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Underhook

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Posts posted by Underhook

  1. Its true that moons are currently useless.

    Maybe they could be integrated into the mission system.

    So for example. 

    Mission:   Scientists would like you to setup a mining camp on Ion Moon 2 and mine 10KL of Malachite (a prepaid Territory unit is supplied).  Once this is achieved our science team will take over the camp.  Payment is 18 million quanta.

  2. This platform is right over market 6.  I very nearly ran into it as it spawned in when I was about 100 mtrs from it.  My understanding is that dynamic constructs are not allowed over markets, is that right?

    Anyway in the picture you can see I'm standing a little over 900mtrs from the market and the platform is clearly seen.  Strange thing is that when I'm standing next to the market the platform becomes invisible.  The platform does not become visible until I move around 300 mtrs away.  Anyway its a menace, can we have it removed please?

    market6.thumb.png.68904d88703c40df0cf888e7fa5fb47a.png

  3. On 12/3/2021 at 4:09 AM, Endstar said:

    We have asked NQ to consider this: 

     

    Release with a new system. All new accounts will only spawn in that system. 

     

    All existing accounts are stuck in Heilous until a stargate is crafted. Make the craft time long like in the 90-180 day area. 

     

    This gives new players a clean start without veteran interference. It gives existing players an option without a wipe where they cannot snowball over new players. By the time the stargate is crafted enough time has taken place to allow new players to grow without interference. 

     

    Lastly it will add subs for NQ as some of you will not wait you will just sub a new toon to see and start in that system until the gate is open. 

     

    Sort of a middle ground between wiping and not wiping. 

     

     

    I can see a flaw.  Not sure if I'm right or not.

    Wont multi account type players just buy some new accounts in the new world and with their knowledge, secure all the best hex with virtually no opposition.

  4. On 12/2/2021 at 12:25 AM, NQ-Wanderer said:

    Hello, Noveans!

     

    We would like to hear your feedback on the territory upkeep kicking off soon!

    OMG NQ you are going to cop some flack over this.

    Do any of you Devs talk to each other???

    If we claim a hex and put anything on it the tax applies after 3 days.  Affectively we are paying tax in advance.  Anybody who is currently mining on a hex they claimed after Demeter hit has already had to pay tax.

    Making announcements that demonstrate that you do not know how your game works is not a good look and helps to explain why the many of the player base are currently upset.

  5. On 12/3/2021 at 3:05 AM, Sevian said:

    So when a tile becomes "abandoned" because they owner has a life and doesn't want to constantly pay un-needed land taxes for a space game: they still have 2 weeks to take all their crap back even though someone else claimed the tile?

     

    So I claim an abandoned tile, pay the 500k, then pay 1mil for the next week taxes, and the midnight before the second week is here: they come and take all their stuff.

     

    How in the world is that fair or fun or even logical? I claim the tile, I own what is on it. Have the devs or "project managers" never played a game before?

    I understand where you are coming from but I think you may have misunderstood why the devs are doing it this way.  The Dev's actions seem to indicate that they dont really care whether we get stuff on the tile or not.  Nor do they care that we may waste our money, or that its terrible game play.  The only goal here is to notify non Playing people that they need to pay subscription and come back to the game if they want to keep all that stuff they worked for.  It would seem thats about as far as NQ's thinking went.  By claiming a tile you are just doing NQ's job for them at no charge.

  6. Not related to Demeter patch as I 1st noticed this a couple of weeks ago.

    So, when we travel normally in ships the weight in our suits (up to 20t) is free.  That is its not counted by the ship as weight.

    However, the weight is counted in full when using warp.

    So for example my warp shuttle goes to Symeon with 4 cells.  With 5t in my suit I need 5 cells, with around 15t its 6 cells.

    Is this a bug?  Or is it a feature with  an explanation?

