rain check on the unbridled umbrage on display there... Physics on the other hand knows the game very well and more importantly knows how NQ goes about fixing bugs (or not... which is the problem). 
     

    So how about taking a bit of a chill pill and try to read a bit more closely before shooting from the hip?

    "new around here.." LOL!!! ??  . Give it a rest. It doesn't matter who you are , using privileges to get ahead of everyone else on the forum as rude. The only shooting at the hip is someone like you trying to establish a right to speak before someone else and that's not what we're here for. So.. you can at ease with that chill pill stuff and stop offering people to use drugs to resolve to an answer. 

  6. On 11/25/2020 at 11:24 AM, Physics said:

    May I make a suggestion for NQ up the chain. Take the suggestions CM’s are noting down from these feedback posts and authorise the CM’s to make a post, “following our community feed back here are the changes to the upcoming patch 0.23 and here is what we could not do because of x,y & Z. This will give us a feel good feeling that our input is having an impact on game direction.

    Dude your community is not special over the ENTIRE Dual Universe community. This forum is for the community of DU, or it would have "special people only"  tagged some where on it. Be courteous to your fellow DU members we're all trying to be heard.  

  7. 1 hour ago, NQ-Naunet said:

    So based on what I've read so far here and on Discord, these are my main takeaways:
     

    • Many players are concerned that the Alt+F4-stop-and-login-to-instantly-regain-speed workaround will potentially be used as an exploit piloting maneuver during PvP, giving those that use it an overpowered advantage.
    • While some players are feeling comfortable with the maneuver tool distance restriction, many are requesting an increase of up to ~250m to accommodate bigger elements such as L Cores.
    • There are some concerns about moving unwanted constructs from player-owned tiles.
    • That there are some bugs that should have been addressed before NQ nerfed the maneuver tool.


    Please let me know if there's anything I need to add to the list! 

     

    Woah you don't even put the MAIN problem that people are complaining about.

    The game is poorly optimized for these implementations. Put that.

  8. The disconnect idea would be good, if the game was optimized.

    The fact is when you go to a populated area you get massive lag or what ever the case maybe.

     People use the disconnect option to save from this.

    I believe that this should be implemented only after optimizations of the game take place.

     

    As far as the movement tool is concerned , with the problem above mentioned, the movement tool in its current state helps 

    elevate this problem.

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