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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. no need to explain, there are people who also already know how to, and those who will never touch LUA because they dont know how to and will spend time on other things the topic of automatic defens turret has been started many times his concern here is, will it be possible to lock all turrets on one target, and the answer is for sure yes, and as you mentionned, we are still waiting for the LUA communication functions, to be able to know how it will be made possible to communicate same information to all these turrets at same time in one single message but in addition, and confirmed by devteam, 10 automated turrets might be less powerfull than 1 player controled turret
  2. it has been confirmed in one of the interviews automatic firing, but also has confirmed that automatic firing will be much much less powerfull, and much more power consuming than player controled turrets
  3. i think the multipurpose screen you are mentioning will be a screen that will only display strings, very usefull aswell for many other purposes, so on them, how to display graphics, like battery life graphic, loading graphic, power up graphics and animate them, etc... radars also can be displayed on 2d screens, with a list of strings for names and coordinates but there might be a way to implement in the LUA to display different types of graphics instead of pure strings
  4. galaxy scaled 3d radar, with the ship in the middle, discovered planets, and detected other spacecrafts +1 planet scaled 3d radar, with basic activities on the planet +1 pilot seat +1 co pilot seat +1 automatic pilot control seeat +1 automatic turrets control seat +1 communication instruments seat +1 hull status display screen +1 fuel status display screen +1 energy consumption display screen +1 engine power dsiplay screen +1 warnings display screen +1 doors locking panel +1 cameras screens +1 speedometer, traveled distance counter +1 on board detected life forms counter display screen +1 etc...
  5. A little push up for dev team to gather ideas from the community about what type of elements would be appreciated to be seen in control rooms of our spaceships Unlike other topic i would like to structure that one and condensate informations, so that after few posts we dont loose them I will start with an exhaustive liste of active elements, scripted elements, that players will have interaction with And encourage everyone to copy past the liste adding +1 on the counter of the elements they like, and add their own elements at the bottom of the list Eventual comments would be made after the liste has been past
  6. And you would call it "The Restaurant at the end of the Universe"
  7. yup and probably only for an estetic purpose, nothing about breathability
  8. great great idea to rescale at a bigger size the air data grid and totally agree it shouldnt be on top top priority list, because we are still far from having started to build a km long spaceship but more at the stage of non physical space plateform, and single pilot ships the overall concern of the topic is what will spaceship control rooms / pilot rooms will have as active elements / interaction elements thought the "hull status" display element is a must have otherwise living on a huge spaceship will be like beeing deaf sitting high on a branch of a tree watching the stars while a lumberjack is cutting off that same tree
  9. correct me if i missunderstand, but the LUA system already planned to be client side runned. so all the ingame LUA is also conmpromised
  10. to be honest @Petcat, the latest video doesnt show anything new, but a simple introduction to voxel build for uninformed public about voxels (that also have no idea that Landmarks exists) the video doesnt give any answer to the community - possibility to smooth voxel (till a tiny voxel aspect) - possibility sculpt voxel (as mentionned many times already, but not shown) - possibility to rotate or scale voxels - possibility to rotate, scale, strech, one face of a voxel - possibility to build your own voxel creation while on moving voxel spaceship - possibility to unify 2 voxel constructs together build by 2 different builders - possibility to save as blueprint - etc...
  11. great idea, but sadly we will have to remember that voxel tool wont allow us to build human scale bikes, designs will be very simplified compare to details that we could achieve on large scale spaceships this one less sexy, but considering DU will be LEGO like constructions with prefab elements, there is still tons of possibilities
  12. but this isnt new, and official for a long time blueprint is given name for any saved creations available from 1 voxel, with or without elements attached
  13. i didnt mentioned survival aspect and i am aware of the process of calculation everytime for the deployment of the air voxels within the spaceship everytime a ship will start what if it isnt server side calculated, but by the cpu of the 100 clients around, a remote calculation that will be done almost instantly once air point clouds setup in the enclosed room of the ship, at ship start, there wont be more calculation unless there is a modification of the hull, breach opened, but once detected the elements send alarm message and the calculation is canceled you talked about wheels, yes but there are many ways to fake them NQ mentioned there will be hoover ships, with following terrain behaviors What does it cost to make a decorative animated element, with no physical and mechanical properties, but just the animation of a rotating wheel, and stick it to a car like hoover ship?
  14. the tittle "air voxel" is about data storage and mechanic, i didnt mentionned any survival gameplay (only at the end, in the Edit of my first post) i know the survival aspect of the game isnt plan for close future mechanics mentioned are: - ships hull status, segmentation of the ship for detection, prevention of enemy boarding during assaults - possibility to build voxels on a moving spaceship, especially if your first created voxel is a floating voxel
  15. true, Data 0, is also a stored data, but i believe much lighter than you say, it isnt associated with much information, so could weight only 1 or 2 bytes client side it doesnt have any rendering process, and the ships will be sightly longer to laod, maybe 1 mili second more
  16. what is a colony if the queen isnt around? would be fun if you could hack in your favor that colony
  17. really? you didnt understand? i cant help you sorry what do you think blueprints are for? google the definition of blueprint maybe its not the same definition as pokeball i can tell you
  18. your answer is in your question you are quite out of rare species stay like that, otherwise there will be not much to instinct in that universe https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/
  19. functional elements and decorative elements you mean? none will be voxels
  20. no seriously guys, spaceships wont be premade fully scripted meshes, and most of it, you ll be living inside so if you are happy with a sspaceship built in minecraft, and have enough time and imagination to animate it with your own dreams, thats good for you, then go back on minecraft right now and dont reply to a pre alpha game mechanic topic if your dont understand what pre alpha or mechanic means
  21. thought the topic was about online games u got one wrong answer lol
  22. how do you think in term of "mechanics" your overall health bar could be coded? to remind you, ships will be fully built out of voxels, none of them will be scripted, have any feeling or sensitivity or transmit any information to any other voxel or elements you are depth sitting high on a branch of a tree watching the stars while a lumberjack is cutting off that same tree
  23. yeah thats the nano compression concept, that a stadium once compressed to maximum could fit into a foot ball the concept story is good if you dont look too far behind for answers in reality, if this kind of compression could be made possible, then the foot ball will have the weigh of the stadium once compressed, since the compression is about taking out all empty space (air) between protons and neutrons but this part we d better not mentionning it maybe that how Thor's hammer is made
  24. hey wizardoftrash, i m opening here very crussial playabilities issues for this game: - ability to build on a moving spaceship (do you have any idea how such a thing could be done mechanicaly talking?) - ship status (health of the ship, detection of breaches) you should go back on pokemon forum if you think things are made by magic + not everyone have time to watch flies during 6h, and switching to youtube to make yourself busy while waiting most people have work, get home around 8pm and get up at 6 or 7am, are you aware of that? so try be more constructive next time
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