  7. 45 minutes ago, W1zard said:

    For me It's an 8. Not 10 because it's missing too many qol features, but that will be refined i hope.
    Some of the negatives I can point out is lack of demand on products, I will be very happy if they return element destruction in safezone. Because It's not very profitable to produce items if there is no demand, so the demand on ore itself goes down.
    What I see, is that Demeter is very good basement for territory wars in future, and that is what I really love about it, now we have points of iterest (t4-t5 ore pools for ex) to fight for.
    I am looking forward to see space territories with some kind of gas-mining there.

    I can see why an industrialist would want element destruction in the safe zone.  As a pilot, I see the reason why element destruction is turned off.  Coming into Alioth with a heavy load a few seconds of lag can = total ship destruction.  Around 80% of my crashes are due to game performance.   If they can fix it, fine.

  8. Alioth is already the most dangerous planet in the system.  I'll wager more players have destroyed their ships on Alioth than anywhere else.  The markets and all those towers and floating platforms are frightening, especially when they pop in 100mtrs in front of you.

    On a serious note, your idea sounds cool ..... but .......  I think the game would currently not be able to handle it properly.  You would get hit without warning.  Ships would dodge but still get hit due to lag etc

  9. 36 minutes ago, HangerHangar said:

    Would keeping blueprints even happen?   Even an inexperienced MMO player would know to buy up low end bps for sale below market prices on world reset.

    When people say keep BP I think they just mean the ones you make yourself.  So, for example you would able able to BP the ship you made.  Or you would be able to BP that Org base that took your 6 months to build etc.  Ones that you purchased from market or another player would not be kept.  At least that's my assumption

  10. 4 hours ago, FryingDoom said:

    My largest worry is the people who are paying a monthly subscription. Now If they were to do a wipe that kept Talent Points and BPs then I think that would be fine. There money was not wasted.
    My other question is the DACs I believe they were called (Monthly subscription). I would hope we get to use them when we choose and not have them automatically chewed up whether we like it or not.

    I am paying.  I'm almost 1 month into a 3 month subscription (back after a 9 month break).  I would be happy with a full wipe, no BP nothing.  I think that the knowledge we have would already give us huge head start over any new player.  Right now we are probably about to lose many social structures built by players who have left the game anyway and with some sort of wipe likely, why would anybody commit huge time and resources to a big new project.... unless they can accept they may lose it all.

    I do understand the perspective of players who think we are in beta and will feel their work is for nothing.  I just want the game to be the best it can be.  If that means full wipe then so be it.

  11. My thought is that, since we have already had 2 partial wipes.  0.23 industry wipe and tis Demeter mining/territory wipe.  They must be discussing a total wipe.  So, the likely scenario's are:

    1)  They decided that the potential for new customers far outweighs the potential loss of customers and a full wipe is recommended (possibly the best choice for the game but not for some players)

    2)  They decide that they can still get a lot of new customers with a partial wipe plus keep a good amount of old customers with a wipe that leaves some blueprints etc.

    3)  They decide they just cant get the game fixed and its never going to be fixed, so dont wipe at all and milk the current base for as long as possible.

     

  12. On 11/27/2021 at 12:22 PM, Creator said:

    @NQ-Nyzaltar Thank you for enforcing  community standards. I appreciate it, with all sincerity.

     

    Did Cergorach, Also recieve a warning or is the moderation here unilateral for correcting someone forcefully for instigating/insulting? If not shouldn't purposeful baiting and insulting be a violation or is word choice the bigger issue vs. Instigating toxicity?

     

    As the rules state excessive profanity which is not defined in clear terms for the games code of conduct. Also the game and forum rules are not uniform/consistent which I was not aware of.

     

    I have brought this up a couple of times as I feel community rules for moderation should consider the context and if the warned party was instigated by another.

     

    It has been common pattern in general, forum and discord that, people instigate then report as a way to weaponize moderators against those they are instigating.

     

    Thank you, hope you had a good holiday yesterday if you participated.

     

    - Cody

     

    Ps. Not trying to challenge, just trying to clarify to avoid future moderation against me.

    Yes, I think personal insults of any sort have no place.  The go F yourself is no worse than the Whiners comment, jus that one contains a swear word.  That said moderating a forum is hard.

  13. I heard that the mission system now excludes players from doing missions in VR.

    Well its been a good change from my perspective.

