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NQ-Deckard

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Posts posted by NQ-Deckard

  1. Were you running everything on minimal settings, with the minimum visible construct count or was this using the default settings?

     

    None the less, it's a very interesting result, even if the environment is in space with not a lot going on in proximity. Dang, just noticed it's at a market. 😅

     

    It's safe to say, that DU was not designed or intended to be run on portable devices of this scale and/or also not something that is currently on the drawing board as a target for us.

     

    Fun read, thank you!

    - Deckard

  2. Hello Noveans,

     

    We've deployed a new update. Dual Universe is now in version 1.3.0 which brings new features such as the maintenance unit, a new construct-wide schematic container, improvements for new players and a change in anti-cheat systems.

    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-130

     

    Let us know how you feel about the changes below.

     

    Thank you all for your support!

  3. Thank you for the feedback,

     

    I've gone through and added more hover engine varieties, and a dispenser for pure materials.

    Not everything is available at the tower as it is simply there to provide access to materials to test with. However, some non critical items are not added as they simply take up a lot of room and are a lot of work to maintain.

     

    Lastly, all the materials required to setup a small industry to produce parts are now present as well. :)

    This will now be available the next time we run a PTS session. 👍

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