    I came back to the game about 2 weeks before Demeter.   I looked every day and there was never a mission to suit my needs.  Either the required an enormous amount cargo that my single L container could not carry or they paid 20k, Alioth to Alioth.  Which is terrible pay for a mission in high gravity.

    Now that NQ made the changes I am getting fair missions with fair pay going between planets that I can do whilst slow boating to the outer planets.

    So, now if I need to go to Ion, I can look at the missions and find reasonable missions that go from my destination to Ion. Perfect.  Previously I could find nothing.

    Thanks NQ

  14. 4 hours ago, Haunty said:

    I'm only mining clusters of 3 tiles, because then each tile gets the same bonus. The first tiles I mined all had over 500 lph of Bauxite and I was mining with 4 MU's on each tile. In about one day enough was gathered to pay a week of taxes for all 3 tiles with the old prices, current prices it's more like 2-3 days. That includes gathering all the calibration rock spawns. I still need to work on balance sheets more once I get settled.

    This seems to be a good way of doing things.  If we use adjacency we benefit from maxing out each hex.  Probably not possible for newer players due to lower mining skills and higher capital investment.

  15. 31 minutes ago, JayleBreak said:

    You should mention that HQ territories provide a tax-free bonus to adjacent territories.

    I am currently testing this but wont have confirmed results until I go back.  My suspicion is it wont work because even though I now have it as HQ it still has a yellow flag on it telling me that it is about to become inactive.  If it becomes inactive and still provides a bonus then yes its an exploit and will certainly be patched out.

  16. 24 minutes ago, vylqun said:

    as far as i understand you, you make the case against adjacent hexes that aren't mined, which you should clarify in your opening statement. It may seem obvious, but if new players read it, they might think they shouldnt mine clusters of hexes at all.

    I do mention at the end, large mining operations with MU on each tile can be profitable.  IMO new players will not be setting up MU on 6 hex surrounding there hex all with MU.  I see many people grabbing a bunch of hex but just mining the centre one because they can not afford the MU's.  I just wanted them to know that those surrounding hex wont be paying for themselves.

     

    If you are already mega wealthy you don't need to worry about any of this.

  17. 1 hour ago, Aviator1280 said:

    You said that you wouldn't be surprised if 100% is on a 75% cases. Mine is better than this. But you are just guessing. I don't like the system and not only is boring and repetitive but also make you lose time this is for sure. Territory scanning that is just luck yes. But this one if you use some technique you can get some result 

    OK, dont ever gamble

  18. 1 hour ago, Haunty said:

    It's not really a crash because the prices were briefly inflated, it's more like a correction. But I think we do need more element destruction (when crashing), maybe even durability on some active elements like industry units.

     

    They can't and won't bring back the old ore mining underground, they said it was not sustainable. Move to space and mine asteroids if you must.

    It probably is a correction, however the mining system appears to be based on the old prices.  See this:  

     

  19. 1 hour ago, Aviator1280 said:

    Sorry but if you claimed that the rate it is not that high and that it is just luck then it is not an illusion because I obtain better results 

    Its not 100% luck, if we are completely incompetent then sure we will miss more often.  But if we basically do sensible things then there is a chance rate that is basically fixed.  Your rate is better than who?

  20. 8 minutes ago, Aviator1280 said:

    Actually I use a technique that in most cases make me reach 90% or above (from the second calibration on the first one is not possible). The method I use is pretty simple. I place a first cone on a side. The second cone just after the edge of the area of higher intensity of the previous one if it point in the direction of the previous one I check that area otherwise I keep moving in the direction of high intensity. Rarely I had to use the other tools. In this way most of the time I get high rate. More difficult is when the territory it is not that reach of the ore you are looking for. But I could get more than 90% even with just about 50 l/h ores. But yes it is boring and it takes time. Now I only placed 3 mining site but these means I placed 14 mining units... also travelling time and expenses are not really covered when you are mining T1 ores that are the only one i found 

    Yep, no offense, it looks to me like you fell for the illusion of skill which is exactly what the designed it to do.  

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